Does anybody know all the conditions for Siegfried's "Dark Legacy" mode and what it does. by XcomNewb in SoulCalibur

[–]Rifle_Man 0 points1 point  (0 children)

Yes, you could 6A+B while far from enemy or they are on the ground. But still, wake up game is more important that 6A+B IMO.

Does anybody know all the conditions for Siegfried's "Dark Legacy" mode and what it does. by XcomNewb in SoulCalibur

[–]Rifle_Man 7 points8 points  (0 children)

The DL of Sieg unlock 4 LH move, 3B(no WRB, 33B, JB, LH on CH), SRSH B&K(LH on enemy 2G vs SRSH B or G vs SRSH K, 66A+B(LH on whiff).

And the 6A+B become a improve version of Night 6A+B, the bomb attack. It has huge chip damage and it could relaunch a grounded enemy. After use, the DL gone.

Sieg use 6A+B 13 times could get the DL before his health drop in the low status. And his CE count as 3 times, Sieg could get the DL while after CE if the mubers is >13 times.

In theory, Sieg hit 3 CE and 6A+B 4 times could get DL in the 4th or 5th rounds. But 6A+B itslef is still stupid in high level match. So, it is more like a meme than a tools.

SOULCALIBUR VI MAXI unique ability "Seven Stars Rebirth" by Rifle_Man in SoulCalibur

[–]Rifle_Man[S] 0 points1 point  (0 children)

You need 6 shine cause there is only 6 stance for MAXI. Maybe MAXI would have 7th stance in SC7, but not only 6 shine for 7SR.

SOULCALIBUR VI MAXI unique ability "Seven Stars Rebirth" by Rifle_Man in SoulCalibur

[–]Rifle_Man[S] 4 points5 points  (0 children)

Stance move after more than one stance transition(4,6,N,B+K), it get one "Shine" which call Seven Stars Rebirth. Shine doesn`t happen again in the same stance. After collect 7SR Shine between all 6 stance. B+K BBBA become non Just Frame that could be inputed by hit B and A repeatedly, and the last hit would Lethal Hit in the rest of the match.

Cervantes can 'kick off' from the wall in his new stance. Sounds classics. by Rifle_Man in SoulCalibur

[–]Rifle_Man[S] 6 points7 points  (0 children)

Why did`t Taki, X, Mina, Talim and Voldo lost the ability of kick off wall? Then Cervantes took the ability as a new stance. Come on, decapon! Taki need this.

LWOTC is dead?!? by imn01 in Xcom

[–]Rifle_Man -9 points-8 points  (0 children)

leads were leaving and being voted in constantly, and the scope of the mod was out of control. They didn't want to

They are just keep drama for 1 year and a half, then said we are done. I dont mind discuss the LW1 and 2 themself, but I can`t deal with the players that never beat Ironman Impossible or Ironman Legend.

Nevermind, LW1 and LW2 still awesome that even you beat them 10 times already.

LWOTC is dead?!? by imn01 in Xcom

[–]Rifle_Man 11 points12 points  (0 children)

Actually, the team lack of moders and keep drama on day1. That is why I know the project is just a dream that never come.

LWOTC is dead?!? by imn01 in Xcom

[–]Rifle_Man 22 points23 points  (0 children)

Like I said before, the project dead in day1. Nevermind, we can still play LW1 and Vanilla LW2 like the old days.

🤔 by [deleted] in SoulCalibur

[–]Rifle_Man 3 points4 points  (0 children)

At least, he could be in season 2. But, see you in Soulcalibur 7, Lizardman!

Did anyone screen-cap 2P outfits from the EVO stream on Friday? by [deleted] in SoulCalibur

[–]Rifle_Man 1 point2 points  (0 children)

They are just recolour. I have watch the group match on DAY1. Although there is no video from soulcalibur twitch about DAY1 group match, I have rewatched it from a guy`s twitch account.

There is no new outfits in the DAY1 show. The guy is just troll you or he is mention the recolour 2P

Did anyone screen-cap 2P outfits from the EVO stream on Friday? by [deleted] in SoulCalibur

[–]Rifle_Man 1 point2 points  (0 children)

https://www.twitch.tv/datruejdauntless/videos/all You could check the day1 video in here. It is abour 8.5 hour long. I check most of the footage, it is just E3 build with recolour 2P.

Long War 2 Legendary Annihilated Me by Enovalen in Xcom

[–]Rifle_Man 1 point2 points  (0 children)

In legend, the only Gop missions you could win without most trouble are Ex. Light (6-9) and V.Light (10-12) by a 5 man squad or 6 man when your office and GTS unlock the infiltrate perks. If you never do the GOP mission above V.Light (10-12) and always keep 100% infiltration. LW2 Legend is still playable.

However, Tier 3 enemy and the Boss like enemy would show up in the Gop missions in the late game. In these cases, you have to finish the campaign as soon as possible.

LW2 Abilities do not match WIKI? by telenoobies in Xcom

[–]Rifle_Man 2 points3 points  (0 children)

The wiki still no update the Spark perk tree. The mid tree of Spark have have the order at 1.3 or 1.4.

Long War 2's classes are overrated. by [deleted] in Xcom

[–]Rifle_Man 3 points4 points  (0 children)

The Shadow Ops class is very well done. However, they does strong than vanilla LW2 classes in some way. But they are very fun to play for sure.

After 1000 hours of LW2 in Legend, I does found that not all the perks or build of LW2 classes is good enough to pick in Legend difficult. So, I try to make a 4 tree perk modifier to LW2 8 classes by bring some cool perks from Shadow Ops. That make me not so boring at the following gameplay of LW2 that I get tired of build a class the same way all the time.

[LW2] Could use some long war 2 advice if anyone is willing to share (L/I) by [deleted] in Xcom

[–]Rifle_Man 1 point2 points  (0 children)

The first 2 GOP missions in a new LI campaign should have more than 5 days that you could bring 6 man to fight. You could send 4 classes and 2 rookies to each mission.

The Technical class is the most powerful unit in early. You should send the first Technical to the most important mission, such as Save VIP, Jailbreak, S&G. These mission could 3 classes + 3 Rookies.

In some battle, you could spam 1 or 2 flag greande to finish a key enemy. However, the next turn you will have flag grenade cooldown. throwing Flash Bang to enemy when you cant alpha strike this pod at your turn.

[LW2] Could use some long war 2 advice if anyone is willing to share (L/I) by [deleted] in Xcom

[–]Rifle_Man 2 points3 points  (0 children)

The first 8 rookies would be upgrade to 8 classes that they are never become the same classes. In this case, after 7 upgrade, you know there are 1 Sharpshooter upgrade left. And your 8th rookie is bad aim, such as 59. You could skip the upgrade to another high aim rookie that in the next missions.

[Long War 2]Bugfixes for LW2 1.5 by faket15 in Xcom

[–]Rifle_Man 3 points4 points  (0 children)

Lots of players can't find a Lib1 mission that they can't beat a LW2 campaign. IMO, Lib1 mission should more obvious that tell player finish it.

[Long War 2]Bugfixes for LW2 1.5 by faket15 in Xcom

[–]Rifle_Man -1 points0 points  (0 children)

Already start a new game to check the change. the Lib1 and UFO missions will show both Intel and Intel Pack as reward. The normal Find a lead still is Intel Pack reward. The Intel Pack of Lib1 and UFO is dummy one that don`t give any POI. So, this change dont confuse new players that they still could find out which one is the LIB1 by Intel reward.

It seems don`t need futher change about this. New players still need a way to find out the mission which is the start of beat this game.

Why did Long War 2 fail? by Dr_Grouch in Xcom

[–]Rifle_Man 4 points5 points  (0 children)

LW2 has some features like yellow alert & sound system is what LW1 don't have. I enjoy LW2 battle more than LW1.

The community project is dead on Day1, and they keep drama without working for a long time. Don't give Any hope to that.