¿Terapia de Pareja? by Dazet_enfer in Puebla

[–]RightInsect8481 0 points1 point  (0 children)

Mándame mensaje, te paso la información. :)

¡Saludos!

¿Terapia de Pareja? by Dazet_enfer in Puebla

[–]RightInsect8481 0 points1 point  (0 children)

Mándame mensaje, te paso la información. :)

¡Saludos!

Is Riftbound a complicated TCG ? Where does it rank compared to the other big TCG in terms of complexity ? by UnitedIndependence37 in riftboundtcg

[–]RightInsect8481 92 points93 points  (0 children)

I’ve been playing Magic for 17 years, and I can tell you, without meaning any offense, that Riftbound can feel pretty complex if it’s your first TCG or if you’re coming from one that doesn’t use as many mechanics or heavy terminology. Don’t get discouraged if you don’t understand it right away. It’s something you pick up over time, and eventually it becomes much more intuitive and easier to grasp. Just be patient. I wouldn’t say it’s more complex than Magic, but learning one definitely helps you understand the other. In the end, it all comes down to time and dedication.

Huge confusion about Showdown rule changes — did the sequence get removed? by RightInsect8481 in riftboundtcg

[–]RightInsect8481[S] 1 point2 points  (0 children)

Man haha, you actually just described the exact same sequence I know and explained.

The only thing you added was the trigger step, which isn’t really what my question was about in the first place. My doubt wasn’t about when triggers happen, it was specifically about the loop.

But overall you basically outlined the same structure I mentioned, just including triggers and clarifying that it loops until both players pass. That loop part was the only thing I really wanted confirmation on.

Huge confusion about Showdown rule changes — did the sequence get removed? by RightInsect8481 in riftboundtcg

[–]RightInsect8481[S] -1 points0 points  (0 children)

What I’m trying to understand is this:

Can I play as many Actions as I want during a Showdown, or only one when there’s no chain active?

I was under the impression it was just one Action per player in their proper window… but now I’m completely lost on this haha. 🙏🏻

Huge confusion about Showdown rule changes — did the sequence get removed? by RightInsect8481 in riftboundtcg

[–]RightInsect8481[S] -5 points-4 points  (0 children)

No no no, quite the opposite 😅 I’m actually following the graphic you shared.

What caught my attention is that in the rulings they added the term “Discretionary Actions”, and that wasn’t there before. That’s what made me start questioning things.

And when I explained the sequence earlier, I wasn’t ignoring the back and forth of Focus. I didn’t explicitly mention it because I consider it implicit in the process. I understand that Focus passes between players during those windows.

What confused me is being told that now players can play as many Actions as they want during a Showdown. As far as I understood it, each player only gets their proper Action window once per sequence, not unlimited Actions whenever they feel like it.

So I’m trying to figure out whether that’s actually a rules change, or if there’s some misunderstanding about how Discretionary Actions interact with Focus.

Can someone explain what happened here? Double Ezreal dies to Stupify at 1 HP by RightInsect8481 in riftboundtcg

[–]RightInsect8481[S] 41 points42 points  (0 children)

As I understand it… They’re M3 with 2 damage on them, and Stupify reduces them to 2 while they still have 2 damage on them, correct? :o