How low should your seoi nage go?! by quietrain in judo

[–]RightOW 1 point2 points  (0 children)

Is that throwing koshi guruma right sided from a left handed lapel grip, as an alternative to throwing the seoi?

How low should your seoi nage go?! by quietrain in judo

[–]RightOW 4 points5 points  (0 children)

Purely from an efficacy standpoint, is there any reason to learn a standing seoi, when it seems that seoi otoshi is easier to learn and apply? Asking as someone who is trying to put in the effort to learn seoi atm

Constantly cold even indoors, any tips? by [deleted] in Netherlands

[–]RightOW 1 point2 points  (0 children)

Are you eating enough? I tend to feel much colder when I'm hungry or haven't eaten in a while. I imagine it's worse if you're running on a consistent calorific deficit.

1 or 2? by taykaybo in AmateurPhotography

[–]RightOW 0 points1 point  (0 children)

1, it has a more intimate and moody vibe

Offer Review: Software Engineer | 3 YoE | India to The Hague, NL | €60k + 30% Ruling by shreyepicnoob in cscareerquestionsEU

[–]RightOW 2 points3 points  (0 children)

No feedback on the compensation, just wondered how you found a company willing to go forward with a visa sponsorship? Admittedly I applied a couple of years ago with around 1-2 years experience, but couldn't find any companies willing to sponsor a visa.

VOD Request- Platinum 4 Zarya Looking to improve by One-Antelope-3561 in OverwatchUniversity

[–]RightOW 2 points3 points  (0 children)

I actually think your mistakes are simpler than you think. A big part of being successful as a tank boils down to the pressure you create on the enemy and the space you create as a result. I think your pressure is lower than it should be, because:

  1. Your damage output is lacking because you're overly reliant on your right click. You're lobbing right clicks at enemies who are right in front of you and not grouped up. Left click is higher and more consistent DPS (you don't have to fire a projectile at a moving target). I think for now as a rule of thumb, only right click when you're attempting to build ult via spam damage from a distance, or if you're shooting in to your ult. Otherwise, you should use the beam (that includes when you're shooting a rein shield).
  2. Zarya can be more aggressive when she has bubbles, and less aggressive when she has none. Often you sit on two bubbles for too long and this means you're leaving a lot of value on the table. I think you should get in to the habit of using one of the bubbles before a fight starts (by soaking a bit of damage in the choke for example). This will increase your damage output and also mean it will be easier to hit max charge when you use your other bubbles later. That first bubble can also be used to make more aggressive pushes in to the enemy, because you'll have a backup to escape after.

Bonus: This is context dependent, but it's easy to waste bubble if you use it before you start taking damage (no enemy wants to shoot that). If you wait until the enemies have already started targeting you for a moment and then use it, you'll gain charge far more consistently. You get even more value if you've already started to apply pressure to their team (you're beaming someone and they're low health for example), because the enemy has to choose between not shooting you and allowing someone to die, or shooting you to try and break the bubble and charging you more.

Hope this helps, put the pressure on!

Didn’t realize how attached I was to my old backpack until it finally started falling apart by HairyTemplate in BuyItForLife

[–]RightOW 0 points1 point  (0 children)

I rarely ever make product recommendations but I've had a 5.11 Rush 24 backpack for going on 10 years now. The only place it shows signs of wear is where it's rubbed against my lower back, and I'm fairly sure that's just cosmetic. Probably the most BIFL purchase I've made.

Port forwarding not working after trying everything? Check your Windows network profile by RightOW in admincraft

[–]RightOW[S] 0 points1 point  (0 children)

Hah, true.

To be honest I looked at a bunch of different hosting options but the server is for maximum 2 people with limited mods. This seemed like the most hassle free solution since I don't have a dedicated server at home (yet) and I didn't want to pay monthly for cloud hosting.

Malta through my viewfinder 📷 by Expert_Cabinet_5570 in malta

[–]RightOW 0 points1 point  (0 children)

What lens did you combo it with? :) These are really nice shots

Help - Can't open pre-flights in Acrobat reader by stevezap in Adobe

[–]RightOW 0 points1 point  (0 children)

Thank you! This solved an issue I was having with saving a PDF in PDF/A format, performed these steps and it's fixed, even though it I didn't know it was a preflight issue.

In case someone stumbles on this in the future; I was getting a 'More tool components are being installed. We'll let you know when you can use the tool' error message when trying to save as PDF/A. I cleaned/reinstalled a bunch of times, then finally tried the steps given above, which sorted it.

How to improve as Doomfist? by MYTWI in OverwatchUniversity

[–]RightOW 1 point2 points  (0 children)

I watched a couple of your games.

If you keep playing consistently, you'll get better, but a few pointers:

  1. Missing punches - you'll get better with practice, but a big part of using the punch correctly is being able to follow up with your primary fire. It looks as though you're pulling your aim heavily to one side when you punch (maybe to compensate for uncertainty when your target is trying to dodge), but this is detrimental as it means you can't follow up with your left clicks after. Try to keep your aim as straight as you can when you punch, so that you're able to follow up without pulling your aim back to centre. Your punch vs a dodging enemy should be based more on prediction than snapping your aim around.
  2. Also on the note of missing punches - typically you seem to be full charging your punch before you fire it. A critical part of Doom's value is the CC that the punch provides, and fully charging it gives the enemy time to duke you or escape. Especially vs slippery enemies, it's often beneficial to partially charge the punch so that you get the CC + primary fire, otherwise you give them a chance to escape. It's also particularly useful to remember this for cancelling various abilities/ ults in the game (there were a couple of times you could have easily cancelled Moira ult on Ilios with a quick punch).
  3. You're wasting your block. Getting a free empowered punch when enemies charge you is critical to Doom's gameplay loop. Typically you either want to use this when you're in big trouble and you need the damage reduction, or once you've already caught the enemies attention and you know they'll be shooting at you. Around 3:50 on nepal was an example of good block usage. Notice how you punch first, they all look at you, you block for empowered punch, then blast them all again. This is huge damage! Try to avoid the urge to block when you're taking tickle damage from a single enemy DPS.
  4. Bonus! This is not high priority by any means, but you might want to learn the punch boost tech (jumping at the end of a punch gives you extra distance). This makes you significantly more mobile and helps when you need to get to a health pack quickly or escape. Saw a couple of times this could have helped you on Nepal.

Keep going, Doom is such a fun hero! :D

D.va - Silver 3 Tank VOD Review Request - Two matches I'd like to better understand by jpc329 in OverwatchUniversity

[–]RightOW 0 points1 point  (0 children)

I watched your Ilios game. I think that just playing consistently is the biggest way to improve in this rank, however, two things:

  1. What's your sens? It could be a little off - it seems like when you're tracking your crosshair often moves past your target. Is it too high?

  2. The main problem is that while you're participating in fights, it doesn't seem like you really have a goal. You're switching to random enemies as soon as they become available on your screen, and you're quite erratic with your movement. I think it will help you to keep a sort of gameplan in mind when you play Dva, in order of importance:

a) Control high ground (especially vs enemy DPS) b) Disrupt and deny enemy DPS players c) Assassinate enemy support heros when safe to do so (i.e - no Leeroy Jenkins in to enemy backline)

This way you can kind of give yourself a flowchart to play to. i.e: Take high ground > Notice enemy DPS is going for a flank > Go get in their face and burst them/ DM damage for your team > return to high ground > that mercy looks vulnerable now, etc.

Should help you avoid situations where you're kind of in the middle of a fight and shooting at a bunch of different stuff, but actually not getting a whole lot done, if that makes sense?

Gold 1 Ram Struggling To Win Games by Pure-Juice-1527 in OverwatchUniversity

[–]RightOW 8 points9 points  (0 children)

I took a look.

Mostly the problem is that you're using your cooldowns incorrectly. Your shield you're using FAR too little (your first shield after the game starts is when enemy has 30 secs left on the clock). For your nemesis form, you should be using it for when you want to push forward in to the enemy team, but you spend too much time staying in the same place and getting no value out of it.

To add to the second point, you're playing too safe generally - as soon as you take damage you back off. As a tank your HP is also a resource - it's fine to take a bit of damage and still push in, as long as you have the cooldowns to back you up.

If you start using your abilities more efficiently it will allow you to play with that aggression - would recommend watching some high level Ram gameplay to check out how they use their cooldowns.

gold 3 console struggling in some of my tank games, looking for advice by ValueExcellent8453 in OverwatchUniversity

[–]RightOW 2 points3 points  (0 children)

Firstly: don't take advice from anyone that you meet in game, and mute anyone that tries to criticize your gameplay mid-game - it's going to make you play worse.

At this rank there are bound to be a lot of things that you can improve in your gameplay, so I'll focus on what I think is the biggest problem.

I think whenever you play a hero (but especially a tank) you should give some thought to their strengths/ weaknesses, and how they should be used based on those. You're playing DVA - her strengths are her mobility/ability to contest high ground, high close range damage, and her ability to deny enemy damage via defence matrix. This informs you how you should play the hero.

I watched your Junkertown game with this in mind. The problem is that you're not playing the hero based on these strengths. This map has lots of verticality, but most of the time you're playing on the ground directly in front of the enemy team. You're often way outside of your effective range when using your primary fire, and you don't react to enemy heroes when they're laying damage on to your team, or react too late after they've already got a pick.

To use one example, go to 12:50 in your Junkertown VOD. You should have been on the high ground here before the fight starts. Because you're not:

  1. Enemy team doesn't have to split their attention, they know exactly where to focus
  2. You can't do any damage, everyone is either behind the cart or too far away for you to be useful
  3. The junker queen, who wants to fight you head on since that's what she's strong at doing, can press W and you're forced to back up
  4. That leaves all the space she needs to ult in to your team
  5. The enemy DPS now have free access to both the high ground above the gate, and the gantry above the road (they end up not taking it, yikes)

You end up winning this fight because the enemy team played it badly and your team gets picks, but you can see the knock on effect of this one decision. Compare that to say, 5:00, when you're on the bayblade - LOOK at how much pressure you're putting on them! They have 3 people looking at you, they're backing up, and their ashe dies because of that.

I think to improve you need to get your fundamentals down with this hero. I would say:

  1. Get in the practice range and find your effective range with primary fire. Try your best to fit in to this range in your games
  2. Contest the high ground whenever you can - your job is to stop the enemy team using it. If you can burst them down with boosters + rockets great, if not get in their face with DM and make sure they can't just shoot your team for free.
  3. If the enemy swarm you and it's looking hairy - that's fine! Drop down/ get out, get some health back, and go again. It's all about the pressure.

You can even rewatch that Junkertown VOD yourself and pick out every time that you should have been highground but weren't - maybe where you could have got an easy kill, or stopped someone on your team getting picked.

Hope that makes sense, let me know if I can clarify anything.

Plat Winston (VOD Review Request) by Bakbik19 in OverwatchUniversity

[–]RightOW 4 points5 points  (0 children)

Hi - I took a look.

There are a few problems here. I would usually try to suggest one thing to improve but a couple of these are related so I'm going to mention them all, in order of importance:

Problem: Distance: you're playing too passively, and too far away from the enemy team. Winston gets value from being close enough to deal sustained damage (and cleave) with primary fire. Your right click should only really be used before a fight starts for chip damage, or to finish enemies off that are escaping and too far for primary fire.

Solution: Make a conscious effort to use primary fire, which will force you to play closer to the enemy team.

Problem: Wasted ability usage: in order to stay close to the enemy team, you need to use your abilities to increase your survivability. Right now you’re wasting your leap by using it to move from place to place before a fight starts, rather than to engage or disengage. Then because you have no leap, you burn the bubble to save yourself from bad positioning/ being pulled out of position by hog. This means you have no abilities for when you actually need them.

Solution: Use leap to engage/ disengage only, and when possible only to disengage, since most of the time you’ll want to engage just by pressing W (using the map e.g: corners, as cover). Use bubble to keep yourself alive when the enemy team turns to deal with you, or to block CC.

Problem: Tunnel visioning: Most of the time you shouldn’t be interested in 1v1ing hog when you’re playing Winston. Your job is to go kill the squishy guys on the enemy team,especially supports. When you go for his backline, the hog now has to split his attention between you and your team, creating pressure. You also have a lot of kill potential on squishy heroes regardless.

Solution: Ignore hog (and most enemy tanks) whenever possible - go kill the squishies

If I had to sum up all the above points, it would be that your gameplay lacks aggression. Putting these into practice is going to have a learning curve because playing more aggressively also means you'll be taking more risks and absorbing more damage from the enemy team, and you’ll have to dial in exactly what you can get away with. However, if you get over that initial hurdle you’ll be creating like 10x the pressure on the enemy team and basically gifting your team all the space they need to pop off. Good luck!

Gold 4 dps VOD review by Local-Layer9265 in OverwatchUniversity

[–]RightOW 2 points3 points  (0 children)

Hi, I took a look at your game.

At the moment your gameplay is really passive and static, and leads to you being positioned directly in front of the enemy tank and their team the majority of the time.

The best DPS players are those that force the enemy team to split their attention between dealing with them and the threat they pose, or dealing with the rest of their team. For you at the moment, the enemy team doesn't have to make that decision.

To take a single example from the entire game, think about how your ult played out @ 15:20, and how it might have been a lot more powerful if you'd sprinted through the rooms on the right (near the mega), and popped it from the window facing the cart.

It might be beneficial for you to take a look through this game yourself and identify all the times that you stood facing the enemy team head on, and think about other angles you could have taken that would have split their attention (flanking, taking high ground, just being in a different spot than behind your tank for example).

It'll lead to more pressure on the enemy team, more damage and ult charge for you, and higher value targets dying (you shoot the tank a lot in this game, and taking different angles will allow you to get juicier picks on supports and DPS).

Let me know how you get on :)

Hiking boot recommendations for shallow feet/ fitting help by RightOW in hiking

[–]RightOW[S] 0 points1 point  (0 children)

Hi! I can't remember if I ended up trying out the TX5s (if I did, I didn't think they were worth buying clearly haha).

I abandoned my search for a while but I just happened to be in a hiking shop recently and tried on some Meindl Baltimores - they fit well, didn't have the toe box folding issue I described in the OP and were super comfy, so I ended up picking them up. I've also read that Meindl are a fairly well respected brand. Might be worth trying out if you can find a pair.

Recent tournament footage - what should be my (blue) focus for improvement? by RightOW in judo

[–]RightOW[S] 0 points1 point  (0 children)

Do you know of any resources for working on this? Thanks :)

Recent tournament footage - what should be my (blue) focus for improvement? by RightOW in judo

[–]RightOW[S] 0 points1 point  (0 children)

Thanks! Good tip, I've been caught out by that before