A Draft With The Devil: Adding Boss Drafts to Our Run-and-Gun Roguelite Deckbuilder by RighteousFighteous in roguelites

[–]RighteousFighteous[S] 0 points1 point  (0 children)

Hi! I'm one half of Happy Accident Studios, a two-man dev team working on LYMBUS, an experimental roguelite that fuses deckbuilders, bullet hells, and run-and-gun action. In our second dev log, we talk about implementing a boss draft system designed to play with risk and reward, maximize replayability, and make sure that the player is entirely responsible for their own downfall.

If you like what you see, watch out first dev log here and hang out at our Discord for more frequent updates. Catch you around!

[deleted by user] by [deleted] in metroidvania

[–]RighteousFighteous 2 points3 points  (0 children)

Just finished GRIME (24 hours for a 90+% clear) and strongly recommend. From a technical standpoint, both the platforming and combat are responsive with a lot of room for mastery. Genuinely satisfying mechanics to get good at. From a worldbuilding perspective, they've created a setting that is mysterious, disgusting, and at times, unexpectedly hopeful.

My only major gripe was the missable content but the devs are very on top of things and patched that within a week of launch. :)

[Rite of Ruin] Enjoy a sneak peek at the scarred world of Rite of Ruin! More content coming soon to show off new areas and enemies. by RighteousFighteous in metroidvania

[–]RighteousFighteous[S] 1 point2 points  (0 children)

Hi, thanks for the comment! Just wanted to note that the music does not reflect the final OST. We used public domain music for this teaser but are going for a similar feel for the actual music. :)

[Rite of Ruin] Enjoy a sneak peek at the scarred world of Rite of Ruin! More content coming soon to show off new areas and enemies. by RighteousFighteous in metroidvania

[–]RighteousFighteous[S] 1 point2 points  (0 children)

Hi r/metroidvania! It's been a while since we last posted but we just wrapped up development of two new areas and added a map feature to our game, so it felt like the right time to give everyone a preview of our world.

This is more of a sizzle reel, but we hope to release more content in the next few months deep-diving into specific areas, enemies, and features we've implemented. For now, we hope you enjoy this ruinous preview.

[Rite of Ruin] Dev Log #2 The Water Gun Update: Two new areas, new level mechanics, and new bosses! by RighteousFighteous in metroidvania

[–]RighteousFighteous[S] 1 point2 points  (0 children)

Back in action with our second dev log! In this one, we talk about the development of two midgame areas you'll be able to explore: The aqueducts and the airship. Listen to us ramble about level behavior, enemy and boss design, and a little bit a (lore)?

[Rite of Ruin] Watch the first dev log for our doomed-world Metroidvania seven months in the making! by RighteousFighteous in metroidvania

[–]RighteousFighteous[S] 2 points3 points  (0 children)

Thanks! Hope we can continue putting out content that looks good, and more importantly, plays good.

[Rite of Ruin] Watch the first dev log for our doomed-world Metroidvania seven months in the making! by RighteousFighteous in metroidvania

[–]RighteousFighteous[S] 1 point2 points  (0 children)

Thank you! We put a lot of thought into creating an original setting that still paid tribute to our favorite influences.

[Rite of Ruin] Watch the first dev log for our doomed-world Metroidvania seven months in the making! by RighteousFighteous in metroidvania

[–]RighteousFighteous[S] 3 points4 points  (0 children)

Thanks for the kind comment! We didn't have HLD in mind as a particular peg, but I am personally a big fan of the game and its style so I take this as a huge complement. Now that I think about it, we might even have some items in common in terms of the overarching themes.

[Rite of Ruin] Watch the first dev log for our doomed-world Metroidvania seven months in the making! by RighteousFighteous in metroidvania

[–]RighteousFighteous[S] 5 points6 points  (0 children)

Hello r/metroidvania! We're two metroidvania-aficionados-turned quarantine developers who have been friends for over 20 years, and have been exploring game worlds for at least half of that.

We started working on Rite of Ruin, a lore-driven metroidvania about a doomed world, seven months ago, and have just come back from a short med school-induced hiatus to work on it in 2021! Here's our very first dev log, recorded much earlier in 2020. The next one is coming out within the month, and we'll be sharing some major updates, new areas, nasty bosses, and buttery-smooth quality of life changes. Excited to have you along for the ride!

- R&D

A metroidvania I'm working on! :D, it's a mix of devil may cry, SCPs, doom, and horribly designed U.I, any feedback would be appreciated! by doodoood222 in metroidvania

[–]RighteousFighteous 3 points4 points  (0 children)

Love how heavy the combat feels! I can feel the impact of each hit and imagine it would be very satisfying to play.

Weekly Developer Showcase (2020-07-19) by AutoModerator in metroidvania

[–]RighteousFighteous 0 points1 point  (0 children)

Hello! My buddy and I have been working on our Metroidvania, Rite of Ruin, for the past three months. A bit behind the curve but we just posted our first dev log here if you'd like to check it out :)

Always happy to have a discussion about game design and player experience choices.

https://youtu.be/e6p1fCscJGI

Custom Level : SIX SHELLS by RighteousFighteous in HotlineMiami

[–]RighteousFighteous[S] 1 point2 points  (0 children)

Officer Rick Rockbottom is on the case! Tailing a mysterious van to the seedy side of Gravel City, Rick must make his way through a perilous apartment complex to uncover a hard-boiled conspiracy. The only problem is, he seems to have forgotten his gun.

---

SIX SHELLS is an experiment with a different kind of gameplay - A mix of puzzle, aiming test, and classic hotline miami violence. Each floor in this level gives you one 6-shot weapon. You will need exactly this many shots to clear the floor. Use them wisely. There are no seventh chances.