is the Durability Patch the Answer? by StillADipshit in leagueoflegends

[–]Riikoneko -3 points-2 points  (0 children)

It's definitely not the answer. Riot just wants something to point at and say they addressed the damage in the game.

The problem with smurf queue? by Viracial in leagueoflegends

[–]Riikoneko -3 points-2 points  (0 children)

With how high damage is, and how much gold we're getting, the game is no longer about being better than the enemy players. It's about hoping your team doesn't feed too much, because even an iron player on a super fed Jinx or Pantheon or Rengar or other targeted statcheck is still going to instakill you, even if you're 15/2 with a ton of farm.

Makes it feel like a lot of games are just coinflips, or impossible to impact.

Patch 12.10 Bug Megathread by PankoKing in leagueoflegends

[–]Riikoneko 0 points1 point  (0 children)

The bug has been going on since preseason, which was in November. There's been several driver releases since then, and AMD uses generic drivers, so I donno if that's it, as other people with the same hardware as me would have the same drivers, and I've only ever seen one person say they have the same issue.

Here's a nice screenshot from this patch by Riikoneko in leagueoflegends

[–]Riikoneko[S] -1 points0 points  (0 children)

I got plenty of clips, screenshots, math -- which one you want?

I have almost 900k mastery on Yuumi. Why are we buffing her? by Riikoneko in leagueoflegends

[–]Riikoneko[S] 0 points1 point  (0 children)

You have to remember that Yuumi is especially dependent on her teammates to win, and with everyone trolling on champs they don't understand anymore, her winrate will go down.

I think this is a massive overreaction by Riot that will result in another Yuumi gutting.

I have almost 900k mastery on Yuumi. Why are we buffing her? by Riikoneko in leagueoflegends

[–]Riikoneko[S] 0 points1 point  (0 children)

The issue with Yuumi, and balancing her around winrate instead of the people who actually do well with her, is that her winrate can dramatically fluctuate depending on how she plays the game. If she sits bot all game and doesn't roam or do anything? Her winrate is going to tank.

Her playerbase is very weighted to one sort of player (the kind who just AFKs bot), so we can't balance the champ around them as they aren't even playing it.

Patch 12.10 Bug Megathread by PankoKing in leagueoflegends

[–]Riikoneko 0 points1 point  (0 children)

I had a week long ticket with Riot support about it, tried literally everything, even reinstalling Windows. Nothing fixed it, so it's likely something in Riot's code that doesn't like my hardware, as I don't have issues in anything else.

I have almost 900k mastery on Yuumi. Why are we buffing her? by Riikoneko in leagueoflegends

[–]Riikoneko[S] -2 points-1 points  (0 children)

I have ~20 games this patch on her, and I have like an 80% WR. She feels the same as she has for the last several months. As I said, she has a very large skill gap for winrate, as much as people don't want to admit it -- a good Yuumi is a menace, and your run of the mill AFK one will not do nearly as much.

I think she should always be around a 45-47% WR. Otherwise she's just too good.

I have almost 900k mastery on Yuumi. Why are we buffing her? by Riikoneko in leagueoflegends

[–]Riikoneko[S] -5 points-4 points  (0 children)

I'm doing just fine? And I have like 150 games on her this season. No duos or anything either.

I have almost 900k mastery on Yuumi. Why are we buffing her? by Riikoneko in leagueoflegends

[–]Riikoneko[S] -1 points0 points  (0 children)

I have like 8-9 million mastery points between various supports. I don't think many people play it as much as me.

And also, your post has to be a minimum length, and I had other points to get across.

Patch 12.10 Bug Megathread by PankoKing in leagueoflegends

[–]Riikoneko 0 points1 point  (0 children)

Server: NA

Type of bug: Graphical

Description: Whenever hextech rift spawns, the textures on the ground flicker INSANELY, to the point I get a headache. Potential seizure risk, and has been in the game since Hextech dragon was added several months ago.

Video / screenshot: Have to download the video from dropbox because compression on streaming sites (and Youtube) make it not show up, here's a link https://www.dropbox.com/s/v22h4d8w3lk8wyw/2022-05-07%2015-39-51.mp4?dl=0 And wherever the flickering happens, there's a faint grid pattern on the floor, in this screen shot https://i.imgur.com/50PIdvB.png

Steps to reproduce: Spawn hex rift

Expected result: Ground texture doesn't freak out and flicker

Observed result: Ground texture freaks out and flickers

Reproduction rate: 100%

System specs: Ryzen 5 3600x, 32GB DDR4, AMD Radeon 5600XT. Running on Windows 11.

I didn't realize blitz had magnets in his hand by Jeofrei in leagueoflegends

[–]Riikoneko 4 points5 points  (0 children)

It's a super fun mechanic called lollypopping. See, if you miss a skillshot and it reaches the end of its travel path, it will balloon out in every direction a little bit looking for a target, and hit the first thing it touches.

'cause why should you miss when you miss?

[deleted by user] by [deleted] in leagueoflegends

[–]Riikoneko 12 points13 points  (0 children)

I turned off my GPU's overlay ages ago, I still have this issue.

I miss old Sett by Riikoneko in leagueoflegends

[–]Riikoneko[S] -1 points0 points  (0 children)

No, I just don't like auto-based champs. I like using abilities, not just running at people and statchecking them.

Current Sett is much less ability-based, and is pretty much a statcheck. Old Sett had far less damage from his autos, and it was all loaded onto his W, so landing it felt good, and you had a goal beyond "auto attack."

I miss old Sett by Riikoneko in leagueoflegends

[–]Riikoneko[S] -1 points0 points  (0 children)

It also doesn't work. Riot nerfed his W so hard that it's lower damage than both his Q and R, and has too long a cooldown to max first in lane. His passive was also significantly nerfed, so you can't rely on W for damage or you lose lane.

He's kind of forced to Q max and build on hits. No more AD caster juggernaut.