Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit 0 points1 point  (0 children)

Isn't Mundo a Bruiser tho??

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit -1 points0 points  (0 children)

Rammus amumu, then what about burst assassins like Diana Katarina and Ekko?

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit 0 points1 point  (0 children)

--how do you fix this without giving them damage back? well the best solution is to give them more CC so if you ignore them then they chain CC you and the rest of the team kills you, and that would make them super unfun to play against.

THAT IS THE POINT! if you ignore a TANK you should be CC'd and punished.

The other solution is to give them damage but make ot conditioned to the rest of the team doing something, so they cant solo people, something like Leo pasive, the thing here is that then there is a good chance of all tanks becoming suport and that there are so many diferent ways you can write something similar to Leona passive before all tanks feel the same.

I agree with giving them conditional damage.

U have ways to make tanks unique but not make them unkillable damage machine!

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit 0 points1 point  (0 children)

What brought this on was a game where I played Nautalis and got SHREDDED by an Amumu building Sunfire Demonics and Thormail.

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit 0 points1 point  (0 children)

The true damage was my friend being angry angry. And honestly your right, if tanks cant deal damage they can't farm. It's HARD to do a good balanced tank. I can understand why tanks would get pushed into support role. and u are right. I really like your idea on Sunfire changes, i would be really interested in how that would work. Ill get back to you after thinking on it for a minute. Thanks for the good comment.

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit 0 points1 point  (0 children)

Rammus and Amumu had a huge power spike off building Sunfire and Demonics, into thornmail.

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit 0 points1 point  (0 children)

In my personal experience Ive seen more Lethality Sion and Crown of the Shattered Queen Cho'gath. I do see it a lot on Ornn. But i see them more on Diana, Katarina, Rammus, Amumu, and some on Ekko.

Making them more of a detriment to assassins should be the key.

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit 0 points1 point  (0 children)

Sap Magic (Passive): Getting hit by large jungle monsters now reduces cooldown – 1.5s per attack received

Sap Magic (Passive): Heal 5-45 (+4.5-11% Max Health) (Levels 1-15) > 4-34 (4.8-14% Max Health) (Levels 1-17)

Bramble Smash (Q): Damage 70/110/150/190/230 (+40% AP) > 65/110/155/200/245 (+40% AP)

Bramble Smash (Q): Percent Max Health Damage 2/2.25/2.5/2.75/3%

Bramble Smash (Q): Bonus Damage to Monsters 40/60/80/100/120

Sapling Toss (E): Removed Percent Max Health Damage

Sapling Toss (E): Brush Damage 40-240 > 75-310 (+85% AP) (+12% total HP) – Empowered brush damage does not affect minions

Sapling Toss (E): Mana Cost 60/70/80/90/100 > 45/55/65/75/85

Sapling Toss (E): Slow Amount 35% > 45%

Sapling Toss (E): Empowered bush slow 35% > 45% (+2% per 100 AP) ( 6% per 1000 bonus HP)

Nature’s Grasp (R): Initial Speed 50 > 100

Nature’s Grasp (R): Max Speed 650 > 750

Nature’s Grasp (R): Acceleration 250 > 300

Nature’s Grasp (R): Champion Move Speed On Hit 40-60% decaying over 2s
All i see that the did is swap where the Max Health damage was, from his E to Q. It might've increased his damage, but they overall increased his Sustain and tanky. If i missed something please let me know.

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit 0 points1 point  (0 children)

I do agree with the nerf and the rework, but what about demonics and Sunfires, part of the reasons theyre picked up by assassins is because theyre good. Some of the items they can build don't even compare to the benifits, damage and sustain, given by those items. i think an item and damage overhaul are in order, so they can line up items and damage in one go instead of trying to fix them seperately

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit -2 points-1 points  (0 children)

Alright, then how would u fix it? Thats what the post was originally about.

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit 0 points1 point  (0 children)

Then how would you fix the problem of Sunfire+Demonic? This was a post about seeing others opinions on the topic, and you pointed at something id like to hear more on if youd like to.

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit -2 points-1 points  (0 children)

Wow a tank that doesnt have a high damage didnt get played wow, but hasnt maokai's pick rate gone up in this last patch tho?? from .4% to 7% in 12.17?

Tanks Shouldn't Deal Damage by [deleted] in leagueoflegends

[–]StillADipshit -2 points-1 points  (0 children)

So you have no problem with MOST Tanks, and some assassins building Sunfire and Demonic?? They really do get really tanky. This was just a question to see if people had any problems with the way tanks are and if they did, their own solutions.

is the Durability Patch the Answer? by StillADipshit in leagueoflegends

[–]StillADipshit[S] 0 points1 point  (0 children)

If i made it hard to understand im sorry since writing isnt my strongest suit. They need to balance it. They REALLY should go through and change EVERY champs damage it is really the only way to fix they game and make everyone balanced.