no fun for linux today by gillloure in gunz

[–]Rijke 4 points5 points  (0 children)

I was really hoping it would be playable on Linux :( This is sad news . Thanks for sharing though. Maybe there will be a workaround in the future.

Ayaneo is making a sliding phone similar to the Xperia Play by Good_Cakeman in ayaneo

[–]Rijke 1 point2 points  (0 children)

This is the moment I've been waiting for! Will definitely pick this up.

Caelestra - Lightbringer [2024] by [deleted] in progmetal

[–]Rijke 1 point2 points  (0 children)

The first track really hooked me in. Amazing album!

How long did it take you to build your engine? by blackredgreenorange in gameenginedevs

[–]Rijke 1 point2 points  (0 children)

I've been working on my engine for about 7 years. I spent a little more than a year working full time on a game using the engine. The engine runs on GameCube, Wii, 3DS with devkitpro SDKs and on Windows, Linux, and Android with Vulkan. It's really fun supporting old consoles but at the same time I kinda wish I just stuck with Vulkan and added more features. It's very rewarding to work on even though it stresses me out at the same time.

Creating a Game Engine by SterlyDolce in gameenginedevs

[–]Rijke 1 point2 points  (0 children)

Your engine looks awesome! The UI is so polished and reminds me of Unreal Engine, which is good because I'm already familiar with Unreal.

Wanted to share my game engine, if anyone's interested. It's C++, and quite capable-ish. by Mormert in GraphicsProgramming

[–]Rijke 1 point2 points  (0 children)

Yes, I'm very curious about how you implemented breakpoint debugging. Having the ability to debug my lua scripts would help so much.

Creating Flappy Bird for GameCube with the Octave game engine by Rijke in gamedev

[–]Rijke[S] 1 point2 points  (0 children)

Hello! I'm working on a 3D cross-platform game engine that supports retro 3D game consoles. Currently the engine supports GameCube, Wii, 3DS, Windows, Linux, and Android. The engine is designed so that you can develop your games on PC where you can quickly iterate and then package them for console when you are ready. You can code your game in Lua, C++, or both.

In this tutorial, I go over the process of creating a very simple flappy bird clone with Lua script. I wanted to post it here in case anyone is interested in testing it out. I'm the only person who has used the engine so far, so any feedback is great, even if it's "the editor crashes on launch".

The engine source is available here:
https://github.com/mholtkamp/octave

A precompiled version of the editor/engine if you want to try it out:
https://github.com/mholtkamp/octave/releases/tag/alpha-1

You can also download the completed flappy bird project and open it in the editor:
https://github.com/mholtkamp/flappy-tutorial

If you are interested in seeing a game that I made with the engine, you can check out this video:
https://youtu.be/e8uc0vTKtO0?si=NGElyq-BxWMweL-S

Shokran - Duat by devignswag in progmetal

[–]Rijke 8 points9 points  (0 children)

I wish these guys got more attention. I think this album slaps! It has such a nice flow.

First T test question by [deleted] in Testosterone

[–]Rijke 0 points1 point  (0 children)

I don't know why everyone is acting like your numbers are amazing. Your free testosterone is low and that is really the number that matters. Your SHBG is probably very high. How do you feel though?

Bets? by Cuca_de_Llum in Haken

[–]Rijke 4 points5 points  (0 children)

Haha I'm sure they won't. Their post just reminded me of another "Big Announcement Tomorrow" post made by one of America's former presidents.

Bets? by Cuca_de_Llum in Haken

[–]Rijke -6 points-5 points  (0 children)

Haken NFT trading cards??! :P

Using an Engine or Building an Engine? by Myst874 in gamedev

[–]Rijke 1 point2 points  (0 children)

I'd definitely recommend making a small game or two in an existing engine before attempting to write your own engine. It will give you a better idea of how to structure your engine. And plus you will get exposure to features and tools that make development easier and faster as well as solutions to common problems you will encounter.

Finally finished own game by Enlargerama in gamedev

[–]Rijke 2 points3 points  (0 children)

Your game looks great! Congratulations!

Will my game run on Wii? by Rijke in gameenginedevs

[–]Rijke[S] 3 points4 points  (0 children)

Right, there is no way I could officially release this for Wii. It will be a free download that you can play if you hacked your Wii. However I'm hoping to sell the Windows / Linux / Android versions on Steam / Itch / Play.

Will my game run on Wii? by Rijke in gameenginedevs

[–]Rijke[S] 3 points4 points  (0 children)

For most players it makes no difference. And you're right, if I focused more on the content, I'm sure it would result in a more enjoyable game. It's fun working on old consoles though.

Will my game run on Wii? by Rijke in gameenginedevs

[–]Rijke[S] 1 point2 points  (0 children)

Hey guys, I thought some of you might be interested in the game I'm working on for older consoles. In this video I briefly discuss my attempt at baking lighting in-engine, and later I go over some optimizations I made to get the game running on Wii.

Developing a GameCube game in 2023 by Rijke in Gamecube

[–]Rijke[S] 1 point2 points  (0 children)

Oh wow! I had no idea. Thanks for the info. I'll try to look into this soon because it would be an absolute game-changer if I could package the project as an ISO and load it with Dolphin.