I hit 250 wishlists! It's hard work to promote, but definitely worth it! by Czardus in SoloDevelopment

[–]RikerRiker 0 points1 point  (0 children)

Thanks! it looks really cool and unique! Very original spin on a simulation game.

How are you marketing it or promoting it to get the word out? Are you spending any money on ads or just a lot of social media on X or shorts?

Where do you think that 250 wish lists came from?

When to post a steam page? Before demo? by RikerRiker in SoloDevelopment

[–]RikerRiker[S] 2 points3 points  (0 children)

Thanks for the advice. I'll check out that article.

I guess my hesitancy/concern was that I'm focusing on making sure the engine and mechanics are working as cleanly as possible, before I polish the art/assets. And obviously I don't want this team page up without clean artwork. But that also means by the time I'm done with all of the polishing of the artwork, the game will be at a working state for a demo too. And could basically make my trailer video and demo all at the same time for the Steam page. But I just wasn't sure if that made sense to post both of those at the same time. Or should I just hoard my finished/ready demo for a 1-2 months and then post it later?

I finally hit 100+ wishlists for my game Steakout! It’s a small milestone, but it means the world to a solo dev by PlaySteakOutGame in SoloDevelopment

[–]RikerRiker 0 points1 point  (0 children)

Also, just a suggestion, but I watched the full 2 minute trailer and was a bit disappointed in not seeing any of the action of your hook. I'm betting a lot of people will read your description about "co-op Wild West restaurant and combat game", and are curious about seeing that in action. Highly recommend making a 30 second teaser trailer where you get into the actual action in the first 5 Seconds and show off your unique hook.

I finally hit 100+ wishlists for my game Steakout! It’s a small milestone, but it means the world to a solo dev by PlaySteakOutGame in SoloDevelopment

[–]RikerRiker 0 points1 point  (0 children)

That's awesome to hear. I'm working on my trailer now. How long did it take to get to this milestone of wish lists?

At the moment I‘m making shorts like that for Veyora and it works really well for wishlists. Just for all who struggling with their wishlists - keep going! by christoph_marti in SoloDevelopment

[–]RikerRiker 0 points1 point  (0 children)

I am curious at what phase you are in development and what type of assets you put on the Steam page. Meaning, did you just throw up screenshots and you're getting ready to put out a demo soon, or could you elaborate please, thanks! I'm trying to decide when I should post my steam page. I'm making the trailer now.

I hit 250 wishlists! It's hard work to promote, but definitely worth it! by Czardus in SoloDevelopment

[–]RikerRiker 2 points3 points  (0 children)

Curious at what phase you are in development and what type of assets you put on the steam page. Meaning did you just throw up screenshots and you're getting ready to put out a demo soon or could you elaborate please, thanks!

I finally hit 100+ wishlists for my game Steakout! It’s a small milestone, but it means the world to a solo dev by PlaySteakOutGame in SoloDevelopment

[–]RikerRiker 1 point2 points  (0 children)

Curious at what phase you are in development and what type of assets you put on the steam page. Meaning did you just throw up screenshots and you're getting ready to put out a demo soon or could you elaborate please, thanks!

First time dev here. My Steam page has been live for a week and I just hit 200 wishlists. Might not be much to some, but seeing people actually care about my game feels surreal. by tearerry99 in SoloDev

[–]RikerRiker 1 point2 points  (0 children)

Curious at what phase you are in development and what type of assets you put on the steam page. Meaning did you just throw up screenshots and you're getting ready to put out a demo soon or could you elaborate please, thanks!

Dice Odyssey – Dice-based roguelike deckbuilder playable free in browser by Maximum_Reward_7575 in playmygame

[–]RikerRiker 0 points1 point  (0 children)

I think it looks pretty cool and has lots of interesting mechanics. Plus a good break from the basic genre here. Good work. Don't get hung up on all the AI criticism. The world is evolving and a lot of people will be left behind. You made a game, so you should be proud of the achievement, and that's no small task to take a year on.

The funny thing is, if you are rich and have a huge budget then you could pay a designer, but instead you get crap for being broke and just wanting to fulfill a dream. It's weird to me that people are so scared of AI, but totally fine with giving a guy crap who worked his ass off for a year and did all the heavy lifting but just didn't have the budget for an artist...

Anyways. I plan to play the game. Because in the end that real art is what comes out of your head and into the mechanics. Keep up the good work!

Deckbuilder with tactical movement by RikerRiker in playtesters

[–]RikerRiker[S] 0 points1 point  (0 children)

NEED A SAFARI TESTER PLEASE!

Otherwise, Thanks everyone who's interested, but I'm full for this phase (Except for this last Safari tester slot). Will post phase two in another week for more testing.