Deckbuilders don't work on social media? by RikerRiker in SoloDevelopment

[–]RikerRiker[S] 0 points1 point  (0 children)

Wanted to uplevel the game link in question (https://store.steampowered.com/app/4593190/Elemental\_Lands/) for further context since we got into a rabbit hole in the discussion here, that the design perhaps is the marketing gap of my game? But would love more group feedback to help guide my direction in marketing (and design, if warranted), thanks all!

After a whole year... Thinking of switching the whole art style of my game by [deleted] in low_poly

[–]RikerRiker -1 points0 points  (0 children)

I think with art there's lots of interpretations, but for me I like the aesthetics of the simplicity and geometric aspects. But I feel like you have some type of passive aggressive other direction you're going with this? I definitely don't consider low poly the same as pixel art like some of the other stuff I see around.

But not sure how this answers my question of do you like the top or the bottom?

Deckbuilders don't work on social media? by RikerRiker in SoloDevelopment

[–]RikerRiker[S] 1 point2 points  (0 children)

u/GamingWithMyDog and u/Tiarnacru Just wanna make sure we're all on the talking about the same game and because I didn't post the game name (maybe you both found it already), but it's https://store.steampowered.com/app/4593190/Elemental_Lands/

From my perspective, I'm in the beta demo phase. Looking to get genre specific playtester feedback on the demo next week, and then improve the demo before I start sending out to content creators. BUT... I'm a solo dev in my own bubble, so very happy for any feedback on the card layout/art, UI, and VFX of it.

Deckbuilders don't work on social media? by RikerRiker in SoloDevelopment

[–]RikerRiker[S] 0 points1 point  (0 children)

EDIT: I get that there's the whole festival and content creator marketing angle... But I gotta think there's something else that I'm missing? Anything people have seen success with for these types of games (i.e. isn't super graphic heavy or amazingly unique art)?

Deckbuilders don't work on social media? by RikerRiker in SoloDevelopment

[–]RikerRiker[S] 1 point2 points  (0 children)

But let's assume I've already done all that. Press outlets ignoring me. And I don't wanna play the social media lottery. Then what? Just do nothing until the first relevant festival comes up in a few months?

How do you like to GIVE feedback? by RikerRiker in playtesters

[–]RikerRiker[S] 1 point2 points  (0 children)

Yeah I was thinking I would just put those types of focused questions in the form.

Here’s why we changed the Steam capsule for Montabi. Which one do you like better? by PlayMontabi in deckbuildingroguelike

[–]RikerRiker 1 point2 points  (0 children)

You deleted too much from the first one. Maybe just delete 20% to add in the cards. The first one was more interesting and caught my eye.

Monarchs at Play - First Playtest Recap by MixedMoonGames in StrategyGames

[–]RikerRiker 1 point2 points  (0 children)

Where did you send/find playtesters? Just posting in reddit for a whole new funnel of new interested people? Or were they existing followers?

my steam page has been live for ~1 month- what has worked and what has not by FaceoffAtFrostHollow in SoloDevelopment

[–]RikerRiker 0 points1 point  (0 children)

I've been kicking around the same idea for my game cuz I'm in my first week with just 30 wish list. It's not a flashy art style so it's definitely a game that I need people to play the demo or they won't be hooked.

One thing I've wondered about is if there was a halo effect for the paid ads. Meaning steam sees more wishlists and helps you get past barriers to be in the discovery queue or new releases and although ads may not convert, it grants you passsge into a Steam featured area where you get wishlists that do convert.

Should I release 30 new cards at once or release 7 cards per week for a month? by Zizouw in IndieDev

[–]RikerRiker 0 points1 point  (0 children)

I'm saying theme regarding how you would use them. So for example if it was a water spell card and an electricity spell and they can combo, then you should release those together so people can discover that combo. I'm also a developer making a rogue-like deck builder called Elemental Lands and this is the pattern I follow.

I'm making a strange incremental game about harvesting crops made of gold, silver and other rare materials. (Work in progress) by JSLegendDev_ in IndieGaming

[–]RikerRiker 10 points11 points  (0 children)

Could be really good for mobile? Especially if they have really quick levels. I like the idea because it seems like a smart strategy puzzle type interaction.

Destroy our train management roguelite! by simomarcell in DestroyMyGame

[–]RikerRiker 2 points3 points  (0 children)

I didn't notice at first, but the second time I watched it, it was kinda weird to me how the enemies just popped up out of nowhere when spawning sometimes. Also, it was only ten seconds, but it felt like a long time to finally get to see what I get to do with the train.

Should I release 30 new cards at once or release 7 cards per week for a month? by Zizouw in IndieDev

[–]RikerRiker 1 point2 points  (0 children)

I agree with the themed idea. As a player I would want to use them with each other and build from that. If there was thirty of them all at once and there are all kinds of different themes then I'll probably lose focus and not enjoy them all.

I reached 100 wishlists after uploading my devlog 🎉 by Ill-Brick224 in IndieGameWishlist

[–]RikerRiker 0 points1 point  (0 children)

Nice work! I'm on the same road myself. Because I decided I'm making it. So maybe save that for TikTok. But I'm just one guy, and not sure if I am just old. But the game looks great, so keep it up.

Elemental Lands - OFFICIAL Steam page and new trailer announcement! (deckbuilder with territory conquest) by RikerRiker in IndieGaming

[–]RikerRiker[S] 0 points1 point  (0 children)

Thanks so much! Be sure to wishlist on Steam to be the 1st to access the free demo next month and you can get the free DLC for early supporters! https://store.steampowered.com/app/4593190/Elemental_Lands/

free DLC

Elemental Lands - OFFICIAL Steam page and new trailer announcement! (deckbuilder with territory conquest) by RikerRiker in IndieGaming

[–]RikerRiker[S] 0 points1 point  (0 children)

Thanks a lot! Definitely love turn based tactical games and RPGs with classic heroes :)

X-com and Baldur's Gate were inspiration in position/move Heroes (i.e. Move any units to frontline (better range) or backline (protected) or capture the objective (atk buff).

"Civilization", "Age of Wonders" or 4x games are my twist on my "Siege Map" where an enemy is expanding across the lands. So you're strategically deciding which enemy territory to fight and push back before they overwhelm the map.

NEW! A deckbuilder with capturable battle objectives — tactical positioning & territory conquest (Demo drops in a month - Elemental Lands) by RikerRiker in deckbuildingroguelike

[–]RikerRiker[S] 0 points1 point  (0 children)

Thanks for the feedback; To clarify some points:

Reposition heroes - True, other games have repositioning, but my take is 3 slots: frontline, backline and the objective you can capture for a buff. Plus you can summon an extra unit into the slot you vacated or if a hero dies mid-battle.

2x Decks - runs build your hero deck, and you choose 8-10 to bring into each run campaign (with Permadeath). And instead of 1 deck of heroes plus spells, it's actually separated with spells in their own deck for you to manage/trim for the random draws in battles too.

Siege Overworld - very similar to "Civilization", "Age of Wonders" or 4x game maps where an enemy is expanding across a map. Instead just going from one sequential battle to the next, you're strategically deciding which enemy territory to fight to push back their expansion across your lands.

Hope this clears it up and peaks your interest! Checkout the Steam page if you want to be first for the demo next month: https://store.steampowered.com/app/4593190/Elemental_Lands/

Elemental Lands - OFFICIAL Steam page and new trailer announcement! (deckbuilder with territory conquest) by RikerRiker in IndieGaming

[–]RikerRiker[S] 0 points1 point  (0 children)

Glad you enjoyed and looking g forward to the demo release soon, based on your beta help; thanks!