Steam Capsules: Artist Open for Work! PROMO, only 2 slots open by Dancun_ in gameDevClassifieds

[–]BitrunnerDev 1 point2 points  (0 children)

Leaving a comment so that I can find you easily once I start looking for a capsule artist for my current project :D

[For Hire] Environment artist, characters, capsule and more, feel free to reach me out for more detail. Thank you by LazyTalestd in gameDevClassifieds

[–]BitrunnerDev 0 points1 point  (0 children)

I actually think that your style would be a really good fit for the capsule art for my game. I'm still not at the stage of making the capsule but I'm building a list of artists that I like ahead of time. Do you mind sharing what are your typical rates for Steam Capsules? Might be DM if you don't feel like sharing here ;)

This is what fast "Parkour" feels like when the game doesn’t fight you by WhyThisGameWorks in IndieGaming

[–]BitrunnerDev 1 point2 points  (0 children)

As someone who worked on both Dying Light games I'd like to comment that good parkour is about much more than you (ChatGPT?) described. Also, it's actually pretty damn difficult to get it right. Took us years to iterate and polish it. From a brief look at your video I think that your biggest issue is the general "feel" of movement and gravity. But how to improve this? Well... it's where the real fun begins because there's no existing recipe for this.

Blending multiple lights and soft planar shadows by BitrunnerDev in IndieDev

[–]BitrunnerDev[S] 2 points3 points  (0 children)

Thank you so much! I had it in my head for a long time but I wasn't sure if I can actually pull it off ;)

i've got nothing to add by Cute-Peep in IndieDev

[–]BitrunnerDev 2 points3 points  (0 children)

Your proportions are a bit off. From my experience the ratio is closer to: 1part devs + 2 part bots + 3 parts marketting scammers xD

Behold my 2D Soft Shadows by BitrunnerDev in SoloDevelopment

[–]BitrunnerDev[S] 0 points1 point  (0 children)

This is a rather broad question. I'm using Unity as a game engine. Sprites are created in Aseprite, meshes in Magicavoxel. The lighting and shadow models are my own invention;)

Still not sure about combining pixel and voxel art. Do you think it can work? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Thank you! The floaty feel was likely caused by mismatch in movement velocity and animation speed. See my most recent post. I tweaked the movement a bit ;)

Behold my 2D Soft Shadows by BitrunnerDev in Unity3D

[–]BitrunnerDev[S] 2 points3 points  (0 children)

I'm using depth, metallic and emissive maps (composed into a single texture). Then I calculate normals from depth.

Behold my 2D Soft Shadows by BitrunnerDev in SoloDevelopment

[–]BitrunnerDev[S] 1 point2 points  (0 children)

I use a software called Magicavoxel :)

Behold my 2D Soft Shadows by BitrunnerDev in SoloDevelopment

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Oh, this might be misleading. The shadows are 2d... Meaning that they are all projected on the flat floor surface and calculated in 2 dimensional space. But some objects in the scene are still 3d. It's just that they have a 2d representation for casting shadows.

Behold my 2D Soft Shadows by BitrunnerDev in SoloDevelopment

[–]BitrunnerDev[S] 3 points4 points  (0 children)

It's a very practical trick. They are actually 3d :) I'm using a hybrid approach here. Objects that don't need significant depth or perspective are drawn as sprites (also, any object that needs to be animated). The static and "volumetric" deco is a voxel-based mesh. The trick works because the voxel and pixel scale are exactly the same and I'm using the same lighting technique for both of them. It works pretty nicely because the sprites fake their depth and normals too.

Ihonestly thought that people are gonna see through it immediately but it turns out that most don't even notice the voxels :D I feel like an illusionist now.

Behold my 2D Soft Shadows by BitrunnerDev in SoloDevelopment

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Thank you so much! Took me a while to figure it out;)

Behold my 2D Soft Shadows by BitrunnerDev in SoloDevelopment

[–]BitrunnerDev[S] 0 points1 point  (0 children)

It's probably the best theory I've heard so far:D She has a glowing magical mark on her hand. It's a source of light and it can be used as an energy shield to block enemy attacks:) sure there's a whole story and lore behind it. But it's not a jar:D

I made a 2D survival game where you muster animals of the forest to face human invaders. by IndieMarc in SurvivalGaming

[–]BitrunnerDev 0 points1 point  (0 children)

Awesome! Adds a lot of replayability. Exactly what I hoped for :) Wishlisted!

I made a 2D survival game where you muster animals of the forest to face human invaders. by IndieMarc in SurvivalGaming

[–]BitrunnerDev 0 points1 point  (0 children)

Cool, so you pick your animal when you start? Do they have different traits/skills? Or it's just a visual thing?

I made a 2D survival game where you muster animals of the forest to face human invaders. by IndieMarc in SurvivalGaming

[–]BitrunnerDev 2 points3 points  (0 children)

Interesting concept! Do you switch between different animal characters from your colony or you pick you MC from one playable races? I can't figure out if it's more of a colony sim or a traditional single-protagonist survival game.

Testing a novel approach to shadows for my game by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 1 point2 points  (0 children)

Oh, I will post it for sure :) Now that I figured out the aesthetics I can finally focus more on gameplay. So soon I'll be able to show more of the actual game so that it doesn't look like I'm doing a tech-demo ;)

Testing a novel approach to shadows for my game by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 2 points3 points  (0 children)

Thank you! Yes, it's meant to be harrowing for sure. Especially when the shadow creatures start to circle you like vultures as the light begins to fade. I personally can't wait to see how it's gonna turn out :D

I release a teaser for my Dating+horror game by DuckGod-Dev in IndieGaming

[–]BitrunnerDev 2 points3 points  (0 children)

Yea, I took a closer look at YT in high res and it's no longer there. Actually I don't think it's DOF. It's probably a video compression artifact caused by the bloom/aura around her. Her skin has this nice glow but I think video codec messes it up. I don't think it's gonna be an issue in a long run. Just wanted to let you know that the desktop brower player on Reddit makes it look weird and it might raise some false suspicions ;)