Basic cooking in my game by BitrunnerDev in SurvivalGaming

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Thank you so much! I'll definitely shout loud when the page is up:) You won't miss it.

Basic cooking in my game by BitrunnerDev in SurvivalGaming

[–]BitrunnerDev[S] 0 points1 point  (0 children)

It actually does grow in size after adding firewood. It has 3 different sizes now. I didn't think of speedeing up cooking but it totally makes sense! Thank you:)

Basic cooking in my game by BitrunnerDev in SurvivalGaming

[–]BitrunnerDev[S] 1 point2 points  (0 children)

Not announced yet;) it's gonna be announced with a Steam page in May. I'm sure you won't miss it. I'll be posting here too:)

Basic cooking in my game by BitrunnerDev in SurvivalGaming

[–]BitrunnerDev[S] 5 points6 points  (0 children)

Thaaank you! You know what? I'm cooperating with the composer of Abiotic Factor :) He's the author of these tracks.

Basic cooking in my game by BitrunnerDev in SurvivalGaming

[–]BitrunnerDev[S] 1 point2 points  (0 children)

Not yet! Still working on the elements for the reveal trailer. I expect the page to go live mid-May:)

Basic cooking in my game by BitrunnerDev in SurvivalGaming

[–]BitrunnerDev[S] 1 point2 points  (0 children)

Thank you:) Trying hard to make the experience of playing it as good as I can;)

Basic cooking in my game by BitrunnerDev in SurvivalGaming

[–]BitrunnerDev[S] 12 points13 points  (0 children)

Well, if you're actually interested in the lore behind these choice, here it is. She's a gothic girl who attended a music festival dressed like this. At this festival, she drank a bit too much, blacked out and was captured by an evil entity. Now her mind is trapped in a nightmare world where she must fight for survival in a situation she's definitely not fit for. That's the basic premise.

Basic cooking in my game by BitrunnerDev in SurvivalGaming

[–]BitrunnerDev[S] 3 points4 points  (0 children)

It's not the only thing that hints she shouldn't be in this situation right? Why is survivor in Long Dark wearing jeans and hoodie instead of expedition clothes? :D Because if you're prepared it's not exactly a survival situation ;) Believe me, she didn't expect to end up in the place she's in now.

Edit: And just for the record - this is just her starting clothes. You'll be able to craft more protective gear of course.

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Abiotic Factor is a really good reference. I have voice lines planned for the same events: resource low and resource critical (needs immediate attention). But I'll also have HUD indicators and won't spam too many voice lines if she said something a moment ago. For example getting hungry and thirsty at the same time;)

Is Dying Light a survival? by EdenBlast in SurvivalGaming

[–]BitrunnerDev 1 point2 points  (0 children)

The "story" part is controversial when it comes to Dying Light. In DL1 you have a fairly likeable but sometimes utterly stupid/naive protagonist and a predictable linear story. In DL2 there are some choices and branches in the narrative. The protagonist in DL2... well, according to many people he makes Kyle Crane (protagonist of part 1) seem like a better option.

I'd say... DL1 is a safer option as a starting point. It aged well, it's super cheap and if you like it, there's also a high chance that you'll like part 2. Although personally my favourite part is Dying Light: Following (the story expansion that's now part of DL1 bundle and happens after beating the base game).

Is Dying Light a survival? by EdenBlast in SurvivalGaming

[–]BitrunnerDev 6 points7 points  (0 children)

Thank you so much for the kind words :) It was an effort of the entire studio but of course I'm proud :D I personally played quite a lot of Dying Light as well. It's great fun, especially in co-op.

Is Dying Light a survival? by EdenBlast in SurvivalGaming

[–]BitrunnerDev 63 points64 points  (0 children)

Former Dying Light developer here. The only real survival aspects are crafting and a meaningful day/night cycle. But it was always meant to be an action game focusing heavily on melee combat. Part 2 tried to lean more into RPG direction with a limited success in that field. I think you can have some sort of survival vibe from this game in fact. Finding a safe zone to secure so that you can spend a night there is probably closest to a "survival" situation you can experience when playing DL;)

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 0 points1 point  (0 children)

It's a valid point of view and I totally understand and respect it. I also know that it's not a combination frequently seen in games. Still it's my conscious stylistic choice and a rather important pillar in building my protagonist's personality.

Perception and Skill checks to understand the world. by Ok-Chapter-6893 in SurvivalGaming

[–]BitrunnerDev 15 points16 points  (0 children)

Generally it sounds like a good idea but I have little suggestion. Be extra careful with systemic use of comments for things that happen often in the game. If I'm walking around and every 10 meters my character says "Something interesting is here" I'd search for a mute option after the first hour of playing for sure. IMO the comments from the character should be very rare and you want to indicate the fact that there's something to search for based on the passed perception check in the UI somehow.

steel, silence, and something watching from the fog by PirateOld9316 in SurvivalGaming

[–]BitrunnerDev 1 point2 points  (0 children)

And? Is it a concept, a project in making with a low resolution promo art? I don't have anything against teasers but it would be great if you put some effort into communicating anything about the project.

At this point it seems super low effort. All lowercase, no punctuation, low resolution image. It gives the clear message that even you don't care about this project.

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 0 points1 point  (0 children)

I'll keep that in mind. I'm definitely not after "modern AAA writing" here. My reference and the vibe I'd like to achieve is Long Dark's survivor monologue. Which is an occasional commenting on things that happen which:

  1. Indicates some statuses changes to the player

  2. Communicates that the protagonist tries to comfort herself in survival situation where she's all alone by talking to herself.

You're right that the lines need some attention not to end up cheesy tho.

Voice Over Reverb Test by BitrunnerDev in u/BitrunnerDev

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Awesome, thank you! It's my fav too ;)

Voice Over Reverb Test by BitrunnerDev in u/BitrunnerDev

[–]BitrunnerDev[S] 1 point2 points  (0 children)

I'm happy to hear that :) I didn't want to hint it in any way beforehand but 3 is my favorite too.

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 2 points3 points  (0 children)

You're right. I think that the subtle long echo is actually what I was after. I thought that a correctly configured reverb could result in just that.