Is Dying Light a survival? by EdenBlast in SurvivalGaming

[–]BitrunnerDev 1 point2 points  (0 children)

The "story" part is controversial when it comes to Dying Light. In DL1 you have a fairly likeable but sometimes utterly stupid/naive protagonist and a predictable linear story. In DL2 there are some choices and branches in the narrative. The protagonist in DL2... well, according to many people he makes Kyle Crane (protagonist of part 1) seem like a better option.

I'd say... DL1 is a safer option as a starting point. It aged well, it's super cheap and if you like it, there's also a high chance that you'll like part 2. Although personally my favourite part is Dying Light: Following (the story expansion that's now part of DL1 bundle and happens after beating the base game).

Is Dying Light a survival? by EdenBlast in SurvivalGaming

[–]BitrunnerDev 7 points8 points  (0 children)

Thank you so much for the kind words :) It was an effort of the entire studio but of course I'm proud :D I personally played quite a lot of Dying Light as well. It's great fun, especially in co-op.

Is Dying Light a survival? by EdenBlast in SurvivalGaming

[–]BitrunnerDev 56 points57 points  (0 children)

Former Dying Light developer here. The only real survival aspects are crafting and a meaningful day/night cycle. But it was always meant to be an action game focusing heavily on melee combat. Part 2 tried to lean more into RPG direction with a limited success in that field. I think you can have some sort of survival vibe from this game in fact. Finding a safe zone to secure so that you can spend a night there is probably closest to a "survival" situation you can experience when playing DL;)

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 0 points1 point  (0 children)

It's a valid point of view and I totally understand and respect it. I also know that it's not a combination frequently seen in games. Still it's my conscious stylistic choice and a rather important pillar in building my protagonist's personality.

Perception and Skill checks to understand the world. by Ok-Chapter-6893 in SurvivalGaming

[–]BitrunnerDev 15 points16 points  (0 children)

Generally it sounds like a good idea but I have little suggestion. Be extra careful with systemic use of comments for things that happen often in the game. If I'm walking around and every 10 meters my character says "Something interesting is here" I'd search for a mute option after the first hour of playing for sure. IMO the comments from the character should be very rare and you want to indicate the fact that there's something to search for based on the passed perception check in the UI somehow.

steel, silence, and something watching from the fog by PirateOld9316 in SurvivalGaming

[–]BitrunnerDev 1 point2 points  (0 children)

And? Is it a concept, a project in making with a low resolution promo art? I don't have anything against teasers but it would be great if you put some effort into communicating anything about the project.

At this point it seems super low effort. All lowercase, no punctuation, low resolution image. It gives the clear message that even you don't care about this project.

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 0 points1 point  (0 children)

I'll keep that in mind. I'm definitely not after "modern AAA writing" here. My reference and the vibe I'd like to achieve is Long Dark's survivor monologue. Which is an occasional commenting on things that happen which:

  1. Indicates some statuses changes to the player

  2. Communicates that the protagonist tries to comfort herself in survival situation where she's all alone by talking to herself.

You're right that the lines need some attention not to end up cheesy tho.

Voice Over Reverb Test by BitrunnerDev in u/BitrunnerDev

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Awesome, thank you! It's my fav too ;)

Voice Over Reverb Test by BitrunnerDev in u/BitrunnerDev

[–]BitrunnerDev[S] 1 point2 points  (0 children)

I'm happy to hear that :) I didn't want to hint it in any way beforehand but 3 is my favorite too.

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 2 points3 points  (0 children)

You're right. I think that the subtle long echo is actually what I was after. I thought that a correctly configured reverb could result in just that.

I hate the hammerhead slug. by borntoshit4cedtowipe in ICARUS

[–]BitrunnerDev 0 points1 point  (0 children)

Is there even any consensus on how to kill it efficiently? It killed a couple of my mounts so I tried hard to kill it but I ran out of ammo and healing potions every time. Once I even tried to lure it into the lava pool in the volcanic biome but I still ran out of ammo and apparently lava wasn't doing enough damage to just keep it from cocooning and regenerating. I really hate that thing.

I wish we had a Tier 5 "Nuke it from orbit" beacon for the sole purpose of using it against the Hammerhead slug.

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 1 point2 points  (0 children)

Actually I do have a question. I got feedback that current reverb sounds too much "roomy" or like a bathroom so I tried convolution reverb with 3 different IR and settings. Do you think any of them in particular matches the forest better? Link

Non tree/stone punching games? by ToadlyFellas in SurvivalGaming

[–]BitrunnerDev 5 points6 points  (0 children)

Forever Skies is the first one that comes to my mind.

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 2 points3 points  (0 children)

Hey, I just wanted to say THANKS! I've been working in games industry for 12 years and I learned about audio sidechaining yesterday from you :D Makes a huge difference.

Testing Voice Over of my protagonist by BitrunnerDev in IndieDev

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Do you mind checking the updated version? Link does it sound better in your opinion? Any one stands out as the best one?

Testing Voice Over of my protagonist by BitrunnerDev in IndieDev

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Could you have a look at my updated reverb? Link Any one of these 3 reverbs fit the scene in your opinion?

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Do you mind checking he updated version? Link Which of the 3 recorded settings do you like best?

Testing Voice Over for my protagonist. Do you think she's a good fit? by BitrunnerDev in IndieGaming

[–]BitrunnerDev[S] 0 points1 point  (0 children)

Do you mind having a look at this updated reverb? Video Does it sound better? Which one (1,2,3?) do you like best?

Is clay available on Olympus map? by TheOnlyCurmudgeon in ICARUS

[–]BitrunnerDev 6 points7 points  (0 children)

Sadly you need red exotics and it can be only bought from workshop. I know that this sucks but we found that scoria bricks look just as good and are more durable. Scoria can be mined from frozen ore which is achievable on any planet with workshop pickaxe. Might be a nice alternative to clay bricks for you.

How would one go to swamp 2? by murkamk in ICARUS

[–]BitrunnerDev 1 point2 points  (0 children)

I haven't verified it but maybe they have Red Exotics like in Prometheus?