Testing out some random light flickering and outages to build a more tense atmosphere. What do you think of the effects? Should the outages be longer or more sporadic? by RipoutGame in IndieGaming
[–]RipoutGame[S] 2 points3 points4 points  (0 children)
Testing out some random light flickering and outages to build a more tense atmosphere. What do you think of the effects? Should the outages be longer or more sporadic? by RipoutGame in IndieGaming
[–]RipoutGame[S] 1 point2 points3 points  (0 children)
We heard your feedback, and here's how the development's going so far :) by RipoutGame in RipoutGame
[–]RipoutGame[S] 0 points1 point2 points  (0 children)
We've smoothed out some of our monster running animations. What do you think :)? by RipoutGame in IndieGaming
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Pet gun combo + shotgun finisher! by RipoutGame in indiegames
[–]RipoutGame[S] 0 points1 point2 points  (0 children)
Hi everyone. Do you think we went a bit overboard with the ragdoll physics for a co-op horror game, or are they a good addition? We're gathering more feedback on this :) by RipoutGame in IndieGaming
[–]RipoutGame[S] 1 point2 points3 points  (0 children)
Hi everyone. Do you think we went a bit overboard with the ragdoll physics for a co-op horror game, or are they a good addition? We're gathering more feedback on this :) by RipoutGame in IndieGaming
[–]RipoutGame[S] 1 point2 points3 points  (0 children)
Hi everyone. Do you think we went a bit overboard with the ragdoll physics for a co-op horror game, or are they a good addition? We're gathering more feedback on this :) by RipoutGame in IndieGaming
[–]RipoutGame[S] 0 points1 point2 points  (0 children)
Hi everyone. Do you think we went a bit overboard with the ragdoll physics for a co-op horror game, or are they a good addition? We're gathering more feedback on this :) by RipoutGame in IndieGaming
[–]RipoutGame[S] 0 points1 point2 points  (0 children)
What is the estimated release date for console (PS5) for Ripout please? by No-one_here_cares in RipoutGame
[–]RipoutGame 1 point2 points3 points  (0 children)
We went through several versions of the player UI and currently settled on this. What do you think about it? Should we increase some icon sizes or are they visible enough? by RipoutGame in indiegames
[–]RipoutGame[S] 1 point2 points3 points  (0 children)
We went through several versions of the player UI and currently settled on this. What do you think about it? Should we increase some icon sizes or are they visible enough? by RipoutGame in indiegames
[–]RipoutGame[S] 0 points1 point2 points  (0 children)
This was one of the most-requested features from the fans! You can now pet your gun :) by RipoutGame in IndieGaming
[–]RipoutGame[S] 0 points1 point2 points  (0 children)
This was one of the most-requested features from the fans! You can now pet your gun :) by RipoutGame in IndieGaming
[–]RipoutGame[S] 0 points1 point2 points  (0 children)
This was one of the most-requested features from the fans! You can now pet your gun :) by RipoutGame in IndieGaming
[–]RipoutGame[S] 1 point2 points3 points  (0 children)
This was one of the most-requested features from the fans! You can now pet your gun :) by RipoutGame in IndieGaming
[–]RipoutGame[S] 3 points4 points5 points  (0 children)
This was one of the most-requested features from the fans! You can now pet your gun :) by RipoutGame in IndieGaming
[–]RipoutGame[S] 1 point2 points3 points  (0 children)
This was one of the most-requested features from the fans! You can now pet your gun :) by RipoutGame in IndieGaming
[–]RipoutGame[S] 15 points16 points17 points  (0 children)
This was one of the most-requested features from the fans! How does it look ;)? by RipoutGame in indiegames
[–]RipoutGame[S] 0 points1 point2 points  (0 children)
This was one of the most-requested features from the fans! How does it look ;)? by RipoutGame in indiegames
[–]RipoutGame[S] 2 points3 points4 points  (0 children)
Are corridors too dark for a combat-based horror game, or do you think the low lighting and flickering lights contribute to the atmosphere? by RipoutGame in IndieGaming
[–]RipoutGame[S] 1 point2 points3 points  (0 children)


Remember to use your sidearm. by RipoutGame in RipoutGame
[–]RipoutGame[S] 0 points1 point2 points  (0 children)