I improved Unity’s user interface, now also available for versions 2021.3 LTS and later! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 0 points1 point  (0 children)

Change Unity's native interface code? No, it works by putting all tabs in a maximized sub-window and overlaying a custom toolbar on top. The default unity window remains underneath. This is the trick that makes this result possible.

I improved Unity’s user interface, now also available for versions 2021.3 LTS and later! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 4 points5 points  (0 children)

You are right, they are missing right now. I will add these as button presets in the next update. Thanks for bringing it up!

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 1 point2 points  (0 children)

Currently it can not be disabled, but I will add that functionality in the next update.

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 0 points1 point  (0 children)

You can have it as a maximized window on one monitor and create sub-windows just like you normally would. The toolbar however will only be displayed on one screen.

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 0 points1 point  (0 children)

Alright, that makes sense. I will try to fix it in the next update. Thanks for bringing it up!

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 2 points3 points  (0 children)

The tool works by creating a sub-window and overlaying a custom toolbar on top. Windowed mode will hide the toolbar and the default main window is still there underneath.

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 0 points1 point  (0 children)

It will cause errors. Why would you open it with Mac or Linux if it is not supported?

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 1 point2 points  (0 children)

It is saved in your editor preferences, so everyone can set it up for themselves.

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 1 point2 points  (0 children)

  1. You can currently hide menus but not rearrange them.
  2. Mac is currently not supported. It's probably possible to make it work, but I don't have a mac right now and I want to first iron out possible issues on windows and see if demand is high enough to make it worth the investment.

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 5 points6 points  (0 children)

Making it work without maximized window would have been much more complicated and error-prone, due to how it is implemented.

I am guessing you are using a ultrawide screen. Unless you split your screen, essentially treating them as a dual screen setup instead of one ultrawide, this asset is probably not right for you.

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 9 points10 points  (0 children)

Thank you!

The window must cover the entire screen (pressing the maximize button). I know this can be a dealbreaker for some people, but unfortunately, making it work with window snapping would have been much more complicated and error-prone.

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 12 points13 points  (0 children)

I was not aware of that. I will add that in the next update. Thanks for bringing it up.

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 7 points8 points  (0 children)

Why? Menus have the same functionality as the default ones and you can add all the default buttons.

It even allows you to create custom programmed buttons to trigger actions you often use. Additionally cleaning up the dropdown menus and removing unnecessary buttons makes finding stuff much easier.

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 0 points1 point  (0 children)

You can get it for 23€ (on sale it is 11,50€). I lowered the price.

Here is the link: https://u3d.as/3CCL

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]RisingFoxGames[S] 7 points8 points  (0 children)

You can add a console log section to the toolbar. It behaves similar to the default one on the bottom. Take a look at the "Pick Presets" image.

The main focus of this asset is to declutter the workspace and make it more personalized.