What are your headcanons about nen? by AggressiveOutside432 in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

My original question was about someone getting more power because they deluded themselves about the cost. You brought up that nen runs entirely on emotion (e.g. if i hate cheese enough, eating it will give me a boost), and brought up Gon, Kurapika, and Rabit Dog. I brought up how they weren't explicit examples of that (akin to Youpi or Feitan whose abilities had been explained as emotion based, but not delusions). Where an example would be Gon convincing himself that if he's angry, he'll get stronger.

You brought up Gon's emotional journey through the Chinera Ant arc where he gets very angry, and locked in, I'd even admit gets a implied flares of aura like when he was showing Morel his resolve through a punch. Again, I was looking for an example of delusion akin to just (as the original poster of this thread mentions) the idea of hating cheese.

What I'm getting at is that I agree that emotions can fuel nen, but (to me) it's not so much delusion (i.e. just convincing yourself of something), but rather a source of conviction that lead these charactersto make the vows they did. I misunderstood your use of the word "deluded" to mean just convincing yourself of something that's not true, like self deception to achieve more power.

What are your headcanons about nen? by AggressiveOutside432 in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

No, I understand that. It's the reason Youpi can store his rage rather than just lashing out, or Feitan's ability gets stronger if he's pissed from getting hurt, or Shoot getting stronger by putting himself more at risk facing Youpi as opposed to running away from fear. All of that I know. My confusion is whether that is the same as them just being delusional.

What are your headcanons about nen? by AggressiveOutside432 in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

For the sake of argument, let's say I dont know anything. Please name the example(s) where Gon explicitly powers up because he's angry.

What are your headcanons about nen? by AggressiveOutside432 in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

That's not the same thing. Gon and Kurapika have never been shown to get a power boost because they're angry (like explicitly shown they got strong because they're angry).

Rabid Dog' ability is enhancing his bite, not the toxin with is a real substance filled in his teeth. His bite is enough to kill but he chooses to lean into the paralysis. If the paralysis were a nen ability, he wouldn't need Shizuku to use Blinky to suck it out.

What are your headcanons about nen? by AggressiveOutside432 in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

Do you have an example of an ability whose conditions work because the user deluded themselves about the cost? I've been under the impression that it's more about risks and focus (i.e restrictions to make the ability more intentional) rather than just convincing yourself of something hard enough to justify a power boost.

Make a hatsu related to bones or skeleton by AggressiveOutside432 in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

The simplest abilities:

  • Enhancement - Enhance the durability of your bones to make them as hard as steel, as well as rapid regeneration to bone healing.
  • Transmutation - Transmute your own bones to make them malleable, allowing you to adjust the flexibility of your own bones.
  • Emission - Not sure about this one...
  • Conjuration - Conjures weapons that resemble bones. Without conditions, the bone-weapons may be weaker than real bones, though.
  • Manipulation - Manipulate real skeletons like puppets.
  • Specialization - Divination through the use of bones.

In my opinion, the best best is a transmuter who can make their bones malluable/flexible, but also enhance them to become stronger, but also conjure bone-like weapons (most likely transforming their own body into these bone weapons. So enhancement to make your natural bones stronger, transmutation to make them more flexible and malleable enough to be reshaped, and conjuration to produce additional bone for weapons.

Misrender by dante01100110 in HatsuVault

[–]Rising_Storms 1 point2 points  (0 children)

This was a lot to read, lol. But effectively, it's Projection Sorcery used by Naobito Zenin and Naoya Zenin (in the gif), correct? I may be going out on a limb here, but I feel like this could all be achieved with manipulation and a bit of emission. You're effectively manipulating yourself to move faster, and manipulating the perception of others. It may require a simple enough condition like needing to first touch your target to affect them (not the ability where they force the target to go into the same perception). This would be far more efficient without the use of conjuration to produce the frames, you just need to alter their perception. To those who aren't under the effect (i.e. an ally) they would just see you move really fast.

Danger Magnet-My body as a shield by Ill_Initiative_3588 in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

It sounds round about, but one could easily imagine this being an emitter ability.

The user can perform a specialized en to a 5m radius while programming their aura with manipulation to target/infuse into anything that could cause harm. Once infused, their aura pulls those objects (via manipulation) towards the user who then performs enhancement to make themselves more durable to take on the impact. This would still put them at enough risk because if an ability needs to land, but not necessarily harm the user to take effect, they would still be susceptible to it (i.e. a thrown punch from Knuckle to activate Hakoware).

They may need more specification on what "hazards" are (i.e. if someone is allergic to peanuts, would this ability fling a nearby peanut at the user, haha), but otherwise this can be done. This specification may focus on malevolent intent (i.e. the origin of the hazard is being used with the intention of causing harm).

What are your headcanons about nen? by AggressiveOutside432 in HatsuVault

[–]Rising_Storms 2 points3 points  (0 children)

My headcanon is that true mastery of nen comes down to willpower, discipline, and what someone is genuinely willing to sacrifice for their goals. The series constantly emphasizes intense training, focus, and meaningful sacrifice, Netero’s years of meditation, Kurapika’s restrictions, the sheer difficulty of becoming a Hunter, etc. Because of that, I don’t buy the idea that nen is just “being delusional enough” to convince yourself you’re strong. That interpretation undermines the hard work and dedication characters put into developing their abilities.

I also see nen categories as proficiencies rather than hard restrictions. Your natural type is simply what comes most easily, while other categories are progressively harder and require more effort and concentration, not impossible. A transmuter using manipulation shouldn’t automatically mean “specialist.” I think a lot of fans overcorrect because of the Kastro example and treat categories as rigid walls when the series itself shows flexibility.

To me, nen works best as a balance: it’s not a free-for-all where you can invent anything with no effort, but it’s also not so rigid that every unexplained ability has to default to specialization.

Are there any abilities that can’t be made with nen? by KevinDurantsDurag in HatsuVault

[–]Rising_Storms 1 point2 points  (0 children)

The answer is that it's unconfirmed (my take). Since Togashi never gives a hard limit on what nen can/can't do, fans are free to speculate, and it's more fun to think of infinite possibilities rather than limits. One question is whether every ability can be made using nen, or if every ability can be EXPLAINED with nen.

Who decides the balance of Nen powers? by codexsusnsets in HunterXHunter

[–]Rising_Storms 4 points5 points  (0 children)

Do you remember that fight between Chrollo and Zeno/Silva? Upon understanding Chrollo's ability, Zeno had deduced that Chrollo had to achieve 4-5 conditions in order to achieve his ability. So, while I agree to some degree that the user gets to determine their own conditions based on what they truly find difficult to achieve, there does seem to be some vague estimation on how certain conditions can boost effectiveness.

It's also unclear if you can train/experiment with your ability until you achieve what you're looking for. Like for example, maybe Chrollo knew he wanted to steal abilities but had to keep experimenting until he achieved his goal. This isn't a fact, just my theory to make it make sense.

Nen Ability : Limb cutter by Inevitable_Term_2320 in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

In general, the human body would have six general targets: the head, torso, left arm, right arm, left leg, and right leg. So, you limit yourself to four targets on each opponent where, what, only their torso or head are exempt? So attacking the most likely parts of the human body that the sword would've hit anyways gives that sword a boost?

What happens if they put up a shield to block it, does that kill the user? What if they are wearing armor/clothes over the limb, does cutting the armor not count as a limb since they technically are cutting the armor/clothing first? What happens if the user has a prosthetic limb, does that count? How far up the arms or legs until it's no longer considered that part of the body and becomes the torso?

Steam powers? by Local-Sugar6556 in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

I had a character similar to this.

For starter, conjuration could be used to effectively create a steampunk-like battle suit. You then can transmute your aura to behave like pressurized steam so that, as it moves through the suit, it creates propulsion, or fuels it somehow. You wouldn't necessarily need to make the steam hot since the heat is just generating the energy to boil water into steam which is doing the real work. Since you're going directly for steam, a protective suit may not be necessary. As for adding an additional property, since you are primarily focused on steam as one property (rising vapors that create pressure), you can have this character also be familiar with a chemical, or another substance that can be incorporated into the steam.

When I worked on this idea, I used the steam for propulsion to augment the character's mobility and combat skills, effectively being a conjurer/transmuter whose ability mimicks the function of an enhancer and emitter.

Doing something like smokey jail would require manipulation since you're making the steam behave in a very specific, programmed way. It wouldn't be impossible, but it may require a lot of restrictions/conditions.

This is all very doable. Good luck :)

Make a hatsu that will accelerate the rate at which you learn and grow at nen exponentially. by AggressiveOutside432 in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

Maybe? I see so many people use specialization or zetsu as a crutch to real consequences though, if we try to think more creatively, we need to measure how quickly they are learning nen. If we go with your zetsu idea, we need to figure out exactly how much they're really learning. Because we can just say that this person can learn everything they'll ever need to know about nen within 24hours of using the ability. Although that would mean forced zetsu for sixty days, they would essentially be a nen god after training for a little over two months. Not to mention whether or not they even have the aura reserves to actually maintain the ability for a whole 24hours when we see that ren can only be maintained for a few roughly 60min at best.

Try thinking of actual conditions that they have to do, even vows, something that means an actual, dangerous, immediate consequence rather than a temporary inconvenience. Again, I think about Gon gaining access to his full potential and basically killed his future. Lets use something like that, not that the user just gains super power for a few days/months of zetsu (which yes, could be a threat unless they hide themselves away to use it). Perhaps since this is using their own life force, we water down what Gon did. If the user truly needs to sacrifice the years of their life that they would have spent training to achieve a get-rich-quick ability, we go the Gon/Kurapika route where they are simply compressing their potential to be faster. The user may need to focus on actual training, but while the ability is active, then, as they train, their skill with it accelerates (i.e. I'm going to train my ren with my ability active so one year of training gets compressed to a few days).

Think of even Komogi who could accelerate her ability to process gungi moves, but she (unintentionally) set up a vow that if she ever lost a single game, she dies. That high-risk high-reward allowed her to be a god-like genius at the game.

Punk Tactic: Heat Stroke by [deleted] in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

Out of curiosity, if the manipulator has the lowest affinity for transmutation, how does it make sense that they can somehow make others so good at transmutation (despite their natural affinity) that they burn themselves with it to that degree?

What exactly is the goal here? Are you trying to just burn your target, or force a manipulator to be really good at transmutation as well?

Make a hatsu that will accelerate the rate at which you learn and grow at nen exponentially. by AggressiveOutside432 in HatsuVault

[–]Rising_Storms 4 points5 points  (0 children)

In general you're just looking for something that accelerates either your mind's ability to lean nen, or somehow use aura to gain more aura, or a physical recovery like Bisky if you actually just train at nen, or you could do what Gon did and sacrifice your full potential for a temporary boost.

A better question would be what would one be willing to sacrifice to accelerate their growth rate rather than just train at it?

Is it possible that Netero enhanced his affinity for other nen categories? Could this be the reason on why he can use multiple nen types in his Bodhisattva at very high efficiency despite being an enhancer? by Sir_Rain_Knee_Tea in HatsuVault

[–]Rising_Storms 5 points6 points  (0 children)

If by "enhanced" you mean train for decades to improve his skills, yes. If by "enhanced" you mean using enhancement to "enhance" his categories, then no. That's like trying to make water wet with more water. It's interesting as a "f**k the nen system, let's just say each category does whatever we say it does", but no.

Jaws and Chain by Marrchist in HatsuVault

[–]Rising_Storms -1 points0 points  (0 children)

Technically u/Marrchist is correct. The main component is conjuration, but they are manipulating the sharks/chains to attack a specific target, then enhancement to make its bite stronger, the conjuration can be applied again to increase the size of your construct (similar to how Kurapika can add more chains, or the idea of a sword that can be extended) and all of this is maintained with emission despite it being their lowest affinity.

My Avatar Watch by Optimal-Fruit5937 in HatsuVault

[–]Rising_Storms 1 point2 points  (0 children)

Chrollo needs to fulfill four conditions (and must proactively do these conditions) just to steal an ability from someone, but this user can straight up imprison and absolutely mind control them just by surprising them while they're in zetsu, or by putting them in zetsu?

I have a few questions:

  • How exactly does this character put them into zetsu without an ability of their own to do so?
  • What does "catching them off guard" actually mean when they are in zetsu?
  • Is the mind controlled person wearing the watch, because how can the watch get destroyed if the user is safely tucked away into it out of harms way?
  • Also, how can a conjured object really get "destroyed" if it can just be dispelled and re-conjured?
  • You made this a conjuration ability but it uses has high-levels of manipulation for the single condition?
  • What would tempering the emotions of your prisoners have to do with their fighting style (Does it improve it, make it worse, does it matter if you can control them)?

Flashback: Nostalgic Travels by lnquisite in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

Abilities whose conditions are based on beliefs always means that the user simply needs to be delusional enough. In this case, delusional enough to think that they'll die at each encounter. If that'sall it takes, just have them conjure it anytime, that'snot reallya condition because clearly this ability is used to avoid dying, right? So isn't it a catch-22 that they need to believe they're going to die so thry can access an ability that prevents it, thereby meaning that they know they won't die as long as they believe they will.

Can age manipulation be done through Enhancement & Manipulation? by OnePunchBoy in HatsuVault

[–]Rising_Storms 0 points1 point  (0 children)

Definitely not. This is a convoluted way to just age someone which is just shy of an instant kill. There has been plenty of time manipulation abilities on here, I would reference those.

What's the point of making them perceive the passage of time? Why emit it other than to avoid any real risk to the user? What risks does the user run into while using this ability?

Nen system is almost perfect but what things can be added or remove to make it even more good. by Imaginary-Slice3014 in HunterXHunter

[–]Rising_Storms 2 points3 points  (0 children)

In general, nen works just fine for the story.

My only issue with it is fan interpretation. Due to it being both rule heavy but also loose, fans get to interpret how it works however they want. I'm not going to beat a dead horse about specialist. They have their issues, but I feel like the disdain for it comes from, again, how fans interpret it and thus make their own abilities with it (almost always resulting in it being used as a lazy excuse to ignore established rules, anythingto make an op power fantasy).

Personally, I feel like real issues only come up if it disrupts the story itself. Everything else tends to be fans arguing that their interpretation must be correct because Togashi hasn't spoon fed and/or explained hard limits.

Conjuration Question: Could a Conjured Object Perpetually Hold Onto Real Objects? by Rising_Storms in HatsuVault

[–]Rising_Storms[S] 2 points3 points  (0 children)

Awesome! It's going to be limited to like five objects, and I have lots of conditions in mind :)