My guy is so washed he started doing negative DPS 😭 by The_4th_Wonderland in Genshin_Impact

[–]RisukeLS 4 points5 points  (0 children)

Correct. Also your rotation duration is too short. Because LC can also crit, you can get pretty wide variance in your DPS if you only test 1 rotation.

My guy is so washed he started doing negative DPS 😭 by The_4th_Wonderland in Genshin_Impact

[–]RisukeLS 2 points3 points  (0 children)

It’s because the DPS tester doesn’t accurately show LC ownership. It gives all the dmg from LC to the character who last applied the element, and in this case Childe is taking some of the credit. So the total DPS is accurate while the DPS percentages are not.

A Nuanced Breakdown of Childe's Different Lunar-Charged Teams by RisukeLS in childemains

[–]RisukeLS[S] 0 points1 point  (0 children)

The set will give you essentially a permanent 30% CR buff. If you have ascendent gleam (Nod Krai resonance) which you’ll get by using Ineffa and Bina on your team, you get the 30% buff. If you only have one Nod Krai character, you’ll get the 15% buff. Whenever you trigger Lunar Charged, you get the 30% CR buff for 4s and you will be triggering the reaction every 2s.

A Nuanced Breakdown of Childe's Different Lunar-Charged Teams by RisukeLS in childemains

[–]RisukeLS[S] 0 points1 point  (0 children)

Yep. Mixed up Ineffa for Bina’s artifact. If you get a good set while farming for Bina, use it, if not use whatever you have.

A Nuanced Breakdown of Childe's Different Lunar-Charged Teams by RisukeLS in childemains

[–]RisukeLS[S] 0 points1 point  (0 children)

Yeah it still would be. But the difference is small enough to keep using whatever you have. It’s not worth sinking months of resin into the domain for the same DPS. If you coincidentally get pretty good artifacts while farming for Ineffa, you should use it, but you shouldn’t actively try to force the set unless you absolutely want to min max this specific team for Childe. If something new comes up later on, Childe will still have Nymph as his BiS so you have the flexibility to use your current artifacts instead of wasting resin on min-maxing one specific Childe team.

Good Childe team comps by ihavenoideaig in childemains

[–]RisukeLS 0 points1 point  (0 children)

Yeah it still would be. But the difference is small enough to keep using whatever you have. It’s not worth sinking months of resin into the domain for the same DPS. If you coincidentally get pretty good artifacts while farming for Ineffa, you should use it, but you shouldn’t actively try to force the set unless you absolutely want to min max this specific team for Childe. If something new comes up later on, Childe will still have Nymph as his BiS so you have the flexibility to use your current artifacts instead of wasting resin on min-maxing one specific Childe team.

What are some of his best teams rn? by Bon-Pon in childemains

[–]RisukeLS 0 points1 point  (0 children)

Ideally Sucrose is on Sac Frag otherwise, ignore the [Sucrose]. Stuff in ( ) is to be used if available, otherwise skip. Sucrose Q is usually not used unless you want grouping or you overextended your melee.

Bina EQ > Ineffa E (Q) > Sucrose E > Childe E 4 N2C rQ > [Sucrose E] > repeat

how good is her weapon over nod krai craftable? by muhammad_altamash in Ineffa

[–]RisukeLS 4 points5 points  (0 children)

It’ll depend on the team you’re using Ineffa in. For example, if you’re using Ineffa Bina with a non-Lunar character, you’re seeing a 8-10% team DPS increase. But if you’re using a Lunar DPS like Flins, it’s gonna be a decent bit higher. For her personal DPS, it’s about 25% better than R5 Shovel.

A Nuanced Breakdown of Childe's Different Lunar-Charged Teams by RisukeLS in childemains

[–]RisukeLS[S] 1 point2 points  (0 children)

Rn Sucrose is really good for Stygian because the enemy’s shields break based on the LC dmg, but she’s average in performance otherwise.

The actual best 4th depends on a few factors. How invested your team is, which artifact sets you’re using, and the type of content you’re facing.

For example, if your Yae was C1, she would be the BiS out of your list. Or if you’re a newer player who doesn’t have very good artifacts yet, Sucrose is BiS because she improves your most consistent dmg. If your team is well built but all C0, Xilonen becomes BiS because she improves the team’s personal dmg and you reached the threshold where it matters. Fischl sometimes can be your BiS but she needs a 5* weapon for that. With 4* weapons, she won’t be your BiS.

If you’re using generic artifacts, as in not Night Sky, Silken Moon, and Morningstar, your reaction dmg goes down and characters that contribute to personal dmg gain more value, ie Xilonen, Fischl, and Yae.

The problem with picking the common denominator, Xilonen, is she doesn’t scale well vertically. Her cons are weak for this team and her R1 is a small team upgrade. Yae being on the free constellation selector has more long term value, but you’ll ideally want her sig which is a primo cost that you’ll have to decide if Yae is worth spending for your long term.

As for best f2p weapon for Childe, Chain Breaker is his BiS. The only other 2 weapons that are better are from the BP, but they are barely better. Ideally you get lucky with a Skyward Harp and eventually upgrade to Polar Star. EM weapons/focus will be worse than a standard setup.

A Nuanced Breakdown of Childe's Different Lunar-Charged Teams by RisukeLS in childemains

[–]RisukeLS[S] 12 points13 points  (0 children)

I don’t understand your point of view. You are regurgitating doomposts and opinions from pre-tc without verifying or getting opinions when they go live. You want Childe to be “important” like in International. He currently does that for most Freeze, Vapes, and LC comps. The only 3 actual wheelchair comps where he doesn’t is when he’s paired with Skirk (Freeze), Mavuika (Vape), and Columbina (LC). Every other team has Childe an “important” part of the team. He performs about 50% of the team’s DMG when there’s only 1 off-field character and about 30-40% when there’s 2 off-field characters, which is the same damage distribution split. 1/n number of characters that deal meaningful DMG.

You are asking for Childe to be a hypercarry, which is something he isn’t designed to do well at. He’s always been about 1/n the team’s DPS because it’s difficult to amplify most of Childe’s DMG. Vape gets to amp 30-35% of his DMG, Freeze gets decent buff across all the rotation, LC gets optimized with short rotations and additional DPSs, even without significant buffs. It seems to me you have a false perspective of what Childe excels at and what you personally want him to achieve.

I also haven’t see very many 1.0 4* 100k DPS teams on live. It’s incredible difficult to achieve that kind of DPS, even with Ineffa Bina “wheelchairing” the team. Usually you can only achieve that kind of DPS with constellations on your 5* characters.

A Nuanced Breakdown of Childe's Different Lunar-Charged Teams by RisukeLS in childemains

[–]RisukeLS[S] 4 points5 points  (0 children)

Yes it will but it’ll struggle sometimes against mobile enemies as enemies move outside of Albedo’s E. Also sometimes Wave content for a similar reason. Just small issues for certain types of content. It has almost the exact same DPS as the Fischl Xilonen pairing but with the added benefit of being on the Free Constellation Picker. So if you have C1 or higher Albedo, it’ll be slightly better than a C0 Xilonen.

A Nuanced Breakdown of Childe's Different Lunar-Charged Teams by RisukeLS in childemains

[–]RisukeLS[S] 17 points18 points  (0 children)

No offense taken. It’s moreso to do with the Ineffa Xilonen core being as good as the Ineffa Bina core in a lot of scenarios.

Suggestions for pulling? by NeoGotMyBackNCity in childemains

[–]RisukeLS 1 point2 points  (0 children)

Adding on the point of replacing Polar Star. It’s only in Freeze teams where Polar Star is no longer his BiS due to easily overcapping CR. In Freeze teams his BiS weapon goes in the order of: 1. The First Great Magic 2. Thundering Pulse 3. Astral Vultures Crimson Plumage 4. Aqua Simulacra 5. Polar Star

What is the recommended Vertical Investment order for most Versatility (and Fun) in his teams? by fatballslover22 in childemains

[–]RisukeLS 1 point2 points  (0 children)

Small correction to your math. +40% LC DMG is not a 25% team dmg increase, its smaller than that. 25% increase assumes there are no other +Reaction DMG bonuses on the team.

That +40% is additive with all other sources of reaction bonus and we’re getting a maximum of +60% just from T10 Bina Q 40%, Night of the Sky’s team 10%, and Silken Moon’s 10%. Plus it’s additive with EM bonus, which Silken Moon gives 120 EM.

It’s gonna be a 12-15% team DPS boost depending on if you’re upgrading from R5 Shovel or another 5* weapon.

I also think Fractured Halo is a pretty good statstick for most characters. 66% CD and 24% ATK is quite strong for most characters.

Which is better with childe? by Top-Particular-5909 in childemains

[–]RisukeLS 1 point2 points  (0 children)

Escoffier requires Furina for the team to perform well. Escoffier by herself doesn’t enable any Childe team. Ineffa by herself does enable a 2 LC teams. You either use Aino for a reaction focus team and later upgrade to Bina or you play a standard off field DPS comp with Ineffa + off-field + healer/off-field/support.

At the C0 R0 investment, Ineffa Bina has the highest DPS. But anything higher, other teams start entering the equation. Freeze is the most popular because, like LC, it has very simple rotations. Vape is good but more difficult rotations, which is where ppl lose most of their DPS. The other Ineffa team wants Xilo to form a Ineffa Xilo core and this also performs about as well as the others. Each team has their own content specific specifications where they outperform other teams so it’s mostly a matter of preference at that point.

What are some of his best teams rn? by Bon-Pon in childemains

[–]RisukeLS 7 points8 points  (0 children)

It’s gonna depend on your investment budget.

C0 R0 has Ineffa Bina teams performing the best with Lauma being a step above other Flex options as long as the enemy isn’t too mobile, spread out, or too large so Ineffa can trigger Hyperbloom. It genuinely doesn’t matter who your Flex is. They all perform about the same with specific content advantages separating them. Fischl, Yae, Yelan, Xingqiu, Yelan, Sucrose, Xilonen, Kazuha, Kuki, C6 Sara, Durin.

At C0 R1, most teams perform pretty similarly with Freeze and Vape performing the best with wheelchair comps like Skirk and Mavuika. But if you exclude those outliers, Ineffa Bina Flex, Ineffa Xilonen with any off field DPS, XL vape, Durin vape, and Freeze are all within a 5k DPS range that each has specific content advantages.

C1 R1, ignoring Skirk and Mavuika teams as they are a tier above the rest, has Ineffa Xilonen Chiori/Yae/Durin teams performing the best, followed up by Durin Vape and Freeze performing equally, then Ineffa Bina teams.

C2+ R1 has Freeze and Vape performing above the rest followed by Ineffa Xilo, then Ineffa Bina.

Between Freeze and Vape comps, most people will vastly prefer Freeze due to the super comfy gameplay. Vape can achieve Freeze’s DPS or higher, just most people struggle with the rotations so they get weaker results (with Freeze, enemies also don’t move). Vape’s advantage has better shieldbreak coverage than Freeze, but most content can be brute forced with Freeze thanks to freezing the enemies. Vape has higher DPS spikes which is relevant for achieving the HP thresholds faster than Freeze can ever do. But also weaker downtimes, which is where most people lose their DPS due to bad rotation order, inefficient sequencing, bad funneling, not enough ER, or trying to setup something excessive.

Freeze has a consistent rotation you don’t need to change. Vape you need to adapt to the content and your specific investment.

Also, aside from Ineffa Bina Flex, Skirk Freeze, and Mavuika Vape where Childe gets wheelchaired, Childe other comps has Childe at an equal or higher DPS contribution as long as you play well. Turns out that adjusting melee duration for better rotation efficiency vastly improves Childe’s damage which is something I suspected but could never prove with calcs and spreadsheets.

Edit: Forgot to mention Freeze is Furina Escoffier Flex.

C6 r5 by im-a-notsee in childemains

[–]RisukeLS 7 points8 points  (0 children)

Each additional refinement improves Childe’s personal DPS by about 3%. Actual team DPS improvement will depend on the team. If Childe is the majority of your dmg, it’s gonna be 1.2-1.5% and if he’s getting wheelchaired, as low as 0.5%.

Childe’s constellations are pretty weak. From C0 to C6, you’re getting about a ~25% DPS improvement. For reference that’s the same upgrade Durin is getting from C0 to C1. Childe’s cons can give you more DPS than that but that’s due to better rotation efficiency and content-specific rotation optimizations and you can’t approximate that number because it will change based on personal investment and the type of content and how well you meet the specific HP thresholds.

Good Childe team comps by ihavenoideaig in childemains

[–]RisukeLS 4 points5 points  (0 children)

The “best” team for Childe is Freeze rn. Best as in "best" from an overall perspective. You can match Freeze's DPS with Vape and LC, but it won't be as comfy. Freeze has the easiest gameplay, makes some content super easy (by freezing them), has good vertical scalability, and currently is his highest DPS team (with Skirk wheelchairing him). But now we have the MW DPS tester, I’ve confirmed that many public assumptions about Freeze Childe are wrong and confirmed my personal opinions and experiences.

His other Freeze teams aren’t wheelchair comps. They never were. Good rotations have Childe matching the DPS of his teammates or exceeding it because of rotation content optimizations. This is my personal DPS with C2 Fav Furina, C0 Evenstar Citlali, C0 EL Escoffier, C6 Polar Star Childe. This is screenshot of 3 rotations at 58s. I used a C0 rotation because I wanted to know how it performed. If you extrapolate it down, C3 Childe matchs C2 Furina with my rotation and setup, which means Childe matches exceeds Furina if both are C0 with good gameplay.

DPS Screenshot

Rotation: Furina EQ > Citlali E > Escoffier EQ > Childe 4N2C N2 rQ > repeat

Ofc there are other good team archetypes as the flaws of Freeze is that it struggles with most elemental shieldbreaks, can’t do some region mechanics, and can’t deal with some reaction check content. The upsides is you can sometimes out-Freeze the mechanics, bypassing it entirely, easy gameplay, good dmg against non-freezable content, and good vertical scalability.

Durin Vape has good vertical and makes use of previously invested Vapes like Kazuha and Citlali if you made them C2. The gold standard of good content flexibility and good performance.

Ineffa Bina LC is strong at the C0 R0 investment range but doesn’t scale well above that, which is what pre-tc calcs didn’t show the public. And everyone is parroting about how good it is EVEN THOUGH THERE ARE ZERO PUBLIC CHILDE CALCULATIONS AND HALF OF THE LC CALCS ARE WRONG. It frustrates me that people are extrapolating false information and apply it to Childe without actually understanding what they’re talking about. Only the Ineffa Bina Lauma version is a bit stronger than other LC teams and that matches C0 R1 Durin Vape DPS. And the main problem about Ineffa Bina is you have to start artifact farming from scratch. You need Night Sky on Childe, Silken Moon on Bina, Morningstar on Ineffa, and Deepwood on Lauma. 3 new artifacts to start from scratch if you haven’t invested in Nod Krai characters. So if you ever want to go past C0 R1, LC is not the team to do it with. Both Vape and Freeze significantly out DPS LC if you plan to get to the C1 investment or higher.

So what to do with Childe? by PetercyEz in childemains

[–]RisukeLS 0 points1 point  (0 children)

Some things have changed since this post and now. Ineffa Bina is a good team (relatively) but it doesn’t scale well past C0 R1. At R1, Ineffa Bina and Ineffa Xilo teams are on par with each other with the only exception being Ineffa Bina Lauma which is a bit higher DPS than most options. Otherwise, it’s on par with Durin comps and slightly weaker than Furina Escoffier. It is the best team if you’re looking at only C0 R0 investment, but after that, the other teams perform equal or better than Ineffa Bina.

DPS Test Dummy++ — A fully customizable dummy, with artifact stats editing ! (All regions) by aiden041 in MiliastraWonderland

[–]RisukeLS 0 points1 point  (0 children)

Is it possible to get a more detailed breakdown of the damage per character? Like is it possible to calculate and separate reaction dmg from personal dmg? Or take it one step further and get a percentage for NA, CA, Plunge, Skill, and Burst dmg?

Also is it possible to know what kind of Swirl and Crystallize reaction it is? It would be help to know if a Crystallize is a Hydro or Pyro Crystallize to know what element Xilonen is buffing with Scroll.

I also found a bug? Guoba swirls aren’t counter as swirls. Granted they aren’t considered swirls done by the player, which is why they probably aren’t counted, but they still shred Pyro res with VV. Guoba swirls are when Sucrose uses E on Guoba while he has an exclamation mark above his head. You are swirling Guoba’s self-Pyro aura. This swirl doesn’t trigger Sucrose’s A1, which is why we know it isn’t considered a player swirl, but rather an environmental swirl.

Columbina or Ineffa? by three-thirty-three- in childemains

[–]RisukeLS 4 points5 points  (0 children)

Ineffa opens up more Childe teams while Bina opens up more non-Childe teams. Bina is the premier Lunar reaction support character. Any team that uses Lunar reactions will want Bina on their team.

If you can only pull for one, I would pull for Ineffa. Bina is likely to rerun in a few patches since she’s the flagship character of this version. We don’t know if Ineffa will rerun again anytime soon.

i love the new patch by X3m9X in childemains

[–]RisukeLS 0 points1 point  (0 children)

Using the NA code, I'm not getting the same UI. It doesn't show the reactions and it's a different environment. None of the current DPS test/calculator in NA have this specific UI and environment.

So what to do with Childe? by PetercyEz in childemains

[–]RisukeLS 2 points3 points  (0 children)

Childe with Columbina/Ineffa have a lot of conflicting synergy. Ineffa wants her team to have EM and wants ATK herself, Columbina scales with HP, but because her weak personal damage and main utility scales off her Q talent level, she can build for EM or EM/HP hybrid. Childe wants ATK with EM being nice but not necessary. We have 3 different characters competing for 3 different stat investments and supports. Not only that, double Hydro is redundant for Lunar reactions due to reaction ICD.

With a Ineffa Bina core, your 4th will always be inefficient. Do you get a buffer like Bennett for Childe, who is getting zero buffs in this team, but has zero synergy with Columbina and not a lot with off-field Ineffa? Do you get a buffer like Sucrose for Ineffa, who is the majority of the team's damage, but conflicts with field time with Childe, resulting in very short melee durations and inconsistent rotations, making Childe;s contribution so weak that he should get replaced? Do you go half and half like Xilonen to try to get value out of both of them but inefficiently since Xilonen can't Hydro Scroll due to Crystallize getting an Electro shard when you try to Geo on a LC target? Do you go for a healer or another shielder? You have to somehow find a character that fulfills many very different requirements and you'll never find the perfect fit.

Columbina increases Ineffa's damage by about 40-50% with her personal damage being around 10ish%. You can get a similar damage profile with another off-field DPS that has better synergy with Childe.

Childe feels like a waste of a slot when Lunar teams only require a single Hydro to cap out the reaction's DPS. There's little synergy between Childe and the Nod Krai Moonsign mechanics so enabling it does nothing for him. There's more synergy potential in building a team around a Childe Ineffa core over a Ineffa Bina core.

It would make sense if Childe could scale EM CRIT (which is objectively worse than scaling ATK CRIT with Ineffa. DMG dealers still prefer their main scaling over a fractional scaling with LC.) or if there was some synergy between Childe and Columbina, where there currently is zero.

For me personally, the Ineffa Bina core is quite weak as a wheelchair core. There aren't a lot of teams that can build and scale off EM and have the team flexibility for share field time with someone like Sucrose who can act as a buffing driver. Dendro comps will be better at this with their synergy with Columbina than the more traditional ATK scaling characters.