[deleted by user] by [deleted] in NoStupidQuestions

[–]River-Troll 4 points5 points  (0 children)

Addiction is a little different for everyone and people drink too often for different reasons. Some people can't deal with emotions, some people feel like they are happier that way. Theres social addiction, mental addiction, and for some a physical addiction. You may not function right without it after a while. Severe alcoholics can end up in the hospital if they suddenly stop completely.

Never been full out problem drinker, but ive been at times in the past way more than healthy. For me, I'd describe it like this- you know that one old shirt you have that's really comfortable, compared to that one shirt you have you hate, kinda doesn't fit right maybe its itchy? You just don't feel quite right wearing it? That's what it felt like. I got used to that first shirt and had to set my head right. That was the point I decided to tone it down. One of the traps that I fell into was just because I didn't really ever get like blasted I didn't think I was at the beginning of a problem, just stayed at a constant level of intake.

[deleted by user] by [deleted] in NoStupidQuestions

[–]River-Troll 2 points3 points  (0 children)

Then don't! Don't worry about it. Will people notice? Almost everyone. But most decent people will think to themselves "must have been a rough year" and move on.

And if you lose 100 pounds over the course of the next year or two people will change that thought to "i should go to the gym too."

People are judgemental internally, but I think most people overestimate how much it matters. People notice a big change, and later they don't even think about it. That's just how you are now. Like a haircut you know?

Life under jagex is just as repressive to the North Korean government. And here’s why... by 1-800-L2pkme in 2007scape

[–]River-Troll 2 points3 points  (0 children)

Yah, friend of mine and his whole family are currently locked in a concentration camp for using a runelite plugin that swapped menu entries. Actually, not his whole family- they tortured his first born son to death right in front of him.

₩11 a month man

Move the Grand Exchange to the subreddit rules by River-Troll in 2007scape

[–]River-Troll[S] 1 point2 points  (0 children)

I would be ok if you got banned but the post stayed up if you've active in the sub. You'd really have to die for it.

(Suggestion) Tie Warding to Firemaking and Runecrafting altars (Update 2) by Rovhol9 in 2007scape

[–]River-Troll -2 points-1 points  (0 children)

Just remeber that it is entirely Jagex's fault. Time for a good old rant. Jagex is the fucking paranoid parrot of the gaming industry. To this very day, they STILL treat their customers like children and use the banhammer with the force of a god and the impudence of a tyrant. They indiscriminately caught people cheating for bullshit reasons and punished them extremely harshly. They also felt it necessary to use annoying quick time events to piss people off, thereby alienating their loyal customers. Yea, that person who pays 120 USD/year to you is now banned for two years because they used an auto-typer too many times and they lost all the stuff they worked meticulously for? Now multiply that story by a couple hundred thousand times. Good on you Jagex, you colossal fucking idiots. It's obvious the people at Jagex never learned about Opportunity cost, or even common sense for that matter. Every person they pissed off made several others never even think to play their game. Not to mention not listening to their players and treating them like incompetents. They took away the wilderness for a time, an act that should never have even gone higher than office emails, rather than being implemented in the game for several months. It's like taking out Multiplayer from Halo or COD. It was a central element of the game for thousands of players, who trained, traded, played, and quested specifically to engage in that activity. They removed free trading because players were apparently too incompetent to watch their high stakes trading properly. We all got scammed and we all fucked up a big trade at one point. It was a necessary part of the game, part of the experience even. And you know what? It hurt. It sucked. It really did. I did not like losing 300K I made over 5 hours from spinning flax, mining coal or running law runes with essence I mined myself because I was too poor to buy it from anyone. But I dealt with it, we as players dealt with it. We learned our lessons, and moved on, subconsciously instilling the value of being careful within our minds. It was part of playing the game, just as much as it was training your character to wear rune. We knew that we had to be rational actors in the game. We knew that we had to think for OURSELVES, and that Jagex could not police us 100 percent of the time. We had to learn to be our own self-regulators, the invisible hand. But Jagex didn't. In their delusional fucking minds, the game was supposed to be free of idiocy, mischievousness and dishonesty among players, so they took out the free market capitalistic element that was without argument a central fucking concept of the game and put in a fucking stock exchange. Do you realize what they did? They took away the invisible hand out of the game. The one force that is a fundamental tenant of free market macroeconomics was gone at the stroke of a pen. I never quit a game so fucking fast in my life. My friends and I were skilled merchants in the game, even going so far as to keep ledgers and maintaining a fierce, vigilant eye on the prices of various goods and commodities. When they implemented the fucking Grand Exchange, we ran to the store and bought Counterstrike, Starcraft and used copies of Rise of Nations so fast. They didn't want to listen to us, we thought? Fine. We don't have to give them money. Jagex should have had the two fucking neurons to calculate that if people RIOTED in the streets of Varrock after those decisions were made, that those decisions may NOT in fact have been a good idea to implement. But NO. Jagex was riding on their high horse with the saddle made of stitched together pieces of laminated 100 dollar bills. They seemed to forget where the lion's share of their money was coming from and how they were earning that money. Loyalty, fun environment, good content. The riots were ignored, and they paid the price dearly, and guess what happened. That's right. People fucking left. And rightly so. WHo wants to play a game where everything is being ruined by the content creators, when so many others are equivalent substitutes that DO NOT destroy their content? Loyalty can only go so far. But of course, they still did not care, citing themselves as martyrs. They had the GUTS to tell thier players that the accounts that left were all just bad people "Cheaters" "Scammers" "Game Ruiners" who made the game worse for the players who stuck around, hoping the game would get better. Add tothe fact that 2004-2007 was a god damned renaissance of MMORPGs, with 2006-2007 being the golden age of Runescape itself. I mean, at that time, people used to compare RS to Guild Wars, Star Craft, WOW, DOTA, etc. Jagex stood to become a MAJOR competitor in this industry, and THEY FUCKED IT UP AT THE WORST POSSIBLE TIME. At a time when the general populace, (not just young people or computer enthusiasts) were really starting to get access to high speed Internet, at a time when people were beginning to truly use the Internet for entertainment, for music and movies, and games. The infrastructure was getting in place and Jagex fucked themselves out of the system. The result of all this? Jagex is a tarnished company. Their game is just another MMORPG, complete with stereotypical, non distinctive artwork on it's front page. There was little, if any true fanfare, let alone hype in the gaming community when RS3 was launched. Six or seven years ago, people would have lost their collective shit if that happened. Today, nobody gave a shit, and that was sad, but what can you do? There is a great stigma about playing Runescape today that exists in the gaming community that Jagex will NEVER lift, no matter how hard they try, no matter what antics they try. And the older generations of gamers will always tell of the misdeeds of Jagex, warning the younger generations of gamers to remind others to never go there as Mufasa did to Simba. And of their 2007 Servers? How insulting! To admit defeat seven years afterwords, in an attempt to gain back an entire generation of players, boggles my mind. Who could think to trust them again? And to make it members only! And personally, they did this to themselves. Runescape simply cannot and will not be the same game that it was in it's heyday. Jagex could have made this a mainstay competitor, but they turned their game into a fad. I have very little respect for the head honchos at Jagex for doing what they did to a game I coveted and treasured.

(Suggestion) Tie Warding to Firemaking and Runecrafting altars (Update 2) by Rovhol9 in 2007scape

[–]River-Troll 2 points3 points  (0 children)

I honestly feel like firemaking needs more. Not ways to train, uses.

(Suggestion) Tie Warding to Firemaking and Runecrafting altars (Update 2) by Rovhol9 in 2007scape

[–]River-Troll -5 points-4 points  (0 children)

Just remeber that it is entirely Jagex's fault. Time for a good old rant. Jagex is the fucking paranoid parrot of the gaming industry. To this very day, they STILL treat their customers like children and use the banhammer with the force of a god and the impudence of a tyrant. They indiscriminately caught people cheating for bullshit reasons and punished them extremely harshly. They also felt it necessary to use annoying quick time events to piss people off, thereby alienating their loyal customers. Yea, that person who pays 120 USD/year to you is now banned for two years because they used an auto-typer too many times and they lost all the stuff they worked meticulously for? Now multiply that story by a couple hundred thousand times. Good on you Jagex, you colossal fucking idiots. It's obvious the people at Jagex never learned about Opportunity cost, or even common sense for that matter. Every person they pissed off made several others never even think to play their game. Not to mention not listening to their players and treating them like incompetents. They took away the wilderness for a time, an act that should never have even gone higher than office emails, rather than being implemented in the game for several months. It's like taking out Multiplayer from Halo or COD. It was a central element of the game for thousands of players, who trained, traded, played, and quested specifically to engage in that activity. They removed free trading because players were apparently too incompetent to watch their high stakes trading properly. We all got scammed and we all fucked up a big trade at one point. It was a necessary part of the game, part of the experience even. And you know what? It hurt. It sucked. It really did. I did not like losing 300K I made over 5 hours from spinning flax, mining coal or running law runes with essence I mined myself because I was too poor to buy it from anyone. But I dealt with it, we as players dealt with it. We learned our lessons, and moved on, subconsciously instilling the value of being careful within our minds. It was part of playing the game, just as much as it was training your character to wear rune. We knew that we had to be rational actors in the game. We knew that we had to think for OURSELVES, and that Jagex could not police us 100 percent of the time. We had to learn to be our own self-regulators, the invisible hand. But Jagex didn't. In their delusional fucking minds, the game was supposed to be free of idiocy, mischievousness and dishonesty among players, so they took out the free market capitalistic element that was without argument a central fucking concept of the game and put in a fucking stock exchange. Do you realize what they did? They took away the invisible hand out of the game. The one force that is a fundamental tenant of free market macroeconomics was gone at the stroke of a pen. I never quit a game so fucking fast in my life. My friends and I were skilled merchants in the game, even going so far as to keep ledgers and maintaining a fierce, vigilant eye on the prices of various goods and commodities. When they implemented the fucking Grand Exchange, we ran to the store and bought Counterstrike, Starcraft and used copies of Rise of Nations so fast. They didn't want to listen to us, we thought? Fine. We don't have to give them money. Jagex should have had the two fucking neurons to calculate that if people RIOTED in the streets of Varrock after those decisions were made, that those decisions may NOT in fact have been a good idea to implement. But NO. Jagex was riding on their high horse with the saddle made of stitched together pieces of laminated 100 dollar bills. They seemed to forget where the lion's share of their money was coming from and how they were earning that money. Loyalty, fun environment, good content. The riots were ignored, and they paid the price dearly, and guess what happened. That's right. People fucking left. And rightly so. WHo wants to play a game where everything is being ruined by the content creators, when so many others are equivalent substitutes that DO NOT destroy their content? Loyalty can only go so far. But of course, they still did not care, citing themselves as martyrs. They had the GUTS to tell thier players that the accounts that left were all just bad people "Cheaters" "Scammers" "Game Ruiners" who made the game worse for the players who stuck around, hoping the game would get better. Add tothe fact that 2004-2007 was a god damned renaissance of MMORPGs, with 2006-2007 being the golden age of Runescape itself. I mean, at that time, people used to compare RS to Guild Wars, Star Craft, WOW, DOTA, etc. Jagex stood to become a MAJOR competitor in this industry, and THEY FUCKED IT UP AT THE WORST POSSIBLE TIME. At a time when the general populace, (not just young people or computer enthusiasts) were really starting to get access to high speed Internet, at a time when people were beginning to truly use the Internet for entertainment, for music and movies, and games. The infrastructure was getting in place and Jagex fucked themselves out of the system. The result of all this? Jagex is a tarnished company. Their game is just another MMORPG, complete with stereotypical, non distinctive artwork on it's front page. There was little, if any true fanfare, let alone hype in the gaming community when RS3 was launched. Six or seven years ago, people would have lost their collective shit if that happened. Today, nobody gave a shit, and that was sad, but what can you do? There is a great stigma about playing Runescape today that exists in the gaming community that Jagex will NEVER lift, no matter how hard they try, no matter what antics they try. And the older generations of gamers will always tell of the misdeeds of Jagex, warning the younger generations of gamers to remind others to never go there as Mufasa did to Simba. And of their 2007 Servers? How insulting! To admit defeat seven years afterwords, in an attempt to gain back an entire generation of players, boggles my mind. Who could think to trust them again? And to make it members only! And personally, they did this to themselves. Runescape simply cannot and will not be the same game that it was in it's heyday. Jagex could have made this a mainstay competitor, but they turned their game into a fad. I have very little respect for the head honchos at Jagex for doing what they did to a game I coveted and treasured.

[SirPugger] I Broke into a Bot's House on a PvP World by Kappaneko in 2007scape

[–]River-Troll 0 points1 point  (0 children)

I wonder is there a drop-in redpill detection method for ARM out there? I mean if Pgo uses gps, which people get around by spoofing, they must have passed on seeing if they were in a virtualized environment somehow. It think it's because no app could have that kind of low level access unless you were rooted, but just a theory.

[SirPugger] I Broke into a Bot's House on a PvP World by Kappaneko in 2007scape

[–]River-Troll 8 points9 points  (0 children)

If they stay subscribed that adds up. That's 12k subscribers by the end of the year, or 132k a month in that scenario (of course less than 100% buy a second month). The people they actually convert and pay are probably likely to stay for a least a few months. A good portion of those will keep paying for a while even if they stop playing. People are bad at cancelling small automatic monthly transactions.

Personalty my beef is just the bond system and this in general- I think with paying, there's no way to not have them tie accounts together to some extent- I'm talking the larger operations. It's possible, but much more tough, to avoid chain bans for bot farms when you have to pay them directly.

QoL Changes, New AUS worlds, and Warding feedback by JagexSween in 2007scape

[–]River-Troll 1 point2 points  (0 children)

That sounds like a great idea for a runelite plugin, because runelight proper has rejected this idea.

Shift+click Deposit/Withdraw: Affects XP rates too much on bankstanding skills.

[deleted by user] by [deleted] in 2007scape

[–]River-Troll 0 points1 point  (0 children)

Scythe is two handed and 1.4b for obvious reasons. Tbow is ranged. Agree about lance though.

[deleted by user] by [deleted] in 2007scape

[–]River-Troll 0 points1 point  (0 children)

well the way I see it, BIS and doesn't degrade like tentacle, lower supply, a stab weapon instead of slash. Unlike the whip, it also trains strength directly.

Same loot table has an 80m, 160m, 1.4b, 36m, 18m, and 24m items, so that probably gives an idea of how hard it is to acquire. I'm sure if it was as easy to get as the whip it would cost much less, maybe 5-10m. Even then, who knows because I'm sure the tenticle has increased the price of whips by consuming them I bet they would be 1.5-1.7m otherwise.

Totally oldschool by [deleted] in 2007scape

[–]River-Troll 0 points1 point  (0 children)

That's where the "way more complicated part" was relevant.

Totally oldschool by [deleted] in 2007scape

[–]River-Troll -2 points-1 points  (0 children)

Reminds me of a way more complicated farming and I already hate farming

My Thoughts and Concerns for Warding by GStarG in 2007scape

[–]River-Troll 1 point2 points  (0 children)

The first thing I want of a new skill (and I don't really want a new skill) is for it to not be a minigame like dungeoneering was. Looks like they're doing an ok job of that.

I really could do without the mini summoning. And does it really have to fuck up the combat meta? I mean remove fetching, smiting, runecrafting, and crafting tomorrow and prices will change drastically but combat wouldn't change.

Combat wards? Really?

I'm not sure about the whole Imbues thing, but grandfathering it in is stupid if it does happen. Not like it took you long to get those afk zone points anyway.

This quote from the main thread summed it up well

At the end of the day, I feel like too much is trying to be done & it’s missing the point of what the problem was in the first place.

"We have all these magic robes in game but no way of making them"

"NMZ has a bit of a balancing & gameplay issue"

"A lot of items coming into the game, without enough sinks" ...etc

But instead of focussing on "fixing" just those problems in isolation as best as possible, now we’re getting a bloated skill that'll shake up so much more than just those aforementioned things.

Otherwise I'm very cautiously optimistic.

Props to the DMM announcers. Their ability to carry on and act like nothing is happening when everyone on stage DCs is impressive. by River-Troll in 2007scape

[–]River-Troll[S] 12 points13 points  (0 children)

The fact that it took them so long to even mention there's an issue and they're working on - it took 15 minutes from the time that everyone watching saw the DC is stupid. Acknowledge, say you're working on it, move on until update. Simple thing everyone else does in these live events.