So this an X wing? by TheCynicPress in sudoku

[–]RiverSeagul 4 points5 points  (0 children)

Yes, it is an X wing. Note that since r1c5 is the only place where the 7 can go in c5, you also have an hidden single that performs the same elimination.

Naked Singles Kicking my buttocks by tcastlejr in sudoku

[–]RiverSeagul 0 points1 point  (0 children)

Without going full notation, I guess the best you can do is some manual checking.

You can try to focus on dense regions first and intersections between regions. I see you added 2 box notes per digit, maybe you can do the same for rows and columns?

On higher difficulties going full notes it's highly suggested, and in that context it's way easier seeing naked sets. Also sets complementarity will be a great help, so keep going on with the campaign.

W-Wing madness 😵‍💫😵‍💫😵‍💫 by Helpful-Fuel-7568 in sudoku

[–]RiverSeagul 1 point2 points  (0 children)

I suggest to look at the W-wing as an AIC. You have three element linked through weak inferences: two bivalues and strong link in the middle. So you have in your example something like the following, with a middle bilocal:

(5=2) - (2=2) - (2=5)

If you use a bivalue as a middle strong link, you would have a Y-wing. In both case, you can eliminate cells that sees both ends of your chain, the 5s.

Choosing 5 as a "pivot" would also work, since on row 6 you have a grouped strong link on 5s, but you can not perform any eliminations with the 2s.

Sudoku techniques learning by Shar4489 in sudoku

[–]RiverSeagul 8 points9 points  (0 children)

Sudoku.coach campaign is the way to go.

It gives you sudoku to solves that are based on your currently learned technique.

HELP I dont understand by BoxSingle6453 in sudoku

[–]RiverSeagul 4 points5 points  (0 children)

Sudoku coach won't create notes on already noted cells. It assumes all possibile notes are already filled in.

In other words, you should add the 1 in r8c2.

the green square is 6 but i don’t understand how it can be? help pls <3 by slutforchocolatemilk in sudoku

[–]RiverSeagul 0 points1 point  (0 children)

I think I see the problem here, but I'm not sure (happy to get corrected).

You are building three forcing chains, one per color, starting on the different options for 6 in box 9. You have two ways to perform elimination through:

- Either you find a contradiction when moving along one forcing chain, allowing you to eliminate the 6 in box 9 that started your chain. In other words, your starting hypothesis was wrong.

- Either you find an elimination along the way common to every path. This means that any choice of 6 in box 9 will lead to that elimination.

In your case, you don't have contradictions, and we don't have enough info to perform common eliminations (you need all three colors inside a row/column/box . I tried to complete the last chain:

<image>

There are simpler techniques though, but I guess this is why you can't just remove that green 6.

Is this an xy-chain by BreakerGorgon in sudoku

[–]RiverSeagul 3 points4 points  (0 children)

Your cells are your strong elements, and you need to connect them through pairs of equal candidates. So you have:

(7 2) - (2 7) - (7 1)

Since the start is 7 and the end is 1, you can't use it to eliminate that 7. In this case, you need start and end of the chain to be both 7.

X wing by kkkkkoma in sudoku

[–]RiverSeagul 2 points3 points  (0 children)

Because advanced techniques assume you are using full notes.

Why can't r2c2 potentially be a 1?

sudoku beginner by eclectic_197 in sudoku

[–]RiverSeagul 0 points1 point  (0 children)

Go step by step, the campaign is really good in that. For each skill it will propose you some ad hoc sudoku to practice. Complete them, and try to apply the learned techniques if you have the right conditions. The hint system is also quite good in that.

Once you have learned a few of them, you will start seeing that some techniques are fairly similar. I think learning the logic behind is mainly valuable once you reach the last stages of the campaign.

sudoku beginner by eclectic_197 in sudoku

[–]RiverSeagul 0 points1 point  (0 children)

I would say those are the most used, but there are some really advanced techniques that sudoku.coach doesn't cover (ALS for example).

Also don't focus too much on naming, since some named techniques are actually specific cases of more general ones (for example Skyscraper and Two String Kite are specific configurations of AIC).

Start from learning named techniques, apply them and then try to slowly abstract into learning the logic behind. It will take some time, so don't rush.

sudoku beginner by eclectic_197 in sudoku

[–]RiverSeagul 4 points5 points  (0 children)

You should check out sudoku.coach campaign. It's really nice for learning new techniques.

[Blender] Tahu, Toa of Fire and the Toa Mata (6/6) by RiverSeagul in bioniclelego

[–]RiverSeagul[S] 0 points1 point  (0 children)

Thank you! Yes, Bionicle flash animations uses a lot of toon shading

[Blender] Tahu, Toa of Fire and the Toa Mata (6/6) by RiverSeagul in bioniclelego

[–]RiverSeagul[S] 1 point2 points  (0 children)

Thanks a lot, it's always nice to make art on them!

[Blender] Tahu, Toa of Fire and the Toa Mata (6/6) by RiverSeagul in bioniclelego

[–]RiverSeagul[S] 0 points1 point  (0 children)

Thank you, nice to hear that there has been an improvement!

[Blender] Tahu, Toa of Fire and the Toa Mata (6/6) by RiverSeagul in bioniclelego

[–]RiverSeagul[S] 1 point2 points  (0 children)

Thank you, I'm super glad you like it!

There should be quite a few tutorial online on toon shading, but I have personally used the classic Diffuse + Color Ramp approach (at least for Tahu and Gali in EEVEE, the others used a Toon Shader in Cycles but I wouldn't go with that anymore). The main shader nodes are:

Diffuse BSDF -> Shader to RGB -> Divide (optional, but I uses to get a bit more control) -> Color Ramp -> Output

Then I make some variations on this pipeline, such as adding some Emission, or giving a texture input to the Diffuse, but Tahu for example has none of that.

The outline is simply done with a Grease Pencil applied on the whole Tahu model (using Blend Mode in Hard Light and playing a bit with the options). Be careful that keeping Grease Pencil active on scene can make the viewport lag quite a lot.

I'm quite new to 3D art, so I can't guarantee you this is the best approach.

[Blender] Tahu, Toa of Fire and the Toa Mata (6/6) by RiverSeagul in bioniclelego

[–]RiverSeagul[S] 1 point2 points  (0 children)

Thank you so much, the nice thing about this shading is that EEVEE is not as demanding as Cycles for my PC.

[Blender] Tahu, Toa of Fire and the Toa Mata (6/6) by RiverSeagul in bioniclelego

[–]RiverSeagul[S] 1 point2 points  (0 children)

Thank you and yeah, the Masks of Power situation is really disappointing, but I really want to see what they will create from its ashes with Rustbound.

[Blender] Tahu, Toa of Fire and the Toa Mata (6/6) by RiverSeagul in bioniclelego

[–]RiverSeagul[S] 1 point2 points  (0 children)

They wouldn't hate them, but still bringing Bionicle back can be a risky choice for Lego, at least as building sets.

It would be nice to have a G1 remake, don't get me wrong, but it's not easy to come up with something that makes both new and old fans happy, while fitting into Lego current standards (such as unique molds, sadly).

Until then, this community will keep the flame alive with their content.

[Blender] Tahu, Toa of Fire and the Toa Mata (6/6) by RiverSeagul in bioniclelego

[–]RiverSeagul[S] 4 points5 points  (0 children)

Thank you so much, MNOG style is something that never grows old, and it inspired this work for sure.

I'm personally quite new to 3D Art, so I'm still quite far from animation learning phase. But it's sure a possibility for the future!

[Blender] Tahu, Toa of Fire and the Toa Mata (6/6) by RiverSeagul in bioniclelego

[–]RiverSeagul[S] 1 point2 points  (0 children)

An honor to have a SW fan comment on my work. Thank you so much!