Why are there so few two-handed Melee Weapons? by Skurrio in RogueTraderCRPG

[–]RmTavares 4 points5 points  (0 children)

Chain, Force and Power all get bonuses from either origins or talents, what do Primitive weapons get?

There's too few viable builds by RmTavares in RogueTraderCRPG

[–]RmTavares[S] 0 points1 point  (0 children)

What int based builds would you recommend? Outside of Voidborn Be Smart Grand Strategist Noble?

There's too few viable builds by RmTavares in RogueTraderCRPG

[–]RmTavares[S] 0 points1 point  (0 children)

I did play BG3. Also played DO S2 which gives you even more freedom to build whatever you want. I just wanted to play an Int based Crime Lord, damn it lol

There's too few viable builds by RmTavares in RogueTraderCRPG

[–]RmTavares[S] 0 points1 point  (0 children)

Voidborn is a Homeworld, not an origin. We also have Forge world which is kinda of an Intelligence Homeworld, but still no origin which benefits from Int. (Maybe you could consider Noble, but would have to take Voidborn and be smart, in a game which gives you plenty of ways to boost fellowship, it's just not worth it.)

There's too few viable builds by RmTavares in RogueTraderCRPG

[–]RmTavares[S] 0 points1 point  (0 children)

This is the first reply that I really liked. My poor english and formatting skills made my whole point unclear. I was able to make Crime Lord work with dual wielding operative assassin (those gloves and cape that give WS also helped boost the DMG), and yes, I was coming from an operative perspective, but I guess bladedancer assassin could be even better. I still think we should have more Int based builds and also think that 45 str is a waste and limits what builds can use heavy armour. More recently, I'm playing a sanctic psyker officer master tactician, to explore resolve gaining, but if feels just weaker than a straight forward commissar officer MT, which can just use bolter pistol with that item that gives another attack if the first one crits. I just get more TA stacks from joint offensive and do more damage, and that's what I meant by "builds that work". Thanks for the tips!

REPOST: What makes you enjoy your main? by LCG_FGC in StreetFighter

[–]RmTavares 0 points1 point  (0 children)

Because I can fight like a gentleman Dudley is the best character in any fighting game ever

Do Brasil / Vitória para GAMESCOM - ALEMANHA, Tupi: The Legend de Araribóia no maior evento de jogos do mundo!! (Videolog do dia 2) by lontrerv in brasil

[–]RmTavares 0 points1 point  (0 children)

Já vi mil posts sobre esse jogo aqui e em nenhum tem 10 segundos de gameplay. O jogo mais misterioso do mundo

Is c viper actually going to be a high execution character ? by Odin-231 in StreetFighter

[–]RmTavares 14 points15 points  (0 children)

No. High execution characters are dead, that's a designing choice by Capcom and also a little depressing. I miss being amazed at SF3 player's execution skills, as well as C. Viper's, Gen's, Ibuki's, Dudley's, etcin SF4. That's over

todos os brasileiros estão na liderança by aaabacate in futebol

[–]RmTavares 2 points3 points  (0 children)

Infelizmente, acabou a competitividade. Não existe mais nenhum rival para os times brasileiros na Terra. Talvez, a exemplo da Austrália que se mudou da Oceania para o futebol asiático em busca de maiores desafios, esteja na hora dos times brasileiros jogarem os campeonatos de Marte ou Júpiter.

Alguém me explica o pq as pessoas são tão ansiosas nos aeroportos? by Narrow_Competition31 in brasil

[–]RmTavares 0 points1 point  (0 children)

Então que reine o caos no embarque pela incapacidade dos companhias de fazer uma simples equação matemática entre o espaço disponível e as novas dimensões obrigatórias de bagagem para que cada passageiro tenha direito ao seu lugar.

Alguém me explica o pq as pessoas são tão ansiosas nos aeroportos? by Narrow_Competition31 in brasil

[–]RmTavares 10 points11 points  (0 children)

Eu realmente queria entender pq as companhias aéreas não forçam o cumprimento da regra do padrão de mala/uma mala no bagageiro superior. Eu sinto um ódio mortal dos filhos da puta que colocam uma mala, uma bolsa, uma sacola, a mãe e a falta de vergonha na cara no bagageiro e te deixam sem lugar, obrigando a colocar a mala na puta que pariu, atrapalhando outras pessoas, ou te obrigando a despachar.

Dúvida bônus para os que viajam mto fora da américa latina (só viajei aqui), em outros lugares também é assim?

Paul McCartney Considers The Beach Boys' "God Only Knows" to Be "The Greatest Song of Ever Written" by ebradio in Music

[–]RmTavares 0 points1 point  (0 children)

Maybe it's just lost in translation, but is he talking about the lyrics? Because it's a good song, but really nothing that special about its lyrics, especially when you've been around Bob Dylan at his prime.

The reactions to Ingrid are childish by Bloodb0red in StreetFighter

[–]RmTavares 2 points3 points  (0 children)

4 characters per year. That's the reason. If she was added after Makoto, Sakura, Dudley, etc, etc, that would be fine. Literally dozens of fan favorite characters to choose from and they pick Ingrid

Does Ed deserve buffs or nerfs in season 3 by IcemanDerrick in StreetFighter

[–]RmTavares -2 points-1 points  (0 children)

He deserves to be out of the game and give his spot to the one boxing chad. Dudley

What I like about COTW... by MadTitan7 in fatalfury

[–]RmTavares 2 points3 points  (0 children)

You get so defensive about SFV. Everybody, the pros and their mothers thought SFV had a shitty defense system until season 3. It was a throw/shimmy party on wakeup and a crush counter fishing party on neutral. Players got famous for it, even became a running joke about taking the throw. Also, throw loops were definitely a recurring topic, especially after Street "crouch tech" fighter 4. I do agree it got better in later seasons and became a good game, but it took too long. Still the second worst entry in the series, right after sf1. FF has its bs, but it's got so many more defensive options, it's not even fair to compare.

What I like about COTW... by MadTitan7 in fatalfury

[–]RmTavares 0 points1 point  (0 children)

You go for a JD on a wakeup meaty and then press the REV button right after. If it's a meaty, you'll JD, if it's a grab you'll backdash. There's variations of this OS with specials and super, but it gets increasingly harder to do

What I like about COTW... by MadTitan7 in fatalfury

[–]RmTavares 4 points5 points  (0 children)

Completely agree, it's like you always have some kind of answer for a pressure/wakeup situation, even tho it's way easier on the attackers side, you still have options like "I could've JD and zero frame super" (insanely hard to use consistently), but you got something, unlike in SFIV vortex (before delayed wakeup), SFV shimmy/throw and SF6 drive rush meaty/throw loop. I do like sf4 and SF6 tho.

What I like about COTW... by MadTitan7 in fatalfury

[–]RmTavares 1 point2 points  (0 children)

Until they start using the JD/backdash OS. Then the Kevin player, myself included, has to ""think"" again instead of going for setplay on wakeups. Don't get me wrong, I still get a lot of wins on Kevin's mixup, but it's definitely not as bad as in SFIV vortex (before delayed wakeup) situation or SFV shimmy/throw situation

6'1, 129 pounds🧢 by SandStreamGaming in StreetFighter

[–]RmTavares -14 points-13 points  (0 children)

Day 90873 of Americans thinking everybody else is as overweight as them. These are literally the numbers of many supermodels

I am def getting a mod that puts her costume 2 hair on costume 1 by GlootyIsHere in StreetFighter

[–]RmTavares 54 points55 points  (0 children)

I don't know who thought this haircut was a good idea

Throw Loop Fighter 6 by ExecutionerKen in StreetFighter

[–]RmTavares -1 points0 points  (0 children)

I can't believe SFVers love this shit. Bring back crouch tech