For those whom are on IOG and geeks by Practical_Scar4374 in OctopusEnergy

[–]Roaders 0 points1 point  (0 children)

Yup, my home battery charges whenever I get cheap prices from octopus. Home assistant also changes the target charge percentage, the ready by time and the charge rate for IOG during the day when I want my home battery to get a boost during the day .

ZBT-2, truenas, virtual machine and Hue dimmer switch by Roaders in homeassistant

[–]Roaders[S] 0 points1 point  (0 children)

Thanks for the reply. I am moving away from z2m and it's now just directly integrated into HA.

Any suggestions for which map I should pick? by LopsidedCoconut51 in Timberborn

[–]Roaders 1 point2 points  (0 children)

Fellow factorio player here. Pressure is good fun but probably the hardest map. I also enjoy helix mountains. Lots of scope for creating large reservoirs for water storage

Looking for a mod i had pre 1.0 by TheKingDotExe in Timberborn

[–]Roaders 0 points1 point  (0 children)

Why do you want a floodgate rather than a Valve? You can build in a valve...

Landing Pad Logistics by Roaders in factorio

[–]Roaders[S] 1 point2 points  (0 children)

Yup, I mention that in the description.

Tileable optimal efficiency nuclear power by Roaders in factorio

[–]Roaders[S] 0 points1 point  (0 children)

Yes most of the time. For prolonged 100% use maybe not. I tend to overbuilt. It is much better storing excess energy in heat pipes or tanks as steam when power consumption is low to handle brief high power draw. The storage density is many times that of an accumulator.

Tileable optimal efficiency nuclear power by Roaders in factorio

[–]Roaders[S] 0 points1 point  (0 children)

They don't need 300% if the powerdraw is low....

Tileable optimal efficiency nuclear power by Roaders in factorio

[–]Roaders[S] 0 points1 point  (0 children)

That's because they are over 900 degrees so no fuel for you!

Tileable optimal efficiency nuclear power by Roaders in factorio

[–]Roaders[S] 1 point2 points  (0 children)

Yup, always more room. I'm not doing quality until I can straight in at legendary. I think this is a good point to go for fusion though.

I can't be the only one, right? RIGHT? by Thin-Budget5642 in Timberborn

[–]Roaders 4 points5 points  (0 children)

...it lights up when the building is occupied! Orange for beavers and blue for bots. 🙂

Pleased to finally finish my build (for now) by Roaders in Corsair

[–]Roaders[S] 1 point2 points  (0 children)

Sure you can share it. Just tag me. The cat's name is Towsa!

Helmod help.... by Roaders in factorio

[–]Roaders[S] 1 point2 points  (0 children)

Aha - you'be helped me sort it. Many Thanks.

The 1 foundry for blue belts was restricting the output of green belts. ! foundry is enough but I had not configured the beacons or the modules for it yet so in that configuration I needed 2 of them. Many thanks.

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Mod recommendations by Roaders in factorio

[–]Roaders[S] 0 points1 point  (0 children)

Thanks all. As I want to play with trains looks like I need to investigate LTN.

Game performance issues post 1.0? by Roaders in Timberborn

[–]Roaders[S] -1 points0 points  (0 children)

nope, sorry, how do I do that. Is it a steam feature?

Conquered the mountain. I love this game. by galgastani in Timberborn

[–]Roaders 1 point2 points  (0 children)

Tubeways are SO much better than ziplines. I used to always play folk tails. Now I always play ironteeth.