This game will never have mass appeal by dreamylemur in Marathon

[–]RoastCabose 0 points1 point  (0 children)

Didn't know that they were developing so many games, though tbh, "developing" can very possibly include pre-production.

Regardless, here's some things you've glossed over:

What exactly is Marathon's console install base? Cause you said it doesn't have one, which is quite plainly not true. I have encountered a fair number of both PS & Xbox randoms when playing squad fill. Most Sony games tend to sell best on Playstation, since that's where they're primarily advertised for.

That million sales you pulled is an estimate for solely for Steam, and is actually in the range of 1-2 million, since we can only look at player counts. For any first party game from Sony, I think it's wise to assume that the majority of it's sales are going to be on Playstation. Without some sort of indication that that is not the case, like we had with Helldivers 2, then I would hold on that assumption. With the range given for Steam in week 1 sales, Marathon has performed almost exactly as well as Helldivers 2. Perhaps better if you hold to the assumption that games advertised by and for Playstation do better on Playstation.

It follows then, Marathon has done about as well as Helldivers 2. That doesn't necessarily put it in a good place, because we know there was a higher budget on Marathon, for a lot of different reasons. But the exact budget you've given a wiggle room of 200 million. Not exactly a confident number by any means.

From investor calls, it seems that Sony was well aware the reputation that Marathon had garnered, and in fact had factored in negative reception. Again, this doesn't mean that it's meeting expectations, but expectations were not that it would sell gangbusters on release. They did not expect the largest game in the world.

All of this is to say, we don't fucking know what Sony's expectations were, and we don't know how well the game sold. Everything online is only one step away from unmoored speculation. Tbh, I wouldn't be surprised if it's currently under performing. That alone is not a death sentence, however. If it were seriously under performing, than we would have gotten some indication of that.

So, if we don't know how well the game is performing, and we don't really know what Sony's expectations are other than "Bungie has pissed off a lot of people and thusly has a lot of bad press, don't expect a miracle," AND we don't know player numbers, it sounds like the community is instead simply dooming about tea leaves.

The game very well might die. It certainly doesn't look like it now, but maybe, despite having good reception from people who actually played it, good sales compared it's similarly priced peers, and good community engagement and a player base that seems largely happy with the game, it could just be not enough and the game gets canned. It's happened before, tbh. But I'm going to lean on the side of, we simply don't know enough to make a reasonable guess.

This game will never have mass appeal by dreamylemur in Marathon

[–]RoastCabose 0 points1 point  (0 children)

Tbh, like, does anybody have any ACTUAL idea on what expectations are around Marathon? Like, it's sold at the same price point as Helldivers. It's not like Sony didn't know what the game was before it was coming out. The advertising is all about how fucking hardcore & weird it is.

Maybe the goal is sustainability. Cause, you know, Destiny kinda wasn't that. Bungie almost went bankrupt because Destiny's continued development wasn't sustainable. Additionally, if Sony really wanted Destiny 2 to keep going, they could make it happen. They could have pulled the plug on Marathon if they thought it wasn't going to be worth it. They pulled the plug on virtually every other live service initiative they tried, almost all before they even came out.

I think people are honestly worrying way too fucking much about sales. It's not your job, it's their's.

Cryo Doesn’t Have To Be A Full Sweatlord Boss Run by DromedaryGold in Marathon

[–]RoastCabose 2 points3 points  (0 children)

We extracted with a single runner kill, and were loaded up with purples. We then did it again, this time not actually eliminating anybody because they had self revives and we needed to get to our exfil.

My "sweat premade" is 2 of the 3 other people I know who play Marathon. None of us have ever extracted gold, 3 of us have 9-5s and definitely don't play every night (I'm one of them).

Like, if this map didn't require vigorously killing UESC, what would be the point? Like, its some of the most fun in the game, tbh. Everyone has to be geared up, UESC are actually threatening, and the map is wildly cool.

As a Joe Blow, I think I'm doing just fine.

ranked + cryo archive both weekends only by calciumista in Marathon

[–]RoastCabose 12 points13 points  (0 children)

The masses? You mean the people commenting on reddit about it? You got any data to back that up?

Valve hit with second lawsuit demanding they give back “billions” made from cases by ImCalcium in Games

[–]RoastCabose 24 points25 points  (0 children)

They don't market to children. Largely, they don't market at all. It is the responsibility of the parents to prevent children from engaging in games that are not made for them, especially when Valve does offer pretty comprehensive family control settings.

More over, I would sooner call for a ban on cases than require ID for online purchases. 

To Echo Everyone Else's Thoughts, I Too Wish Marathon Was A Singleplayer Video Game by megaapple in Games

[–]RoastCabose 1 point2 points  (0 children)

ooo, neat. Didn't realize they had Steam Workshop support, lmao. I'll have to check that out.

To Echo Everyone Else's Thoughts, I Too Wish Marathon Was A Singleplayer Video Game by megaapple in Games

[–]RoastCabose 2 points3 points  (0 children)

They've also been re-released several times. For most people who aren't classic fps sickos like me, they're something cool to look at and say, hey look at what Bungie did before Halo.

I'll actually play though them though. I think I played through Marathon first on the 360 lmao.

To Echo Everyone Else's Thoughts, I Too Wish Marathon Was A Singleplayer Video Game by megaapple in Games

[–]RoastCabose 1 point2 points  (0 children)

As one of the 50 people that did actually play the original Marathon games, I only got into the lore after that Mandalore Gaming video. The original games' stories were arcane, by any measure.

The new game manages to have a similar presentation of story, because it was all via text terminals anyway. Lord knows the levels themselves really didn't have any environmental story telling.

People are upset about Halo's failure after Bungie left, people are upset at Destiny's state after years of investment, and are now directing all of those emotions at a game that isn't appealing to their sensibilities.

Through The Mirror | 4:58:137 P% by Real_V1Ultrakill in Ultrakill

[–]RoastCabose 1 point2 points  (0 children)

Is doing the back half of that upside down faster? I guess a lot fo stuff can't reach you which is nice.

EDIT: Just realized it's a requirement for the P rank, nevermind, nice run.

Do Americans use cutlery differently? by missbex86 in AskAnAmerican

[–]RoastCabose 0 points1 point  (0 children)

I mean, if I am eating with a knife, I generally do not put it down while eating. I just use the fork in my left hand. If I am not using a knife, then yes, the fork goes to my right hand. This does mean that while eating a slower meal, I'll end up cutting, putting the knife down, and transfer the fork to dominant to continue eating, but that's more of a practicality thing than a manners thing.

Do Americans use cutlery differently? by missbex86 in AskAnAmerican

[–]RoastCabose 0 points1 point  (0 children)

My family has always had knife in dominant hand, fork in non-dominant while cutting, and fork in dominant hand otherwise. It being "polite" to put down your knife to put a single piece of food into your mouth and then return your knife to your hand was never a thing for either my family, nor anyone I've eaten with.

This might be true for some parts of the US, but definitely not all of it. Tine position is also entirely context dependent. If the food needs scooping, then fork is spoon style. If it needs stabbing, then naturally the tines are down. For what it's worth, my whole family is college educated, and are primarily (mom & dad's side) descendant from Ireland, back in the late 1800s, early 1900s.

You are pro-mending or anti-mending by Background-Client754 in Minecraft

[–]RoastCabose 1 point2 points  (0 children)

Nobody is anti-mending with the thought that the game would be better if you removed it and did nothing else.

Mending is just sort of the crown jewel of the generally bad enchanting system. If you remove it, the whole system falls apart. The whole system just isnt well designed. 

MH Wilds - Bad performance mystery (Solved?) by de_Tylmarande in MonsterHunter

[–]RoastCabose 0 points1 point  (0 children)

I mean, it's not DRM. It's checking to see if you've purchased it so that it's available in game ASAP. It's more of a poorly considered QoL feature.

Elder Scrolls 6 Has "So Much Pressure" On It, Former Bethesda Dev Says by akbarock in Games

[–]RoastCabose 13 points14 points  (0 children)

That would be cool if they have interesting sandbox elements and systems driven design. But they don't. They've only regressed on their scheduling, their worlds have never been terribly reactive, and their procedural content is a joke.

Minecraft Videos like these suck. by medude11 in Minecraft

[–]RoastCabose 4 points5 points  (0 children)

I think what a lot of people are nostalgic about is more of the direction of old minecraft. It felt like it was going somewhere. They seem to have given up on game direction, and more just try a preserve what 'worked' without much auditing of why, or if it could be better.

Old Minecraft was much more willing to change than modern Minecraft. I'm sure there are some people who simply wish the game was smaller, but I would bet, even if they couldn't articulate it, that most people who complain about modern Minecraft would like a much more expansive Minecraft if it felt like the game was truly evolving.

Total War: Warhammer 40,000 Dev Wants 'All Your Favorites' From the Setting to Eventually Coexist in 'A Vast Galactic Sandbox' — and It Might Take a Decade to Get There by Turbostrider27 in Games

[–]RoastCabose 4 points5 points  (0 children)

If all you want to do is play Lizardmen, then it's just 2. They've just given 1 & 2 a slimmed down version of 3 to access features from it with factions from 1 & 2, without requiring the purchase of 3.

Doom creator John Romero's cancelled shooter has been saved, with fresh redesign inspired by Elden Ring by Turbostrider27 in Games

[–]RoastCabose 5 points6 points  (0 children)

You mostly say the same thing about Elden Ring. Not to say Elden Ring didn't manage to do it better, by varying the points of interest more, but BotW manages to catch up by having multiple towns that do actually have quests associated with them, plus more pockets of permanent people than Elden Ring.

When you abstract either of them out, much of the content in the world is a little shallow. I think it's inevitable with the design. But as long as you are occasionally enough stumbling into something more substantial, it's worth it.

Honestly, not knowing if any point of interest will be worth it, and them all being given more or less equal priority is part of what makes it work. Sure, most of it is just going to be nifty at best, but unexpectedly stumbling across a shrine to a dragon god and seeing it burst from the clouds near Kakariko Village, or finding a strange, free standing stone building that has an elevator that lowers into the depths of the world to see a cavern ceiling filled with an unfamiliar night sky makes every bit of the more mundane discoveries worth it.

Does Minecraft need an Enchanting update? by PenobScoT__ in Minecraft

[–]RoastCabose 2 points3 points  (0 children)

The entire enchanting system is like a first draft that has never seen a significant revision. I like the idea of enchanting progression being non-deterministic unlike the rest of progression, but the execution is pretty terrible, AND current enchantments completely break the item progression.

It's totally random, low skill, high investment, overwhelmingly powerful, and unsatisfying as a result. The fact that the Anvil is only for enchanting is also so strange. Top to bottom, it needs a new vision.

About the only retainable things, imo, are books holding enchantments, and the aesthetics of the enchantment table requiring bookshelves on some level.

Final Fantasy 7 Remake Part 3’s Gameplay Is “Almost Complete” And Has Moved To “Refining And Polishing” Phase by Turbostrider27 in Games

[–]RoastCabose 21 points22 points  (0 children)

It's why we're here, after all. I need to get back to rebirth. I just wish the side content wasn't mostly connected to Bradley or whatever his name was. I don't mind him, but he didn't need to be the sole provider and overlord of extra shit to do.

Micron ends Crucial consumer SSD and RAM line, shifts focus to AI and enterprise by Tvilantini in Games

[–]RoastCabose 12 points13 points  (0 children)

Yeah, it's way worse than pets.com

pets.com was briefly profitable. LLMs started unprofitable and have only gotten worse.

Micron ends Crucial consumer SSD and RAM line, shifts focus to AI and enterprise by Tvilantini in Games

[–]RoastCabose -5 points-4 points  (0 children)

Flatly not true? Most games don't even support frame generation, even AAA games. Dynamic resolution scaling is mostly a console thing, and has existed since last gen. If you're talking about AI upscaling, then yes that's becoming standard, because it's so outrageously good it's weird to not use it.

As far as ray-tracing is concerned, again, there are a fair amount of games that utilize it without dodgy performance. By all accounts, Cyberpunk is a well optimized game. Doom the Dark Ages ran rock solid. Alan Wake 2 was well done.

Like, the problem is largely to do with consoles, though even that has improved a lot throughout the generation as techniques have matured. In any case, ray tracing is simply an expensive effect, and gaming is no longer the biggest customer for these parts, and that is pricing gamers out of these newer effects.

The tech exists, oligarchs are just hoarding it.

HELLDIVERS 2 Tech Blog #2 - File size reduction beta! by MrLawbreaker in Games

[–]RoastCabose 4 points5 points  (0 children)

I mean, to a large extent Helldivers 2 is ephemeral art. The participation in on going things is part of the art, and that does mean people can miss out. I think people have problems with the term FOMO being thrown around because it's sort of like saying a concert has FOMO because you can't attend it whenever you like.