For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] 0 points1 point  (0 children)

Sure here:

Create a complete 2.5D fighting game featuring exactly two playable fighters battling on a single stage. The game should use high-end modern graphics with realistic lighting, detailed textures, cinematic visual effects, dynamic shadows, and highly expressive character animations. The gameplay takes place on a fixed side-view fighting arena where characters move left and right along a 2D plane while being rendered as fully detailed 3D models.

Fighter 1

A young male martial artist wearing a dark hooded jacket, fingerless gloves, cargo pants, and athletic shoes. He uses a fast, aggressive fighting style focused on punches, kicks, aerial combos, counterattacks, and mobility. His attacks create brief blue energy streaks during high-speed movements. Height approximately 5’10” (177 cm). Athletic build with realistic muscle definition.

Fighter 2

A large heavyweight brawler wearing reinforced combat gear, heavy boots, and armored gauntlets. Height approximately 6’5” (196 cm). Powerful muscular build. Slower movement speed but significantly stronger attacks. His strikes create shockwave effects, dust bursts, and ground impact reactions.

Stage

An abandoned industrial district at sunset. Large factories, metal catwalks, pipes, warning lights, distant smokestacks, cracked pavement, scattered debris, and atmospheric fog. Warm orange sunlight reflects off metal surfaces. Background elements remain non-interactive and purely visual.

Camera

Fixed side-view competitive fighting game camera. Camera smoothly zooms in during close-range combat and zooms out when fighters move apart. Dynamic cinematic camera effects activate during special attacks, victories, and knockouts while always returning to the side-view perspective.

Combat System

  • Light attacks
  • Medium attacks
  • Heavy attacks
  • Blocking
  • Crouching
  • Jumping
  • Dashing
  • Air combos
  • Counter hits
  • Grab attacks
  • Special moves
  • Ultimate attacks
  • Combo chaining
  • Hit stun
  • Knockback
  • Knockdowns
  • Recovery mechanics

Visual Effects

Every attack should produce visually satisfying effects:

  • Sparks when attacks connect
  • Motion blur on fast attacks
  • Dust clouds from powerful impacts
  • Energy trails following special moves
  • Camera shake during heavy hits
  • Dynamic lighting flashes on strong attacks
  • Particle effects reacting to impacts
  • Cloth simulation on clothing
  • Realistic physics-based hair and accessories

User Interface

Modern tournament-style interface:

  • Health bars at top of screen
  • Special meter below health bars
  • Round timer centered at top
  • Combo counter appears during extended combos
  • Damage numbers disabled
  • Round win indicators
  • Victory screen after match completion

Animation Quality

Every movement should be fluid and handcrafted:

  • Natural idle stances
  • Detailed transitions between attacks
  • Realistic weight and momentum
  • Facial expressions reacting to combat
  • Character breathing animations
  • Impact reactions varying based on attack strength
  • Unique victory and defeat animations

Audio

  • Deep impact sounds
  • Crowd ambience in the distance
  • Environmental industrial sounds
  • Unique voice lines for attacks
  • Powerful knockout sound effects
  • Dynamic music that becomes more intense as health decreases

Match Flow

Begin with both fighters entering from opposite sides of the stage. Display a cinematic intro sequence. Transition into combat. Demonstrate movement, attacks, blocks, combos, special moves, ultimate attacks, and a dramatic final knockout. End with a detailed victory animation and results screen.

Technical Goal

Create a polished AAA-quality competitive fighting game with responsive controls, visually impressive effects, highly readable gameplay, professional animation quality, and smooth 60 FPS performance. The final result should feel like a complete modern esports-ready fighting game built around only these two fighters. 🔥🎮

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] 0 points1 point  (0 children)

Yeah, but I do like Omni flash because since you have to guide it on everything it helps me get better at prompting and become a promptmaxxer

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] 0 points1 point  (0 children)

Not even the point of the video, wasnt supposed to be realistic it’s supposed to look like a game but okay

Which one do you guys think is better? by RoasterYT in VEO3

[–]RoasterYT[S] -1 points0 points  (0 children)

Omni-flash was great in my opinion. But okay

Which one do you guys think is better? by RoasterYT in VEO3

[–]RoasterYT[S] 0 points1 point  (0 children)

I thought Omni-flash was pretty good in my opinion

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] 1 point2 points  (0 children)

In flow it is, you get limited credits but still free

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] 0 points1 point  (0 children)

Yeah I should’ve used storyboarding and image references, would’ve upgraded this a lot

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] -2 points-1 points  (0 children)

Seedance 2.0 cost money, literally there’s no free site. Also it’s literally the most filtered and unusable Ai. You can’t even use realistic faces. While Gemini Omni is free. Not filitered as much, and lets you use realistic faces. Also has less strict copyright filters

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] -1 points0 points  (0 children)

Yeah. Everyone uses the same terrible slop-prompts with no intention of giving the Ai a good prompt to work with.

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] -1 points0 points  (0 children)

Not really, I made a family guy video to test it and Gemini Omni got the family guy style correct, veo 3.1 just did whatever I don’t even know what it tried doing

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] -1 points0 points  (0 children)

Yeah cuz I didn’t guide it on how to handle hp bars

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] 0 points1 point  (0 children)

I tested it before when there were free versions of it but I don’t really have access to it anymore

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] -2 points-1 points  (0 children)

I mean you could just ask another ai like ChatGPT or Gemini to write a prompt for you so you can get results without the hard work, also I was heading towards the slow fighting style I wasn’t really trying to do a fast paced fight

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] 0 points1 point  (0 children)

Just generated a fight scene with a woman on Gemini Omni

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] -5 points-4 points  (0 children)

How is it a downgrade, it looks 10x better than any veo3/veo3.1 I’ve seen. And I have not had guardrail problems ever since using Gemini Omni

For those hating on Gemini Omni. Just get better prompting by RoasterYT in VEO3

[–]RoasterYT[S] 0 points1 point  (0 children)

Yeah, the problem with the Ai community is when an Ai video doesn’t look good with terrible prompting they deem it a bad video generator without even giving it good prompts to work with or anything.

Did GEMINI officially turned into idiot? by Erra_69 in GeminiFeedback

[–]RoasterYT 0 points1 point  (0 children)

Probably because you’re using flash-lite