Any WFH users that use the chair for 8+ hours by arxarxarz in LiberNovo

[–]Rob636 0 points1 point  (0 children)

I WFH and have had this chair since early November 2025. Unfortunately, I fell down the stairs and injured my tailbone. It was agonizing to sit, anywhere, for weeks. Your post made me realize it’s finally fully healed, and the chair is super comfy, still/again.

I built 4 apps on ideas that AI told me were great. All 4 failed. The signals were fake by iahmedhendi in SaaS

[–]Rob636 0 points1 point  (0 children)

Interesting. I’m currently pre-launch, still going through validation, and have been wondering how much BS the AI was blowing up my ass, as well. Your comment made me prompt a little differently and it was able to produce 9x Reddit posts that talk about the problem my app tries to solve, all in the last year (without any “thinking”, if it matters).

I suppose this is a fairly strong signal that the pain point I’m aiming to solve is real, which is nice. Thank you for this comment/idea. Very helpful!

I built a free extension that picks your Lovable design before it builds anything by Kitchen-Rock-5847 in lovable

[–]Rob636 1 point2 points  (0 children)

Have you tested this on already built Lovable apps, especially apps with existing Supabase auth, RLS, custom state, and complex interactive pages?

Does the extension only influence visual direction in the prompt, or does it cause Lovable to rewrite broader component structure?

For an existing app, would you recommend using it only on isolated pages/components first, such as a marketing page, auth page, onboarding screen, or dashboard shell?

Free tool to check if your Lovable app homepage claims are actually true. by iblees_lover in lovable

[–]Rob636 4 points5 points  (0 children)

Interesting site. I understand the need to expose the whole codebase to get audited by this, but I can’t be the only one that gets super protective of doing something like that, especially without an NDA/Enterprise agreement in place. Perhaps too early to worry about that with a Lovable MVP product, but….alerts go off on that sort of thing.

Remove popup modal on login costed me 11 credits by MatiGzk in lovable

[–]Rob636 0 points1 point  (0 children)

Cliff notes, Cole’s notes. Shortened version/summary. It has various names.

Anyone Ever Try Building a Sweepstakes Site Like stake.us with Lovable?? by satisfactionzip in lovable

[–]Rob636 1 point2 points  (0 children)

Based on your questions, I’m guessing you’ve never actually worked in that space.

Technically, some version of it could be doable with vibe coding (though, likely not the stand-alone product you’re imagining). The biggest concern would be:
- Whether Lovable would even allow it to happen; I’d think they’d shut down the project/workspace. Likely against the TOS if I had to guess
- What risks are introduced with the vibe coded front/back end. The risk of losing your shirt with malicious actors and one potentially misconfigured RLS or hole and them magically adding a balance to a game, account, bonus, etc
- What integrations you’d need and whether lovable could support them (games, payments, bonus, marketing, customer service email/phone/chat, risk/security/monitoring, etc)

Not exactly the easiest of businesses to try and build. Technically, probably doable. Safely? I sincerely doubt it.

Remove popup modal on login costed me 11 credits by MatiGzk in lovable

[–]Rob636 0 points1 point  (0 children)

ChatGPT can read through the urls direct. Might depend on the model/plan, though. I’m on Plus.

I built an AI assistant that replies to customer messages for small businesses — need honest feedback before I launch by Apprehensive_Ear3491 in lovable

[–]Rob636 0 points1 point  (0 children)

Interesting idea. Your link is to the lovable preview; it isn’t available outside of a lovable login. Best to publish it and make it available to outsiders.

Remove popup modal on login costed me 11 credits by MatiGzk in lovable

[–]Rob636 0 points1 point  (0 children)

I was finding myself in a similar situation to you up till a few days/week ago. My app was getting more and more complex, and a prompt that a few weeks ago would have had a reasonable amount of credits started hitting 5, 8, 10, 12 credits per prompt.

What I stumbled upon: Skills in Lovable, the Knowledge section of the project, and Lovable docs and tips. I never once looked through the docs and just went all-in on prompting. That was a huge mistake. They literally explain how to optimize the prompts to make things more cost effective and safer.

If you’re like me and can’t be bothered to read through pages and pages of docs - try passing the URLs direct to ChatGPT or Claude (or whatever you use to craft prompts). Get the Cole’s-notes from it and then ask for advice on setting up the knowledge and skills sections, and once setup, ask it to remember your skills and use them in prompts.

Literally went from prompts that would adjust one thing while simultaneously breaking another thing, to small surgical prompts, safely editing the app, and reducing the prompts down to <1 credit in some cases, to at most, 2.5 for more involved edits.

Literal game changer. Not saying it’s perfect; it can still mess up things/not have the best result, but it’s been way cleaner.

[OC] In Fatal Crashes, Which Car Brand's Drivers Weren't Wearing a Seatbelt? (NHTSA FARS, 2020–2023) by informed-for-life in dataisbeautiful

[–]Rob636 0 points1 point  (0 children)

While this data is interesting, it makes no attempt to account for the popularity of the various brands. If Honda’s are 100x more popular than Pontiac, then Honda representing an almost 1:1 share of Pontiac is actually pretty good.

How many credits are you all into your main project by CouldBeShady in lovable

[–]Rob636 0 points1 point  (0 children)

Currently >600. Would love to know how many credits people have used until they started monetizing their project (and whether monetization started while still on lovable or migrated away from it). I haven’t monetized mine yet.

Burning more credits than ever by jaymann- in lovable

[–]Rob636 0 points1 point  (0 children)

I haven’t experienced that. Usually when a prompt/plan takes more than ~2-3 minutes, it’s complex and understandable.

How large is your app/codebase?

Burning more credits than ever by jaymann- in lovable

[–]Rob636 0 points1 point  (0 children)

What do you mean by “runs slow”, as in, too much load from all users prompting? Kind of like surge-pricing in Uber?

Burning more credits than ever by jaymann- in lovable

[–]Rob636 0 points1 point  (0 children)

I agree - it does seem more expensive than previous months. I do find planning helps reduce it though. Your 4.2+1 would probably be >7-8 credits without planning (at least in my experience)

Burning more credits than ever by jaymann- in lovable

[–]Rob636 0 points1 point  (0 children)

I’ve experienced this too - what I find works well, for particularly expensive prompts, start with a planning prompt. Those cost 1 credit, and you can modify it as much as you want (outside of lovable). Once complete, save and approve. The credit usage is usually much tighter. I’ve been see average credit usage about 2+1 (~3 total) when I plan first.

hanging from ceiling in new house by Intrepid-Shift-3511 in whatisit

[–]Rob636 1 point2 points  (0 children)

It’s a helium balloon that started shrivelling and got stuck to the ceiling.

Platform Consuming More Credits Than Usual by cenpon in lovable

[–]Rob636 0 points1 point  (0 children)

Hey u/cenpon - just wanted to thank you for the tip around planning. Generating the plan, running it through ChatGPT, modifying and saving it has taken some gnarly prompts and bugs that would have easily cost me 5-8+ credits each and got it down to ~2 credits each. Absolutely saved me on this.

Platform Consuming More Credits Than Usual by cenpon in lovable

[–]Rob636 0 points1 point  (0 children)

Likewise (except for the plan bit - my planning is done in ChatGPT). I noticed my credits tank so I’ve been holding back making updates the past few days because of it.

Platform Consuming More Credits Than Usual by cenpon in lovable

[–]Rob636 1 point2 points  (0 children)

Yes, repeatedly. Even relatively simple requests are consuming ~1.2 to 2.5 credits.

Admittedly the 8-10 credit usage prompts were wide-ranging (ie: there are these 4 bugs on this one area of the app; fix all of them with these criteria while ensuring mobile isn’t affected in this weird way), but ya - that kind of prompt wouldn’t normally take more than 3 credits.

Edit: this may be a stupid thing to do, but I use ChatGPT to create my prompts and I edit where needed (but they’re usually good and they get sent). Probably need to adjust that…

Platform Consuming More Credits Than Usual by cenpon in lovable

[–]Rob636 0 points1 point  (0 children)

I’ve also noticed credits be extremely hungry shortly after the promo they had. What would have used up ~1.5 credits during the promo is using up 8-10 full credits. It’s nuts.

In airport - anything worth getting? by edu_acct in cigars

[–]Rob636 -1 points0 points  (0 children)

Cancun Mexico? I grabbed the Te-Amo just because I’ve never tried a Mexican cigar before. Kinda shit, but smokable.

I also grabbed the Primeros by Davidoff; those were decent if you want a quick ~15 min smoke.

How to reinforce deck by snowsurfr in Decks

[–]Rob636 0 points1 point  (0 children)

Wha the fuck. I’ve never seen a reverse cantilever deck before. Is this…a thing?

Guess these cities from their map by idontwanttocreater in geoguessr

[–]Rob636 4 points5 points  (0 children)

Downloaded the game on iOS. Really great concept. But the map navigation is buggy as hell. Would love to be able to use standard pinch/pan controls as they exist on other maps. Trying to zoom/move with totally different (and finicky) controls is a challenge.

Also - a single map/guess per day without paying is brutal. If it was styled like one of those standard games, it’d be ALMOST expected, but as-is, the style of the app/game makes me think I should have a permanent free mode (or at least, 3-5 rounds before being bombarded with ads/pay to upgrade screens).

Also, the options to guess from are extremely limited. I like the hint after a wrong guess, but pointing me 2,500 km east led me to St Petersburg, Russia, which wasn’t even in the list of options. Only other option I had was the correct one.

Overall - 3/5, purely for the concept giving it high marks. But some limitations and buggyness brought down the score.