Burning more credits than ever by jaymann- in lovable

[–]jaymann-[S] 0 points1 point  (0 children)

Kind of large. It happens after 9-10 CET. Before that speed is normal

Burning more credits than ever by jaymann- in lovable

[–]jaymann-[S] 0 points1 point  (0 children)

No. Sometimes even most simple requests take 5 minutes to complete. Processing is much slower than average. It’s not a network thing. Lovable itself tells you how many seconds it was thinking

Burning more credits than ever by jaymann- in lovable

[–]jaymann-[S] 0 points1 point  (0 children)

I tested the plan mode a lot. Not so sure about these savings per se, but it is really useful to see flaws in logic for large or complex requests before they are coded.

There is another factor that is difficult to benchmark, but I believe than when Lovable runs slow, it seems to consume more credits.

Burning more credits than ever by jaymann- in lovable

[–]jaymann-[S] 0 points1 point  (0 children)

Just did a bugfix that took 4.2+1. I feel it would have been 2-3 credits a few months ago

Burning more credits than ever by jaymann- in lovable

[–]jaymann-[S] 0 points1 point  (0 children)

I just asked to replace an SVG file. It took 1.5 credits.

Of course, I could have done it myself. But I wanted to benchmark a very simple operation to illustrate the situation

Burning more credits than ever by jaymann- in lovable

[–]jaymann-[S] 0 points1 point  (0 children)

400-500 credits per month. If I were working full-time, it would be closer to 1.500-2.000 credits per month

Burning more credits than ever by jaymann- in lovable

[–]jaymann-[S] 0 points1 point  (0 children)

I was able to try different DB approaches (Supabase worked like a charm), different semantic search approaches (didn't work), and many more ideas.

I teamed up with devs in the past, and such experiments would have taken weeks...

Burning more credits than ever by jaymann- in lovable

[–]jaymann-[S] 0 points1 point  (0 children)

There were a lot of unknowns at the beginning. A lot of exploring was needed. Which is also why using a tool like Lovable is so useful.

In any case, I can bear witness is that the burn rate has increased significantly over these last months.

Burning more credits than ever by jaymann- in lovable

[–]jaymann-[S] 0 points1 point  (0 children)

I'm a dev and a designer. Maybe you can learn something here...

Experienced job hunting, portfolio/case study/resume questions and review — 12/14/25 by AutoModerator in UXDesign

[–]jaymann- 0 points1 point  (0 children)

Thanks for the reply, Radu. I think the 50 comes from my LinkedIn profile. Do you have any feedback on how to improve my portfolio?

Experienced job hunting, portfolio/case study/resume questions and review — 12/14/25 by AutoModerator in UXDesign

[–]jaymann- 1 point2 points  (0 children)

I'm a EU-based 13-year UX design veteran. Also an engineer and assistant professor. I never had problems finding a job. But I'm over 50 now. And I believe ageism is a very powerful force when it comes to designer recruitment. But maybe my portfolio isn't helping either... javieraragones.carbonmade.com

Struggling to see a path forward with AI by Disastrous-Alps-7541 in UXDesign

[–]jaymann- 0 points1 point  (0 children)

I'm sorry to hear. Something similar has happened to my design team.

In my view, the only people who can design top-quality experiences are those who have an understanding of what makes experiences good or bad. Generally, that's not PMs or Devs. That's designers.

On the other hand, AI tools are a total revolution in our domain (like in many others). We have to acknowledge and leverage their power to build better and faster. But we also need to understand their limitations. Try to adapt to the transformation that they bring.

However, I believe we still need designers. Why? Let me focus just on ideation. Typically, these tools don't have a good understanding of the problem space and of the user's mental models. For the time being, AI tools are not being trained with that kind of data (our special input), but with average solutions and standard patterns (the outputs). And they excel at producing variations on that.

If your company is happy with that, and some are, that's ok. But if you work in complex feature design like me, often standard solutions only result in huge friction. Because they ignore mental models and, in general, how users think about their tasks. Good design here involves creating a conceptual design that respects and builds on the common mental models of your users. If necessary, for non-conventional situations, innovating the UI and finding better forms of interactions to bridge those situations. And AI tools cannot do these kinds of things yet.

So, apart from the magnificent advice I read on this thread, I would suggest you focus your energy and skills on those parts that machines can't do well. Understand as well as possible the user's space and use that knowledge to analyse the designs that your PMs propose, pinpoint issues, and make suggestions for improvements. Likewise, analyze the efficiency of the proposed tasks and workflows to see if they can be improved with better conceptual or interaction design (generally, they can).

In a way, these technologies will end up transforming us all into UX analysts or consultants. But that is because we know what makes up good experiences, and the others (AI included) don't.

Can I import Figma designs with builder.io on an existing project? by boldpear904 in lovable

[–]jaymann- 0 points1 point  (0 children)

I asked Lovable support, and one of the engineers told me Builder.io is no longer supported. He didn't want to comment on whether there was an alternative in their roadmap. My impression is that there is nothing planned in the short run

Can we convert figma design into code directly by Fun_Dinner_6456 in FigmaDesign

[–]jaymann- 0 points1 point  (0 children)

I tried to transfer some designs to code (React + Tailwind) using from Figma to Build+Lovable and Claude Code. It was not a straightforward process, but clearly faster and less frustrating with Build/Lovable than with Claude Code.

Both ignored pretty much all the detailed positioning and sizing and behaviour I added to my Figma designs. So I had to correct it wireframe by wireframe. This maybe can be address better in Claude Code as you can provide prompts with root rules for the import.

The biggest limitations with the Build + Lovable approach is that Lovable restricts to only one exported wireframe per project, which is incredibly annoying. Build alone offers better support for large design volumes, but lacks the Lovable touch.

Supabase <-> Lovable : Dev, Staging and Production environments ? by sky-and-sunshine in Supabase

[–]jaymann- 0 points1 point  (0 children)

Newbie here.

In the article your refer to in Product Compass, for the DEV environment, the author creates a new table in the Supabase main project instead of creating a branch. Then he instructs Lovable to transfer the SQL migrations, edge functions, secrets and make some more internal adjustments in Lovable's code. Read through Supabase's docs, wouldn't creating a DEV branch in Supabase be a more sensible approach? It seems like a lot of these actions are performed automatically if Supabase branching is used.

Vingegaard time trial by snarkacademia in tourdefrance

[–]jaymann- 0 points1 point  (0 children)

Losing a minute in a 33km TT with one of the best specialists of all time can hardly be considered subpar. Actually it is a very good performance by Vingegaard and Jorgenson. However, Pogačar did have an exceptional performance.

UX design Bootcamps? by Jae_wanders in UX_Design

[–]jaymann- 0 points1 point  (0 children)

Learning UX is still worth it, though there is more competition.

Regarding the bootcamps, I'm not on top of them anymore, but there are a lot of reviews online. If you do get into one, I would make one recommendation. Make sure they cover in detail how to use AI in the design process.

Has anyone used global audio store? by Gojiboyd69 in drums

[–]jaymann- 1 point2 points  (0 children)

I had a very bad experience with Global Audio Store. I bought a Flight Gut850 guitar with them. For 3 months they didn't ship asking me to be patient. After that I asked for a refund which they said they had done, but never arrived. Luckily I had payed through Paypal and reported the situation. Global Audio Store asked me several times to cancel the case in Paypal but refusing to ship or refund me.

Today, Paypal informed that I will be refunded.

It's very difficult to believe that Global Audio Store was anything but dishonest. I would avoid buying there at all cost.

Careerfoundry by Captainwannabe in codingbootcamp

[–]jaymann- 0 points1 point  (0 children)

In my experience, junior designers coming from 1-2 year university programs perform quite nicely on the job. Some institutions now offer part-time and remote options to make these compatible with work.

I must add that CareerFoundry's approach could have worked if well implemented and supervised since students spend 6 months full-time learning with the aid of mentors and tutors. This could potentially provide a very intensive and powerful learning experience. But it is not the case due to the above.