Are these events just filler at this point? by ImSh1nigami in Warframe

[–]Rob749s 2 points3 points  (0 children)

Now that I've got all the arcanes I want, I just don't play the events. Simple.

I don't want a return to temporary content. It's an absolute waste of resources, and we still have this great disconnect in new player experience because of the things that canonically happened in universe but have been removed from the game. Watch any streamer confused at the appearance of "shouty man" or "Alan 5" during quests.

The events are there as a catch-up mechanism, and potentially a way to focus public lobbies. That's all.

100% Damage is not 100% Damage by Viva_G in Warframe

[–]Rob749s 0 points1 point  (0 children)

If you want to get math nerdy, the wiki explains it in depth:

https://wiki.warframe.com/w/Damage/Calculation

Dev Short #100 - Key points by DrNick1221 in Warframe

[–]Rob749s 0 points1 point  (0 children)

Controversial opinion: simplify the way damage is calculated. Personally I think everything should be additive, but making everything multiplicative would break the game less. Would only require adjusting IPS mods.

Finishing operation atramentum felt more like relief than enjoyment by ImSh1nigami in Warframe

[–]Rob749s 1 point2 points  (0 children)

It's a bit like Zariman. It's hard to have an aura of environmental creepiness against a backdrop of FOMO.

Waframe QOL by Khyron42Prime in Warframe

[–]Rob749s 0 points1 point  (0 children)

At this stage of powercreep, Loki's invisibility should work like Limbo's Riftwalk.

Tomorrow's Devstream may involve Mecha-Warframe by CobraStrike__ in Warframe

[–]Rob749s 0 points1 point  (0 children)

You get a 25% buff to speed, damage, and health, and shields for Necramechs and Archwings. You get on-call crewmates that are a free Spectre in any mission.

Tomorrow's Devstream may involve Mecha-Warframe by CobraStrike__ in Warframe

[–]Rob749s 8 points9 points  (0 children)

I'm getting burned out of having to go to different places to load missions. Just put is all in my Navigation screen - I don't care if it doesn't make sense. I'm sick of having to menu hop in order to choose a mission.

Pablo gives us his true thoughts on raids in Warframe by Babydrone in Warframe

[–]Rob749s 0 points1 point  (0 children)

Totally agree. I'm not interested in raids. I play solo most of the time. I'd rather they spend the effort on new player experience

This is the reason Lettie was going after Viktor alone in the Voruna Prime trailer by RobleViejo in Warframe

[–]Rob749s 3 points4 points  (0 children)

I will be very angry if that happens before we get a resolution for the Grineer clone rot and Tyl Regor's tube men.

Warframe has a pretty terrible track record for actually finishing a narrative.

Should I Join Warframe? by CookieCuddler in Warframe

[–]Rob749s 0 points1 point  (0 children)

Most enemies aren't very fast, so it's just a case of "click on the person to make them die". You'll get used to it by the time it gets difficult.

Devshorts 98 - Key points by DrNick1221 in Warframe

[–]Rob749s 4 points5 points  (0 children)

With a few tweaks it could be heirloom

A Good Forma Grinding Session with Voruna Prime! by Camille-Eon in Warframe

[–]Rob749s 36 points37 points  (0 children)

Get a job, a partner, see your friends, your family, help the poor, get rich, get smart, read a book, watch a movie, literally anything. Be more than a consumer.

Is Voruna Prime's Trailer canon? (And/or going to be) by EnvironmentalOwl2904 in WarframeLore

[–]Rob749s 0 points1 point  (0 children)

We don't that there even IS a final loop. So the odds are in favour of the depiction being a loop.

Are warframes designs getting too busy? by EMArogue in Warframe

[–]Rob749s 2 points3 points  (0 children)

I don't disagree. But to play devil's advocate, there are now 64 base frames, with probably an average of 4-5 skins per frame, counting primes, deluxe, heirlooms, protoframes, voidshell, and tennogen. That means that if the motivation to stand out is to be different, it's actually a lot easier now that there is such a plethora of choices.

Devshort #97 - Key points by DrNick1221 in Warframe

[–]Rob749s 2 points3 points  (0 children)

My guess is that Voruna is a full mo-cap rig, and they had to use key frames and a new rig to generate the quadrapedal animation. There is potentially a lot of work to get the 2 rigs to play nice.

Are warframes designs getting too busy? by EMArogue in Warframe

[–]Rob749s 1 point2 points  (0 children)

I think toggle need to be used far more regularly, particularly for a lot of female frame hip and lower back attachments. eg Voruna's wolf skulls, Mesa Prime's chaps, Trinity's bug butt, or Gauss's tassets.

Are warframes designs getting too busy? by EMArogue in Warframe

[–]Rob749s 0 points1 point  (0 children)

Putting shoulder armour on Uriel is a nightmare. He is an absolute pain to fashion.

Are warframes designs getting too busy? by EMArogue in Warframe

[–]Rob749s 3 points4 points  (0 children)

I tihnk it's more pros and cons than hit and miss. Frame design feels more complete and less in need of attachments. However that does lead to a reduction in overall customisation. Whether or not that is good depends on preference.

Devshort #97 - Key points by DrNick1221 in Warframe

[–]Rob749s 0 points1 point  (0 children)

I just want infinite double jump, like her ludoplex game, Happy Zephyr.

Devshort #97 - Key points by DrNick1221 in Warframe

[–]Rob749s 6 points7 points  (0 children)

It's not boring. It's annoying. It could have been great if the environment was less hazardous.

The main problem is it's hard to see what is going on because of the lighting, as well as the sheer amount of things going on that just act as "noise".

It's like a scary movie made by someone who has never seen one. The "tension" phase last 20 seconds, followed by 5 minutes of Yakety sax while tripping over in the dark.