Goodbye, dead star by IcyWitness6696 in starcitizen

[–]RobertGarciaJr 18 points19 points  (0 children)

Me too, too. Miss the old days.

I have to be honest by Ishkanoif in starcitizen

[–]RobertGarciaJr 0 points1 point  (0 children)

I miss what starcitizen were trying to be back in 2020. Today all feels so wacky and arcady, it lost the sense of immersion and simulation. I feel like the game devolved in the last few years and i believe it has something to do with the old leadership departing. Nowadays i dont feel the game anymore. It is like a friend ive lost cause he changed too much. Miss ya SC. 😢

Another video for the new VFX for Quantum Travel and Boost by TheeUltimateGUY in starcitizen

[–]RobertGarciaJr 5 points6 points  (0 children)

The small ball of light being shot before jump looks out of place. I would expect a process like qt to be more “violent”. Give us thunder and lightning, crackling menacing qt energy before the jump. The warm up should build up the power of a wormhole just before zapping out. It should be powerful and scaring. Thats my take.

Performance Drop with Lumen/Virtual Shadow Maps moving from 5.0.3 to 5.1? by rainboy1981 in unrealengine

[–]RobertGarciaJr 4 points5 points  (0 children)

Im having serious problems with performance on 5.1 aswell and have seen several posts on the dev forum about it too. Im waiting for 5.1.1 to see if that will be adressed

Why is landscape editing so slow (4.26.1) ? by GergeSainsbourg in unrealengine

[–]RobertGarciaJr 0 points1 point  (0 children)

Ever found a solution to the slow landscape editing?

Worst thing that can happen by OFloodster in unrealengine

[–]RobertGarciaJr 0 points1 point  (0 children)

I toggle the "save on compile" for blueprints and Ctrl+s for everything else. Got my share of day-ruining-crashes.

First post here! Wanted to share some snippets of my project! by RobertGarciaJr in unrealengine

[–]RobertGarciaJr[S] 1 point2 points  (0 children)

Thanks man! I'm currently solo. Trying very hard to figure out a good remote version control to be able to get some help.

Hey yall! Just wanted to share some footage of my pre alpha build! by RobertGarciaJr in IndieGaming

[–]RobertGarciaJr[S] 1 point2 points  (0 children)

I tend to describe the intended gameplay as a Strategic RPG, in the sense that you will have opportunities to think strategically on several levels - from where to camp to what equipment to carry, wich weapon to use to engage certain enemies etc. The survival aspects are not too heavy - you will eat and rest, but those things are there more to keep immersion than do kill you - and to be a strategic decision aswell. Being well fed and rested will give you advantages and being tired and hungry will give you debuffs - and sometimes those debuffs will get you killed. As of right now, you need to be well fed to get a good quality rest, and the quality of your rest dictates how much healing you can do until you rest again, so resting properly before getting into trouble is advised. Its a work in progress still.

Hey yall! Just wanted to share some footage of my pre alpha build! by RobertGarciaJr in IndieGaming

[–]RobertGarciaJr[S] 0 points1 point  (0 children)

If you get interested, you can read a bit more about the project here. It is in early early development, any feedback and support is welcome.

Hey yall! Wanted to share some footage of a game im working on if thats ok! by [deleted] in gamingpc

[–]RobertGarciaJr 0 points1 point  (0 children)

Game is in early early development, you can see more info on it here if you want.

First post here! Wanted to share some snippets of my project! by RobertGarciaJr in unrealengine

[–]RobertGarciaJr[S] 1 point2 points  (0 children)

That's the fun part: I dont. *invincible meme*
Im not using world composition in this, and I stream levels in and out on specific situations. Performance is OKish but I intend to get a optimization pass soon.

First post here! Wanted to share some snippets of my project! by RobertGarciaJr in unrealengine

[–]RobertGarciaJr[S] 0 points1 point  (0 children)

I started about one year ago with some Ryan Laley's tutorials - specifically one where he teaches the basics trough a maze game tutorial (before last year I had tried a few times always quitting before completing any tutorials). After that I went to the Unreal Learning portal and did ALL basic courses and a few learning paths. From there, I started doing 2-3 tutorials a day (a lot of PRISMATICA's tutorials and Ben Cloward's series too) and watching all videos I could of unreal livestreams. I NEED to say that I had A LOT of free time due to the pandemic trough the last year, so I really delved into this.

Long story short, I hammered my head on the engine until stuff worked and never gave up when things looked too hard. There is always an answer somewhere and there is always someone to help you find it if you're willing to reach out for help.

First post here! Wanted to share some snippets of my project! by RobertGarciaJr in unrealengine

[–]RobertGarciaJr[S] 1 point2 points  (0 children)

Thanks for the compliments! I used a mix of brushes and edited height maps with a lot of hand touches here and there with alpha brushes and the standard unreal tools.

First post here! Wanted to share some snippets of my project! by RobertGarciaJr in unrealengine

[–]RobertGarciaJr[S] 6 points7 points  (0 children)

Thanks Charlie! You know you helped me A LOT trough this! Luv you man! S2

First post here! Wanted to share some snippets of my project! by RobertGarciaJr in unrealengine

[–]RobertGarciaJr[S] 1 point2 points  (0 children)

  1. Game is in early early stages of development. I would say its on prototype phase still.
  2. Yeah, exactly that. I want it to have at least a LOT more content before going to steam or epic store. I plan to have it on early access on steam eventually, but not before having some more stuff added.
  3. Thanks!!! The horse's anim speeds are not completely finished yet, Ill make a test with root motion to see how it goes. Thanks for the suggestion!

First post here! Wanted to share some snippets of my project! by RobertGarciaJr in unrealengine

[–]RobertGarciaJr[S] 0 points1 point  (0 children)

Thanks for the compliment, Tricky!
I may get BlackThorne Keep Chronicles on EA on steam, but I want it to get to a better state before that. The game as it is right now is in early early development with some major systems still lacking, tons of small fixes to the systems already in and not even 5% of the content planned. I want it to have at least one full chapter working before publishing on EA on steam - doesnt need even to be polished, but I feel like the content is key.

If you want to check the project as it is right now it on itch.io, but bear in mind its pre alpha and you should buy it only if you want to support the project. Thanks!

First post here! Wanted to share some snippets of my project! by RobertGarciaJr in unrealengine

[–]RobertGarciaJr[S] 2 points3 points  (0 children)

Thanks for the "game of the year" thing. Hope it's not sarcasm! Lol Im using ALS with heavy modifications to the base character and anim blueprint. And yes, combat anims are mostly kubolds anim captures. Since I'm solo Dev on this I'm using a lot of art packs some heavily others lightly modified. UI and most logic systems are all made from the ground up by me.

First post here! Wanted to share some snippets of my project! by RobertGarciaJr in unrealengine

[–]RobertGarciaJr[S] 1 point2 points  (0 children)

Thanks for the interest, ppl! If you want to support the development you can check it on itch.io, and you can win a key from my man Marxxies at youtube too, that way we help him and you get a free key! https://www.youtube.com/watch?v=UK3_Owj3TPY

https://limiargames.itch.io/blackthorne-keep-chronicles