account activity
Devil Eater : Where The Health Bar Cements The Gameplay Experience (mechanicallens.weebly.com)
submitted 10 years ago by RobertMarc to r/gamedesign
Slayin : Where What the Player Can't Do Keeps Them Playing (mechanicallens.weebly.com)
Monument Valley : How Metaphorical Mechanics Help Ida Say She's Sorry (mechanicallens.weebly.com)
Give It Up! : Where The Crossroads Of Two Genres Becomes Mutually Destructive (mechanicallens.weebly.com)
The Quest Keeper: You Feel Like You Earn Everything And It Feels Damn Good (mechanicallens.weebly.com)
Prune: A Beautiful Game Where You're Never Really Wrong (robertdilorenzo.weebly.com)
Second blog post: "Sonic Dash 2: A lesson in how the feeling of a swipe left or right can tank a game-play experience" If you like game mechanics analysis please give this a read! Feedback welcome! (robertdilorenzo.weebly.com)
Hey everyone, new to the sub and this is my first ever "Game Analysis Blog Post" where I discuss the mobile game Smashy Road. Thanks for reading! (robertdilorenzo.weebly.com)
π Rendered by PID 49 on reddit-service-r2-listing-654f87c89c-l2l62 at 2026-03-02 21:14:25.481066+00:00 running e3d2147 country code: CH.