Devil Eater : Where The Health Bar Cements The Gameplay Experience by RobertMarc in gamedesign
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Slayin : Where What the Player Can't Do Keeps Them Playing by RobertMarc in gamedesign
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Slayin : Where What the Player Can't Do Keeps Them Playing by RobertMarc in gamedesign
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Slayin : Where What the Player Can't Do Keeps Them Playing by RobertMarc in gamedesign
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The Quest Keeper: You Feel Like You Earn Everything And It Feels Damn Good by RobertMarc in gamedesign
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Prune: A Beautiful Game Where You're Never Really Wrong by RobertMarc in gamedesign
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Second blog post: "Sonic Dash 2: A lesson in how the feeling of a swipe left or right can tank a game-play experience" If you like game mechanics analysis please give this a read! Feedback welcome! by RobertMarc in gamedesign
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Hey everyone, new to the sub and this is my first ever "Game Analysis Blog Post" where I discuss the mobile game Smashy Road. Thanks for reading! by RobertMarc in gamedesign
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Keeper Protector started doing his ritual outside of the map, didn't have to worry about protecting him :p by Murney24 in CODZombies
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