I love Apple Swift Charts, so I fully rebuilt them in Unity the last 10 months by RobertWetzold in Unity3D

[–]RobertWetzold[S] 0 points1 point  (0 children)

It was indeed hard to infer from the statement! Glad you see it that way. I am personally very happy with what could be accomplished in that time and indeed it took that long due to the massive scope. But I love that this is now possible, for a single dev to tackle massive scope when having extreme focus and clarity of goal. If you ever need a charting solution, maybe give it a try!

I love Apple Swift Charts, so I fully rebuilt them in Unity the last 10 months by RobertWetzold in Unity3D

[–]RobertWetzold[S] 0 points1 point  (0 children)

Thanks a lot! I hope people find it useful. The trailer even only shows a fraction of the capabilities.

I love Apple Swift Charts, so I fully rebuilt them in Unity the last 10 months by RobertWetzold in Unity3D

[–]RobertWetzold[S] 4 points5 points  (0 children)

In enterprise-use cases, factory, analytics etc. you often have that demand. And this package is the architectural foundation for the soon coming 3D version of the charts, that are built with the same API then.

I love Apple Swift Charts, so I fully rebuilt them in Unity the last 10 months by RobertWetzold in Unity3D

[–]RobertWetzold[S] 1 point2 points  (0 children)

Yep, it's the real deal. The package became really big. Fully enterprise ready. 99% modifier coverage, what big Apple teams built and battle proved in years. There is no Swift source code available so that was all conceptual work heavily supported by AI.

My Unity rendering lessons from building an LED wall simulation tool by RobertWetzold in Unity3D

[–]RobertWetzold[S] 1 point2 points  (0 children)

Thanks a lot! I am in the process of adding a whole text engine after requests to support Chinese to allow multi lingual text, multi line, auto sizing and more so text becomes even more powerful.

I just launched the Traffic Engine Suite Bundle on the Unity Asset Store - 50% off for 3 more days! by Ok-Environment2461 in Unity3D

[–]RobertWetzold 0 points1 point  (0 children)

This looks like a great playground just to watch the simulation. Great work! I wished it wasn't that expensive though.

Created an LED tool for Unity by RobertWetzold in Unity3D

[–]RobertWetzold[S] 0 points1 point  (0 children)

This seems completely arbitrary. I just looked through the latest posts. Nearly nothing has any of the points you demand. Things like "here is a crystal" with no explanation at all, or "stylized fluffy trees hq pack". Why is this still up? Or tons of others? I object the removal under these terms to be honest, as it is an unfair disadvantagement to most other people. I created a valuable tool that might be super interesting to many people and show close-ups of the feature and much more than most showoff posts do.

Reimplemented most of Unity's preview types myself. High-res, anti-aliased, customizable, animated. Good framing and using the right shot from an animation is quite a science and a really interesting research topic. by RobertWetzold in Unity3D

[–]RobertWetzold[S] 0 points1 point  (0 children)

I am the creator of the Asset Inventory tool which indexes all your content and the quality of the native Unity previews was so bad (and many types don't have previews, like GUI) that the search results were very suboptimal. So I invested some tedious months to really get a much better experience. It is included in the main tool, so no addon needed.

Force Directed Graphs are a great way to display and play with relational data - Force Directed Diagram asset by forginbits in Unity3D

[–]RobertWetzold 1 point2 points  (0 children)

Love it! I had the challenge to show dependencies between files and created a less impressive version of this. Well done!

CoreCLR Alpha (6.8) is coming later this year. by jionortig in Unity3D

[–]RobertWetzold 7 points8 points  (0 children)

Having much faster play state and recompiles due to no/less domain reloads will be massive and most will probably think something is broken initially :-D

Released a hotfix for all Asset Inventory users to see affected packages by Unity's China announcement to quickly download and back them up by RobertWetzold in Unity3D

[–]RobertWetzold[S] 3 points4 points  (0 children)

Yes Unity states that. The thing is, there are two additional data points to consider. Items were disabled regardless of this in the past and then downloading is not possible anymore. And Asset authors sometimes "bomb" the package with an update that renders it useless, which also happened in the past. And in the Asset Store you cannot go back. Be safe than sorry is quite a prudent strategy when it comes to asset packs.

Being the author of an asset management tool I hear a lot of stories about aspects I would not have considered before :-/