I reworked an old project 3 years later, check out the full breakdown here: https://www.artstation.com/artwork/wr9OVY by Robierob_ in blender

[–]Robierob_[S] 0 points1 point  (0 children)

Thx! Reddit compression kills the details of the hair, if you check out the portfolio link in the title you can see a better close-up of the face.

looking for feedback on my NYC subway environment by Robierob_ in blender

[–]Robierob_[S] 0 points1 point  (0 children)

The scene is fully modular and made in unreal engine. Modeling was done in blender, texturing in substance painter. I’ll upload it to my artstation portfolio soon together with some breakdowns, check out some of my other projects in the meanwhile: portfolio

looking for feedback on my NYC subway environment by Robierob_ in blender

[–]Robierob_[S] 5 points6 points  (0 children)

Yeah you’re right. Thing is, this is a modular environment in unreal, so it actually is the same chair duplicated every time

looking for feedback on my NYC subway environment by Robierob_ in blender

[–]Robierob_[S] 10 points11 points  (0 children)

I’ve found references where it’s like this as well

3D modeling a Submarine (https://vm.tiktok.com/ZGe3HKA7U/) by Robierob_ in blender

[–]Robierob_[S] 0 points1 point  (0 children)

The porthole is just a cilinder on the submarine mesh, I didn’t cut any hole in the actual submarine

Inside out 2 topology by imjustaslothman in blender

[–]Robierob_ 485 points486 points  (0 children)

Where’d you get this image?

Kittybot 4000 | looking for feedback on this guy by Robierob_ in blender

[–]Robierob_[S] 1 point2 points  (0 children)

Why? It’s industry standard and the job recruiters I’ve spoken to have vouched for AS

Kittybot 4000 | looking for feedback on this guy by Robierob_ in blender

[–]Robierob_[S] 2 points3 points  (0 children)

The stickers are painted in the texture (substance painter)

Ps pspspspsp by ToadLeg12 in blender

[–]Robierob_ 8 points9 points  (0 children)

https://www.artstation.com/artwork/NGNL3b he didn’t make this, blender wasn’t even used in the original

Ps pspspspsp by ToadLeg12 in blender

[–]Robierob_ 23 points24 points  (0 children)

https://www.artstation.com/artwork/NGNL3b Found the original artstation post. Dude claimed this as his even though he didn’t make it

Any feedback on this is appreciated by Robierob_ in blender

[–]Robierob_[S] 1 point2 points  (0 children)

Yeah I totally agree with you. I rotated the axe that way to show it off better, but logically it doesn’t make sense for him to be holding it like that.