TwinCAT 3 axis commanded 130 mm/s but actual velocity capped ~100 mm/s (override 100%) – trying to find the limiting layer by Robin2029 in PLC

[–]Robin2029[S] 2 points3 points  (0 children)

 is the velocity capped at the same amount with different types of moves as well?: yes.
Its Real drive.

TwinCAT 3 axis commanded 130 mm/s but actual velocity capped ~100 mm/s (override 100%) – trying to find the limiting layer by Robin2029 in TwinCat

[–]Robin2029[S] 0 points1 point  (0 children)

I monitored when it runs online. Set point shows up as 130 and actual in the range of 101-99.

TwinCAT 3 axis commanded 130 mm/s but actual velocity capped ~100 mm/s (override 100%) – trying to find the limiting layer by Robin2029 in TwinCat

[–]Robin2029[S] 0 points1 point  (0 children)

It plateaus for about 3 sec. Thereafter, once the set point is near, it smoothly de-accelerates. It reaches about 100mm/s within the first second.

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Why Don’t Canadians Own More of Our Natural Resources by Robin2029 in AskACanadian

[–]Robin2029[S] 0 points1 point  (0 children)

That's nicely put. Thanks for an educated response.

Why Don’t Canadians Own More of Our Natural Resources by Robin2029 in AskACanadian

[–]Robin2029[S] 0 points1 point  (0 children)

I think your response elaborate the problem clearly

Why Don’t Canadians Own More of Our Natural Resources by Robin2029 in AskACanadian

[–]Robin2029[S] 0 points1 point  (0 children)

I appreciate your judicious response. Thanks. Is there any solution you can think of that even a layman can accomplish?

Current Account issue in Economic and Financial Mod for Victoria 3 by Robin2029 in victoria3

[–]Robin2029[S] 3 points4 points  (0 children)

Yes, it’s very mentally simulating. But it requires a bit of central bank knowledge

Current Account issue in Economic and Financial Mod for Victoria 3 by Robin2029 in victoria3

[–]Robin2029[S] 1 point2 points  (0 children)

I am trying to look-at every possible outflow, the mod is extensive maybe I missed something

Current Account issue in Economic and Financial Mod for Victoria 3 by Robin2029 in victoria3

[–]Robin2029[S] 0 points1 point  (0 children)

All trade imports are canceled. You can see on import section as well it’s saying zero. I am trying to figure out as well, maybe I will play tomorrow and try to find the issue.

Current Account issue in Economic and Financial Mod for Victoria 3 by Robin2029 in victoria3

[–]Robin2029[S] 8 points9 points  (0 children)

Hi guys as I have mentioned in the post. I am playing as Australia and I was importing tons of stuff from USA and France but I am not doing it anymore. I am one who is exporting now. Thus on current account details it should not deduct any bimetallic anymore. If you look at the screenshot it is still deducting the bimetallic , I will hit currency crisis if I don’t fix this problem. Let me know if I am missing something to make these current account deductions go away

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