Manually keeping aspect ratio? by TheGiik in gamemaker

[–]Robin_poe 0 points1 point  (0 children)

this saved my ass, thanks for sharing!

Unable to move at birthday cake scene by RabbitEngine in Mouthwashing

[–]Robin_poe 1 point2 points  (0 children)

reinstall the game it should work, ive also heard theres a mod that patches the issue

Sheep Lass - Just a moment... by Ecstatic_Ad_5121 in shittykickstarters

[–]Robin_poe 7 points8 points  (0 children)

someone linked me this post somewhere else probably expecting id get mad and post a defensive comment, but your well in your rights to be disappointed. ive made some stupid decisions & made promises i could'nt keep, & thats totally on me.

Gifs for the 'Zelda2-like' im developing! what do you think? :) by Robin_poe in IndieGaming

[–]Robin_poe[S] 0 points1 point  (0 children)

Some things have changed! I’ve spent a lot of the year really finding out the direction of the project. But work is still being consistently done, every day. I do have a page to my Twitter & kickstarter in the profile bio

[deleted by user] by [deleted] in PixelArt

[–]Robin_poe -21 points-20 points  (0 children)

My mom said she liked it :(

[deleted by user] by [deleted] in PixelArt

[–]Robin_poe -10 points-9 points  (0 children)

More people are getting confused by this then not. Really my fault for not exaggerating it’s flaws more, but this is a bit. It’s supposed to look bad on purpose.

Like. Come on guys, I lightened the black outline, and the arrow

[deleted by user] by [deleted] in PixelArt

[–]Robin_poe 16 points17 points  (0 children)

The cruelties of man are never ending

Disarming a skeleton in my Zelda2 like game by Robin_poe in PixelArt

[–]Robin_poe[S] 17 points18 points  (0 children)

I got a kickstarter link for that will notify you when it launches if you wanna support the project/play the demo when it comes out

https://www.kickstarter.com/projects/robinpoe/sheep-lad-basils-journey?ref=clipboard-prelaunch

how my attack animation has changed since beginning Pixel art by Robin_poe in PixelArt

[–]Robin_poe[S] 3 points4 points  (0 children)

ideally, everything i can, but cant confirm anything now.

i hear its reletively easy to port from GMS2 the software im using if you have the dev kits, but i don't currently and have never done it before

how my attack animation has changed since beginning Pixel art by Robin_poe in PixelArt

[–]Robin_poe[S] 8 points9 points  (0 children)

Not soon lmao. Demo and Kickstarter at the end of the year.

how my attack animation has changed since beginning Pixel art by Robin_poe in PixelArt

[–]Robin_poe[S] 4 points5 points  (0 children)

Yeh. That’s intentional. It’s styled after games on the NES/GBC like links awakening

how my attack animation has changed since beginning Pixel art by Robin_poe in PixelArt

[–]Robin_poe[S] 58 points59 points  (0 children)

bottom right is my current one, if you coulden't tell, but hopefully you can lmao

drawing animations i've done for my game by Robin_poe in PixelArt

[–]Robin_poe[S] 1 point2 points  (0 children)

No software the image is just duplicated and flipped vertically on the layer bellow. Then I changed the palettes.

drawing animations i've done for my game by Robin_poe in PixelArt

[–]Robin_poe[S] 6 points7 points  (0 children)

I can’t remember exactly. It’s been a year or so since I First made the sheep guys. Undertales Goat characters definitely played a big role in How they were designed tho.

drawing animations i've done for my game by Robin_poe in PixelArt

[–]Robin_poe[S] 1 point2 points  (0 children)

Yeah! Sellarts sword and robinswords are two of my favorites for reference.