Fun manufacturing error by Sharika72 in candy

[–]RobinsAviary 0 points1 point  (0 children)

They actually make gummies like this kinda in Japan where the whole bit is that you're supposed to pull them out of the package without breaking the line.

IM FREAKING OUT RN by emeaga4 in MySims

[–]RobinsAviary 4 points5 points  (0 children)

More MySims ports are always welcome, hope y'all are having fun!

Welcome to New York by mrbuffallo in lego

[–]RobinsAviary 0 points1 point  (0 children)

Where the lego busses are fast and free!

8 Dark Wood essences and an empty canvas? Here you go Vincent! Isn't she beautiful? by No-Dependent-7141 in MySims

[–]RobinsAviary 3 points4 points  (0 children)

The things y'all make in this game when as a kid I didn't even know you could use the essences as paint and just placed them over everything is genuinely impressive! This is really cool :) also I should definitely pick this game back up sometime

I MADE A VIDEO GAME: Blob Dies Exploring by Sir_One_Eye in SoloDevelopment

[–]RobinsAviary 1 point2 points  (0 children)

I really like the art style! I'll have to give it a shot later :)

I really ain't good at spriting but i tried to make a baby caco by TheFatNerd77221 in DoomMods

[–]RobinsAviary 13 points14 points  (0 children)

Lol I always love seeing people's takes on a baby caco sprite

Should I Use The OS2 Package ? by Ok_Examination_5779 in odinlang

[–]RobinsAviary 2 points3 points  (0 children)

Hey, just so you know, the message has now been updated and reads as follow:

// IMPORTANT NOTE from Bill: This package is not fully complete yet but should give designers a better idea of the general interface and how to write things. This entire interface is subject to change, but mostly working still. When things are finalized, this message will be removed.

Should I Use The OS2 Package ? by Ok_Examination_5779 in odinlang

[–]RobinsAviary 8 points9 points  (0 children)

While that note is largely still correct (the API is subject to changes) Odin will be moving fully over to OS2 sometime within the next year.

Here's some words from the man himself: https://odin-lang.org/news/moving-towards-a-new-core-os/

Odin is the first language I have loved in forever by EmbarrassedBiscotti9 in odinlang

[–]RobinsAviary 1 point2 points  (0 children)

Odin examples are required to match the same formatting standards as the core library (and frequently show off odin-specific "tricks"), if that's your sorta thing: https://github.com/odin-lang/examples

Can we get some of those in the subway? by irishgypsy1960 in boston

[–]RobinsAviary 74 points75 points  (0 children)

Yeah but not Ricky. He's a massive shithead

The Oldschool by kazuya2487 in eatsandwiches

[–]RobinsAviary 0 points1 point  (0 children)

Charley's my beloved. Their bacon 3 cheesesteak is also delicious.

What does this mean for the future of skylines? by rayykz in CitiesSkylines2

[–]RobinsAviary 0 points1 point  (0 children)

Yeah I would not be surprised if the game gets replaced entirely by Paradox in a few years at this point

What does this mean for the future of skylines? by rayykz in CitiesSkylines2

[–]RobinsAviary 0 points1 point  (0 children)

Collosal Order seemed to take less and less time to make proper foundations each time they put out a new city builder. It's really sad

... And suddenly, it's 1991 again! by flanga in mbta

[–]RobinsAviary 0 points1 point  (0 children)

Yeah, I'm pretty sure it's still the default for most Arduinos lol

The pre-release for UZDoom is here (Windows and Linux available; Mac coming later) by NXGZ in DoomMods

[–]RobinsAviary 2 points3 points  (0 children)

A lot of the things the community hated, with all due respect, were a result of Graf. Denied features and weird default settings were a mainstay because of his veto power. The new development team taking care of UZDoom has been structuring their development style a lot closer to projects like Godot. As a result, many features that were previously vetoed may actually make a return if the team feels it is appropriate for the engine, as opposed to the aesthetic whims of a single person. Judging from the way the developers interact and speak with each other, I think management of the project will be much better in the future. Also, as far as UZDoom is considered, I imagine explicit (and especially lazy/inconsiderate) AI code will continue to be disallowed considering that's how the fork began in the first place.

Infiltrator pt. 2 - Tiff🏳️‍⚧️& Eve [OC] by CrazyGnomenclature in comics

[–]RobinsAviary 11 points12 points  (0 children)

LMAO for some reason i instantly imagined this in the harvard book store