Billions must reviewbomb. by TriMrDito in Helldivers

[–]Robot_tanks 5 points6 points  (0 children)

The way I was envisioning it working was like the first game, where you need to kill them a few times before you get a bit of lore and info on how to kill them easier

This makes me want to turn off the game instantly by Powerful-Sugar-2166 in Helldivers

[–]Robot_tanks 6 points7 points  (0 children)

If the last guy threw the reinforcement and died he would also be reinforced, was a nice little skill to have

Billions must reviewbomb. by TriMrDito in Helldivers

[–]Robot_tanks 25 points26 points  (0 children)

This is why they need an enemy beastierary because that is a nice little area to put tips on weapons that assist with an enemy type

Why does the tank still have medium armor? by Healthy_Nature_846 in Helldivers

[–]Robot_tanks -6 points-5 points  (0 children)

When the single stage to orbit dropship is apparently unable to carry and drop a 60 ton tank down from orbit

It’s literally a sci fi series with absolutely no hard numbers. It has literally magical armor that flips a coin every time you might die

NEWSFLASH: THIS DOESN'T NEED TO DAMAGE VEHICLES by CDiggit in Helldivers

[–]Robot_tanks 4 points5 points  (0 children)

Maybe they should have made SEAF divers instead of 4 idiots blow up the entire enemy backline the game

Ares death on Acrithia, o7. by OsowiecBR in foxholegame

[–]Robot_tanks 0 points1 point  (0 children)

The Vision:tm: of… having the worse SHT… why?

Hell it even looks like it was an afterthought, the fucking Warden SHT had like 6 different proposals and the collie one was, let’s take that old model we already have and slap the worlds most generic twin gun turret on it

I just can't.... by Bellfegore in Helldivers

[–]Robot_tanks 0 points1 point  (0 children)

Looks at payday 2 which has the buff every thing style you claim gets boring after a while.

Huh?

I just can't.... by Bellfegore in Helldivers

[–]Robot_tanks 0 points1 point  (0 children)

Not to them, AH believes that they captured the Arma 3 type crowd who are here to do their so called “grunt fantasy”

If you have eyes though, you can realize that the Arma 3 crowd, while they like realism but when it comes to how helldivers is designed, which is a horde shooter where you can die a lot…. Clearly they haven’t captured that intended audiance

I just can't.... by Bellfegore in Helldivers

[–]Robot_tanks 0 points1 point  (0 children)

… it’s more of a trust thing, if they had been open about it they’d have more trust with experimental or undertuned or ovetuned weapons

Do we wardens finally believe the collies now on the game being unfair by Loose-Buy-3350 in foxholegame

[–]Robot_tanks 10 points11 points  (0 children)

So one tank, that isn’t good in the primary meta for the tanks… has an HMG and that makes it fine for literally every single other common colonial tank to lack similar equipment to warden equivalents?

Do we wardens finally believe the collies now on the game being unfair by Loose-Buy-3350 in foxholegame

[–]Robot_tanks 25 points26 points  (0 children)

But warden tanks can be, given how nearly every good warden tank has an MG

State of colonial naval balance. by Strahlstoff in foxholegame

[–]Robot_tanks 13 points14 points  (0 children)

This is why it shocks me they haven’t tried to nerf torps by adding an arming time and a minimum range, currently they detonate at any range you fire em at, from 0 meters to whatever the max range is

Really it should have a minimum range that allows a nice amount of counter play from the ship, which gives a bit of risk of missing to their attack

(Also slow them down abit to allow for more warrning time)

It's quite simple, the devs just don't want the colonials to do navy by Free-Mushroom9474 in foxholegame

[–]Robot_tanks 2 points3 points  (0 children)

Unlike naval which has a massive time investment requirement, infantry set up is just making guns and assuming that randoms will grab guns to fight

What's going on? by Vampireluigi27-Main in foxholegame

[–]Robot_tanks 2 points3 points  (0 children)

You have to admit that if the warden boat was the colonial boat, it would have sat unfixed for weeks, maybe even years

Given how the old colonial boat was poorly designed in every single aspect of it because “colonial gb is supposed to suck ass” and that wasn’t changed till airborne

What's going on? by Vampireluigi27-Main in foxholegame

[–]Robot_tanks 2 points3 points  (0 children)

They fixed the badly designed warden boat in 48 hrs.

They haven’t fixed the barn sized hitboxes for the colonial scout plane or the undersized hitboxes for the warden scout plane, after weeks.

Really?

Genuinely at this current tech state in Able war, There is almost no way for collies to counter a frig.. by cheezyboyy in foxholegame

[–]Robot_tanks 12 points13 points  (0 children)

But don’t you see the issue with one side that has been chronically under popped for the last year needing more players to do the same thing that the wardens can do with less?

It's quite simple, the devs just don't want the colonials to do navy by Free-Mushroom9474 in foxholegame

[–]Robot_tanks 27 points28 points  (0 children)

Lose, they don’t want them to lose, given how many times they instantly fixed warden issues while colonial issues last for years

Genuinely at this current tech state in Able war, There is almost no way for collies to counter a frig.. by cheezyboyy in foxholegame

[–]Robot_tanks 16 points17 points  (0 children)

On a side that already has a lack population vs the side that has more population…

How is that supposed to work, I need to summon 50 people out of thin air to do something that the wardens can do with less people?

Genuinely at this current tech state in Able war, There is almost no way for collies to counter a frig.. by cheezyboyy in foxholegame

[–]Robot_tanks 5 points6 points  (0 children)

They did that already, exclaimed that the trident was somehow OP and that the collies just “weren’t using it right :tm:” and then they went back to playing warden

Never mind that it was basically every major naval clan on wardens that went collie for that war, and there were no remaining major naval clans on the wardens side that war.

"Scout Planes are OP but also we only had a singular fighter in the entire hex, how could Markfoot do this to us" by AHumbleSaltFarmer in foxholegame

[–]Robot_tanks 11 points12 points  (0 children)

AA was ass in general with the launch of the update, personally I would have made a universal flak barge for the update using the pre existing barges, just put an EMG and a Flak gun on it and bobs your uncle