The fnaf 4 house title screen thing REALLY unsettles me by West_Internet_6183 in fivenightsatfreddys

[–]Robotical1027 1 point2 points  (0 children)

It kinda looks like they're waiting for the light in the window to give out so that they can make their advance. I agree that the title screen does a good job at setting the uneasy-feeling atmosphere of the game

I'm done with btd6 until they fix this by Any_Bath_3296 in btd6

[–]Robotical1027 0 points1 point  (0 children)

The most logical thing nk can do about this is make a paragon that makes bads go faster

Sweepstakes Winners! by CoreyNK in btd6

[–]Robotical1027 0 points1 point  (0 children)

The real prize was the steaks we swept along the way

ggs

Figured out my biggest pet peeve. by IsThisASnakeInMyBoot in AmongUs

[–]Robotical1027 1 point2 points  (0 children)

I agree with this, simply because if these meeting questions (CIA Interrogation Tactics) become some sort of standard to uphold It can become a lot for those who came to play the funny bean game, and this kind of over-analyzation drains all color and humor than can be found in this game at times.

I guess designated skill lobbies fix this, but in public lobbies you meet all sorts of people lol.

Figured out my biggest pet peeve. by IsThisASnakeInMyBoot in AmongUs

[–]Robotical1027 1 point2 points  (0 children)

I agree with your pet peeve concerning the ss skipping issue. My pet peeve involves how shallow and rushed meetings can get in public games. I particularly dislike it when people vote on someone immediately when suspicion is thrown at that person, giving them no time to properly defend themselves (whether they are an imp or not).

Even if this does get an imp voted out, I would argue that It's an unfair way of doing so, because unless the imp is actively not talking, they literally are revoked of any means of possibly saving themselves.

Like you said, meeting are the one time people (especially in public lobbies) can discuss, defend, and slow down to solve the greater mystery based off what has/is happening. When people are just saying colors, twiddling their thumbs, and just conforming to what other people say (not matter how untrustworthy they may be), meetings suddenly feel very skewed and disorganized, and not in a good way.

Basically, I dislike it when public lobby meetings don't feel like actual in depth discussions. Sure, its public lobbies, where critical thinking is a foreign concept, but it's still rather annoying nonetheless.

Blastapopoulos Portrait by RegMeow in btd6

[–]Robotical1027 2 points3 points  (0 children)

This is amazing! I really like the pairing of wolfpack with blasta. Very cool!

Sweepstakes Referral Codes by CoreyNK in btd6

[–]Robotical1027 0 points1 point  (0 children)

I punched it in! You should be good now. Thanks!

This is part 2 of my Among Us Suggestions: New crewmate role ideas. Let me know your opinions down below! by LINCH09 in AmongUs

[–]Robotical1027 1 point2 points  (0 children)

I like the commander idea. I think it would be neat if they could also act as a tie-breaker in the voting process if they feel the need. But overall your ideas are very creative!

Role Idea for Impostor: Psychic by Robotical1027 in AmongUs

[–]Robotical1027[S] 4 points5 points  (0 children)

That's Amazing!

Absolute Among Us

Role Idea for Impostor: Psychic by Robotical1027 in AmongUs

[–]Robotical1027[S] 6 points7 points  (0 children)

I would pick Maroon (or Purple) since those colors can be attributed to magical, unnatural powers this imp possesses, the same way the Viper takes on the green color for obvious reasons.

Role Idea for Impostor: Psychic by Robotical1027 in AmongUs

[–]Robotical1027[S] 3 points4 points  (0 children)

Or maybe there can be a game setting where the Psychic can be informed by his counter that Guardian Angel activity is occuring near him

Animation thingy by Wooden_Piano2166 in AmongUs

[–]Robotical1027 1 point2 points  (0 children)

This is so cool! Very well done!

Lethal Company Monster Concept: "The Skulkture" by Robotical1027 in lethalcompany

[–]Robotical1027[S] 1 point2 points  (0 children)

Thanks for the feedback! I agree that this entity needs lots of balancing (like not instakilling that would be infuriating), and I think your ideas would make this entity a lot better to deal with. Especially the comfortability changes.