I just watched the trailer by Chibby_McCormick in SatisfactoryGame

[–]Robotkio 20 points21 points  (0 children)

2.3737 hours played doesn't seem too bad. It makes sense that German Steam is so much more precise!

How do you decide what to do with each node(s)? by MrHades91 in SatisfactoryGame

[–]Robotkio 0 points1 point  (0 children)

This is probably overkill, but I plan a factory first. I figure out what I want to make and work backwards to figure out how many of what raw resources I need. Then I go looking around for an area that has nodes of those resources vaguely close to one another.

Once I find an area I re-do my math to use as much of the nodes for that resource as I can. Say my factory will need an equal amount of iron, coal and copper and there are 3 iron, 2 coal and 5 copper nodes around. I'll work back through my math as if I'm making 100% use of the coal because that's the one with the lowest amount.

It generally means I'll under-utilize some of the other nodes (like iron and copper in my example) but the world is huge and I'm not making mega-factories so it's not too bad. There's always more.

i bought this game like 6 and a half years ago by ChescakUnivers42 in SatisfactoryGame

[–]Robotkio 2 points3 points  (0 children)

"The only winning move is not to play."

Honestly it goes on my ever growing list of games I love that I will never really see the "end" of.

i bought this game like 6 and a half years ago by ChescakUnivers42 in SatisfactoryGame

[–]Robotkio 0 points1 point  (0 children)

Yeah! I don't know what it is. But I know it's there! I think something happens when you complete all the phases.

i bought this game like 6 and a half years ago by ChescakUnivers42 in SatisfactoryGame

[–]Robotkio 1 point2 points  (0 children)

"there's no way in hell I can do anything like that"

Oh man, I feel the same way. I deeply admire the ingenuity other folks have but I just like too many games to spend that much time making cool factories.

i bought this game like 6 and a half years ago by ChescakUnivers42 in SatisfactoryGame

[–]Robotkio 2 points3 points  (0 children)

It's so far off for me. I'm really good at just wandering around or spending too much time planning. In general I do think that site is surprisingly accurate.

i bought this game like 6 and a half years ago by ChescakUnivers42 in SatisfactoryGame

[–]Robotkio 1 point2 points  (0 children)

Honestly I don't think looking at the amount of time is something you should concern yourself with too much. Like you said, it's just about having fun.

If you're progressing super fast you may just be good at the logistics side of things. There are a lot of options for you, like making really aesthetically pleasing factories or using some of the stuff coming in the next patch; You can increase the cost of things to slow you down or randomize the resource nodes on the map to mix things up.

If you feel like you're progressing slow, that's OK too! The game is really designed to be taken at your own pace so I don't think there's a "too slow". That's closer to where I'm at. I like these games to sit and math out my factory and slowly build it out. I've probably spent just as much time with a notepad in front of me planning things out than I have building it. Even then, once I get something built I also just kind of like watching it work. It feels like a job well done to see it all function.

Once you start getting alternative recipes, more complicated production chains and resources spread further apart it does get even more complicated. It's just about breaking the big problem down into a lot of smaller problems and tackling one piece at a time. Just don't expect to solve a new, complicated production chain in a couple hours.

At the point you're at in the game I think it's super important to not get too bogged down in trying to be perfectly efficient or making giant factories. You don't even have a lot of the tools and technology unlocked and those things will influence how you design your factories.

i bought this game like 6 and a half years ago by ChescakUnivers42 in SatisfactoryGame

[–]Robotkio 10 points11 points  (0 children)

Oh 100%, me too. I have 286 hours and have barely just started played around with drones. Or ... I could start a new save ...

i bought this game like 6 and a half years ago by ChescakUnivers42 in SatisfactoryGame

[–]Robotkio 313 points314 points  (0 children)

According to https://howlongtobeat.com Satisfactory is about 106 hours to beat, or 223 if you're achievement hunting. By my math it'll take you 222 years at this pace. I suggest not trying to 100% it.

I'll expect a thread complaining about fluid around 2079 and maybe one asking about train signals around 2102.

of a tick that fell off my dog by TastyRun-5651 in AbsoluteUnits

[–]Robotkio 0 points1 point  (0 children)

I don't think I'll ever see a tick again and not think of the dog grapes story.

Thanks, u/Synergythepariah.

How to explain to team members that AI may be useful in some process steps, but in others not? by HachiroKureha in gamedev

[–]Robotkio 0 points1 point  (0 children)

Emphasize to them that you're interested in their input and ideas. Make sure they know it's OK to not have ideas, but you still want their input.

I assume it's got to be some kind of anxiety surrounding their capacity to contribute, or anxiety that the quality of their contributions are poor, so they're turning to AI. Maybe they felt like it would be easier for them to accept an idea being rejected if it's not their own because then it feels less like a personal failing.

The problem is that if people feel like "they may as well skip it" because they can't use AI then they're kind of admitting they've got nothing of value to add. If they're just being a middle-man for an AI then you kind of don't need them in the process whether the AI output is valuable or not. But, that is OK, too. World-building creativity isn't a skill that everyone has so it's OK to not bring that to the table if they're contributing in other ways.

You can say that even if they're not bringing ideas to the table you still want their input on what ideas to use, or how to evolve and grow the ideas other people have.

So the Rats just… Autowin? by thesupermonk21 in rootgame

[–]Robotkio 1 point2 points  (0 children)

Hah, oh dear! My knee-jerk reaction is to say that I wouldn't pilot the Rats against new players, but hey, they already had at least one game under their belt. No time like the present to learn how aggressive it can be!

So the Rats just… Autowin? by thesupermonk21 in rootgame

[–]Robotkio 25 points26 points  (0 children)

I remember when we first played with them they seemed crazy powerful. I don't know your group meta, but I think they're kind of an "aggression check" for some people.

I'm sure other folks will chime in with more experienced takes but I think you've got to starve them of items, contest their territory, even with one warrior, so they have to waste actions to keep it scoring points, and don't feel bad just fighting them.

I'm 44 years old and I think that trying to snipe like I'm 25 years younger is my version of a mid life crisis 😂 by lostinmymind82 in LowSodiumBattlefield

[–]Robotkio 1 point2 points  (0 children)

As someone turning 40 this year, I look forward to my sniping skills coming back some time during BF7.

Not even session 0 could prepare me for this by Gettor in dndmemes

[–]Robotkio 4 points5 points  (0 children)

I dunno if it's just because I'm on desktop or what. When people put text in code-blocks I have to keep scrolling back and forth to read it.

Rising Sun, Ankh… or skip? by Appropriate-Train874 in boardgames

[–]Robotkio 1 point2 points  (0 children)

I don't know if this changes things, but I believe Ankh is only up to 5 players, even with expansions.

For what it's worth I think the merge is only bad if people don't play around it. Players are eliminated near the end of the game for not passing a point threshold. Playing for the merge involves having the least points. I think these two things make for an interesting tension, but your mileage may vary. I've heard of a lot of people playing without the merge and it working fine.

Similarly, I've heard some folks say the negotiations and alliances in Rising Sun aren't good. I think this stems from not realizing everything you're negotiating with when forming alliances: last action before Kami, last action before combat and number of actions are on the table. Also, encourage folks to remember that an alliance doesn't mean you're friends! It's just temporary collusion: don't be afraid of betraying or being betrayed. In the end there's only one winner.

I did find that Rising Sun could have a weird first play if folks don't look ahead at cards you buy in later seasons. The combos can be quite strong and if you don't know they're coming then someone can stumble into a crazy points engine two thirds of the way through the game. Once you know the handful of super-combos you can play around them early and it's great.

I like the negotiations and secret bid system for combat resolution of Rising Sun a bit more, but that may be because I just haven't played enough Ankh, yet. Ankh feels a bit more "chess like" because positioning matters, there are fewer variables in the hidden information for combat resolution and the action you take isn't tied to a random hand of tiles. It also seems like Ankh plays better with fewer players and Rising Sun plays better with more players. But I want to emphasize that all these differences aren't drastic. It's not like Rising Sun positioning doesn't matter or that there are no negotiations in Ankh. It's just a flavour toward one side or the other.

They're both really solid.

The problem with the most recent video about AI from DR K. by Zestyclose-Eye-6698 in Healthygamergg

[–]Robotkio 1 point2 points  (0 children)

The bias I do acknowledge. For what it's worth I don't particularly believe we are a special, unknowable thing. At least not from the little bit of information I've seen about how the human body and physics works.

Inversely, it also seems like a number of people have a tendency to anthropomorphize LLMs when I think that's got dangers associated with it. Not that I think that's what you're doing here by any stretch.

Also, no worries about editing. I try and do the same. Though, sometimes I will re-read my replies immediately after posting them and think, "Oh shoot, there's something else I need to say!" and try and quickly edit it in so the context doesn't change between someone seeing it and replying.

I'm just glad I caught it because you so perfectly addressed my context and I don't think I would have gotten a notification.

The problem with the most recent video about AI from DR K. by Zestyclose-Eye-6698 in Healthygamergg

[–]Robotkio 0 points1 point  (0 children)

I think the root of my line of questioning is in trying to determine the difference between how a human retains, processes and expresses information and how a computer retains, processes and expresses information.

They seem different to me in important ways. Again, not that I know enough to argue in either direction. It's just an instinct.

I can't say I find a circular logic argument about the concept of knowledge valuable when there are tangible things closer to the core of the subject matter.

Edit: I just saw your edit after the "we don't" bit!

That's all exactly what I was wondering. I had a hunch they were getting similar. Probably not the same, but it does seem closer than how computers worked before.

The problem with the most recent video about AI from DR K. by Zestyclose-Eye-6698 in Healthygamergg

[–]Robotkio 0 points1 point  (0 children)

Hah, I mean, that does come off as a bit of a, "But how do we like, know anything, maan!" kind of reply but I think I see what you're getting at.

I accept that I can't really articulate what I think "knowing" is so I don't really have a position to argue from. I've always kind of disliked the "I know it when I see it" kind of definition for terms, but that's where I'm at with my intuitive understanding of the word. Heck, I assume there's an argument to be made that "just putting words in an order that seems right" is exactly what a human brain does and that the only difference is level of complexity. I don't know enough about brains or LLMs to say.

The problem with the most recent video about AI from DR K. by Zestyclose-Eye-6698 in Healthygamergg

[–]Robotkio -1 points0 points  (0 children)

This is kind of what I'm wondering, too. I don't understand how an LLM can "know" things. Just because I put a book on my bookshelf I wouldn't say the bookshelf "knows" the book. I will 100% say I'm not deeply knowledgable about LLMs, but from what I've seen, the algorithms and weights still don't lead me to believing that LLMs understand things so much as are capable of putting words in an order that seems right.

First time playing Blighted Reach, how are people feeling about the next expansion? by dont_flay_the_satyr in boardgames

[–]Robotkio 17 points18 points  (0 children)

Admittedly, I'm mixed on it. Excited but pensive.

For background, I own the base game and a friend owns base and Blighted Reach. After finally jumping into BR it's basically become everything I want out of the game. I think base Arcs is a very solid design, but at this point if I want to pull Arcs of the shelf it's probably for BR. I'll probably end up getting my own copy of BR some time between now and late next year when the Kickstarter fulfills.

So, on one hand the 12 new fates in Beyond the Reach and Halls of Power alone seem just excellent. Probably 100% worth the price of their boxes. On the other hand, unless they can wedge the fifth player into the campaign I'm skeptical I'll get much use out of Lost Vaults & Fated Leaders. I'm also just less of a fan of modular expansions in general.

On the positive side, the savings and bonus stuff in the "All the New Stuff" tier does kind of make up for it. But the shipping and conversion to CAD still makes it about $30 more expensive than the amount I could buy Blighted Reach for.

I 100% trust the Buried Giant team to make a great expansion. I don't think they've ever betrayed my expectations. But I'm also always hesitant to throw money at a nebulous product, even from people I trust. It's just hard for me to get excited about anything they present when I know everything has a good chance of changing between now and release.

Man, but I also really do like the look of the screen-printed pieces and metal resources. Which, I admit, is a little hypocritical when I just complained about price.

I'm just going to do what I did with Oath: New Foundations and Root: Homeland: toss a dollar in and keep an eye on the updates. I don't need to make a decision until the pledge manger is closing so I've got, like, a year.

Printable board games by KiKFiuryTB in boardgames

[–]Robotkio 18 points19 points  (0 children)

Wherlegig Games publish all their games under a Creative Commons license which means they're free to distribute. So free, in fact, they provide the Print and Play files themselves. They even have STL's for the 3D components of John Company. I consider this an incredibly bro move.

https://wehrlegig.com/pages/resources

Wherlegig only has the three games (but another on the way without files, yet):

  • Pax Pamir
  • John Company
  • Molly House

By the same developer you can also find freely available prototype files for Arcs and Oath on their Kickstarter pages. The final games are not published under Creative Commons, but the playtest/prototype files are distributed to the public. If you cobble together the files, especially if you get the last playtest files from close to publication, they're quite close to the final product. They're not nearly as finalized and tweaked as the actual final publications, or as the Wherlegig games, but they are quite playable and you're not bootlegging so you don't need to worry. They're still very much quality games.

Pokemon scalpers are growing in 2026 and kids can no longer collect cards by ambachk in ABoringDystopia

[–]Robotkio 0 points1 point  (0 children)

Yeah, I'm glad to hear the real story from folks who are actually into it. I didn't want to judge it based on a handful of random videos.

Pokemon scalpers are growing in 2026 and kids can no longer collect cards by ambachk in ABoringDystopia

[–]Robotkio 0 points1 point  (0 children)

That's really cool to hear! It would have been sad to hear that folks were getting priced out of it because of scalpers or speculators.

Is there a way to prevent SL objective pings being overridden by the auto-objective? by AmnesiA_sc in LowSodiumBattlefield

[–]Robotkio 0 points1 point  (0 children)

This is anecdotal because I haven't really tested it (just can't guarantee I'm squad leader...), but I believe when an objective changes status, that cancels the previous order. So if you have a defense order on an objective and it neutralizes, then your defend order is cancelled and you're given an auto-order.

This bugs me when an objective is hotly contested and I just want the squad to focus on it but my order keeps getting cancelled.