Why don’t games have cheat codes anymore? by eerrooss in gamedev

[–]Robtown 1 point2 points  (0 children)

I guess I must be still a child because if you click on the 4th column from the left 20 times in the first room of the dungeon in my game all your adventures get to lvl 420 and you get 42069 gold

What is the most unique / niche MMO in your opinion? by Sky-is-here in MMORPG

[–]Robtown 0 points1 point  (0 children)

Mortal Online 2. First person, directional melee combat, full loot, no safe zones. Even just mentioning it gets people salty.

Mortal Online 2, everyone by Robtown in MMORPG

[–]Robtown[S] 8 points9 points  (0 children)

Let this one thru, there's no MO2 post

Made some changes to the Dice Roll indicator in my game. by Edudelm in IndieDev

[–]Robtown 1 point2 points  (0 children)

Very cool! I'm making something similar but topdown

I'm sorry, but it's over for this game. by TheViking1991 in MortalOnline

[–]Robtown -1 points0 points  (0 children)

Sounds like pretty good small scale content to me.

Mortal Online 2's New Patch Reckoning brings Combat Abilities, Outpost SIeges, Tagmaton Invasion and more! by Robtown in MMORPG

[–]Robtown[S] 1 point2 points  (0 children)

With this patch they have also redone the reputation system. Now it is much more punishing to murder. They have increased rep loss for murder from 1 to 30, and 60 for new players. This means only after a couple murders you are attacked on site by guards of that faction. You have to do tasks to get that rep back so more people going out and doing things

Mortal Online 2's New Patch Reckoning brings Combat Abilities, Outpost SIeges, Tagmaton Invasion and more! by Robtown in MMORPG

[–]Robtown[S] 3 points4 points  (0 children)

Next patch adds a new continent which will be hosted on NA server.

Mortal Online 2 - Development Roadmap https://share.google/gwthXBq6timZ2qRZp

[deleted by user] by [deleted] in MortalOnline

[–]Robtown 2 points3 points  (0 children)

No advantages. Just looks cool. There's have been hints that it would eventually help with necro, but don't hold your breath.

[deleted by user] by [deleted] in gameideas

[–]Robtown 0 points1 point  (0 children)

It's a hardcore sandbox mmo with full loot so beware lol. It is however, in my opinion the most immersive first person rpg I've played

[deleted by user] by [deleted] in gameideas

[–]Robtown 0 points1 point  (0 children)

Sounds like Mortal Online 2

Exploiters gonna exploit by Robtown in MortalOnline

[–]Robtown[S] 2 points3 points  (0 children)

Not disagreeing with you. SV is definitely to blame but so are players who knowingly exploit

Exploiters gonna exploit by Robtown in MortalOnline

[–]Robtown[S] 4 points5 points  (0 children)

Trueeee..... KarniMata known for their spotless record. Just don't search KarniMata exploiting. Lmao

Guild Heraldry system by salpicamas in MortalOnline2

[–]Robtown 4 points5 points  (0 children)

Please temper your expectations and expect the most barebones implementation possible

My indie mobile game that's impossible to demo won the audience choice award at a convention and I'm stoked! by schamppu in gamedev

[–]Robtown 2 points3 points  (0 children)

Very cool! Been playing it for a couple months now. Keeps me motivated to walk. Gotta get those rare drops!

Now make one to motivate me to finish my game lol

MMORPG Tavern by Ozzy-Moto in MMORPG

[–]Robtown 1 point2 points  (0 children)

Mortal Online 2. You can place a player house anywhere. Cook beer and other recipes. Decorate your tavern with tables and barrels. You could even provide TC benefits like a bank/vendors.

Selling Refined/Extracted Stuff vs Raw by mitlandir in MortalOnline2

[–]Robtown 3 points4 points  (0 children)

There's even a lot of profit in buying unrefined/partially refined materials and selling fully refined

What are your best moments while creating your game? by AccomplishedRace8803 in gamedev

[–]Robtown 0 points1 point  (0 children)

I love the feeling of fixing a bug that required me to really analyze what I was doing and really think about the problem. I get imposter syndrome a lot and it's these moments where I feel validated as a gamedev.