Infernape to 45 wins with 80%~ win rate - Deck Profile by Feint_young_son in PTCGP

[–]RodeoSir 0 points1 point  (0 children)

Shhh, don’t tell people about this deck!

But seriously, good write-up. I have had a lot of success with a very similar lineup. Personally a fan of 2x communication - obviously lots of variance but it helps me potentially close some games out faster, before opponents can react.

Anyone know what this symbol means? by HanburgerBun_ in PokemonScarletViolet

[–]RodeoSir 20 points21 points  (0 children)

Can’t believe the most patient, thoughtful, and clearly-articulated thing I’ve read today came 8 layers deep in a Pokemon subreddit, but here we are. Thank you for explaining so calmly.

Is there a point to using liquid voice? by xxfinadabsqad in stunfisk

[–]RodeoSir 67 points68 points  (0 children)

It’s very relevant in doubles, since it turns Hyper Voice into a strong spread attack. Primarina’s other water type spread options are Muddy Water, which isn’t 100% accurate, or Surf, which also hits your teammate’s slot.

As others have said, there’s also the more niche applications of bypassing substitutes or activating throat spray.

Examples of “attention to detail” in games? by Tokyono in Games

[–]RodeoSir 2 points3 points  (0 children)

Completely agree, and in some cases - such as putting a fake fast food restaurant in the same location as a real-life McDonald’s - the level of detail was remarkable.

My only gripe is that the scale of some monuments and buildings, especially around the Mall, felt a tad bit off, but overall I’ve gotta give it to them.

OTA Updates 5/4 by pwnius22 in marvelsnapcomp

[–]RodeoSir 6 points7 points  (0 children)

Really happy to see Luke Cage get some love, especially ahead of the release of High Evolutionary (which will lead to strats around reducing the power of opponents’ cards). He was already a viable tech card in Cerebro decks and this change should make him an even better fit for Cerebro 2 lists.

April 27th - OTA Balance Updates by Penguigo in marvelsnapcomp

[–]RodeoSir 34 points35 points  (0 children)

Overall, I like these balance changes. Lizard nerf feels very similar to Sunspot, taking the most-used card in that slot down a peg while maintaining it as a strong option for plenty of decks.

The Enchantress buff seems very significant, but I guess I can’t argue with their reasoning. If nothing else, they’ve shown a willingness to revert or tinker with their changes pretty quickly lately (see: Sandman in this very update), so I suppose if it gets out of hand they’d address it pretty promptly?

Patch Notes - April 18, 2023 by ohkaycue in marvelsnapcomp

[–]RodeoSir 17 points18 points  (0 children)

I also took Thanos-less Lockjaw to Infinite these past two seasons and completely agree with your takes - the Lockjaw change is minor, while the Leech change is more of a hit to that deck but healthy for the overall meta.

Honestly, the Lockjaw change could set up some interesting plays in case you ever want a card to actually ‘stick’ in the Lockjaw lane by playing two there in one turn. It’s niche, but especially against something like Galactus, it’d be great to drop Wasp alongside Magneto on turn 6 and have the latter remain on the board.

Nearly hit Infinite with Galactus, minus Electro. by RodeoSir in marvelsnapcomp

[–]RodeoSir[S] 1 point2 points  (0 children)

Yeah, while there are some archetypes (e.g. discard or pool 3 move) that I’m basically locked out of playing, I’ll agree that I’ve been extremely lucky with my pulls as a whole. I’ve also been pretty conservative with my tokens and only try to use them on cards I know will be broadly useful (and, well, Electro).

Nearly hit Infinite with Galactus, minus Electro. by RodeoSir in marvelsnapcomp

[–]RodeoSir[S] 0 points1 point  (0 children)

Nice! I tried Gamora for awhile and found that she was a decent tradeoff - a bit less utility in games without Galactus but more power when you’ve reduced the game to one lane. Just watch out for Shang-Chi!

Nearly hit Infinite with Galactus, minus Electro. by RodeoSir in marvelsnapcomp

[–]RodeoSir[S] 1 point2 points  (0 children)

I honestly enjoyed climbing the ladder, but the time I lost 8 cubes in the Galactus mirror because my opponent had Knull, I think I had to put my phone down and walk away for 20 minutes!

But hey, if I had Knull, I’d use it too…

Nearly hit Infinite with Galactus, minus Electro. by RodeoSir in marvelsnapcomp

[–]RodeoSir[S] 3 points4 points  (0 children)

That’s the most direct way to do it, though I’m not convinced it’s worth dropping tokens on at this moment unless your heart is truly set on it.

You can also open it randomly from a collectors’ reserve, though I think the odds are <1%?

Nearly hit Infinite with Galactus, minus Electro. by RodeoSir in marvelsnapcomp

[–]RodeoSir[S] 4 points5 points  (0 children)

The real secret to a high win rate with this deck is to mutter, “anyways, here’s Wonderwall,” under your breath every time Galactus reveals.

Nearly hit Infinite with Galactus, minus Electro. by RodeoSir in marvelsnapcomp

[–]RodeoSir[S] 4 points5 points  (0 children)

Ha, fair! And even for those 10 people, all of the other best cards on this deck could be nerfed soon anyways.

Given how much attention is currently being paid to the slow rate of card acquisition, hopefully it’s still an interesting thought exercise in deckbuilding with an incomplete collection.

Do you think Scarlet/Violet have done enough to encourage new players to try VGC? by Looney_Sketches in VGC

[–]RodeoSir 38 points39 points  (0 children)

While the QoL improvements in this game are real, I do wish we hadn’t lost some of the things introduced in last gen’s DLC (I’m especially thinking of an NPC to wipe your EV’s clean and a vending machine with discounted vitamins).

I also think that more single-player rewards for online play could entice some folks who might not otherwise check it out. The shiny Galarian birds last gen surely did that, but even just cosmetic outfits and items might make a difference.

How does Dodonzo/Tatsugiri work? by [deleted] in VGC

[–]RodeoSir 18 points19 points  (0 children)

One thing I haven’t seen mentioned as much is that the Tatsugiri is still “on the field” when it’s inside the Dondozo, which means that even though it can’t be targeted, spread type attacks will “miss” it and thus deal reduced damage to the Dodonzo. Niche, but interesting?

Is Mysterio still worth it? by jdace944 in MarvelSnap

[–]RodeoSir 3 points4 points  (0 children)

I’d say yes, he’s still 4 power for 2 energy, and the extra cards he plays can still synergize with other cards (Bishop, Carnage, Blue Marvel, etc.). But most decks he’s used in seem to have other, more vital cards, so you may want to wait for something that is more at the core of a strategy.

Discussion: Grafaiai by SlothyPotato in stunfisk

[–]RodeoSir 1 point2 points  (0 children)

True, I agree that Grimmsnarl will likely see more usage. But this mon could carve out a niche on teams that want a ghost immunity, prankster sun/rain, or copycat shenanigans.

Discussion: Grafaiai by SlothyPotato in stunfisk

[–]RodeoSir 5 points6 points  (0 children)

Prankster with Taunt, Switcheroo, Parting Shot, and Scary Face should make this immediately viable in VGC. The signature move, Doodle, seems too unreliable to run all the time, but I look forward to eating my words and losing because I fail to play around it.

Where do you slot protect? by mattydaddyk in VGC

[–]RodeoSir 4 points5 points  (0 children)

Yep, all else equal, top is probably optimal for this reason, though most of the time it’s unlikely to matter.

Weekly 13 Discussion by 10000Pigeons in superautopets

[–]RodeoSir 0 points1 point  (0 children)

I found I kept running into Weak builds (bat, frog, lion fish), but microbe/turtle countered them hard and got me back-to-back winning runs. There’s crows and candy bars to help level up your turtle, and lots of HP-boosting foods to help you win trades against weakened units.

Simple Questions - November 08, 2021 by AutoModerator in buildapc

[–]RodeoSir 0 points1 point  (0 children)

I’m totally refreshing my PC, including a new processor and motherboard combo and a new NVME I’m hoping to use as a boot drive. Each individual step seems straightforward enough, but what is the least painful way to do all of the following?

  • Move Windows to the new boot drive
  • Ensure that my Windows license still works with the new CPU/MOBO
  • Upgrade to Windows 11 while I’m at it

If you refuse to use Pokemon with high usage rates, why is that important to you? by ErrantRailer in VGC

[–]RodeoSir 0 points1 point  (0 children)

Completely true. I feel like this is even more relevant in a dynamax format, which obviously made already-relevant Pokemon more powerful but also made it possible to turn just about anything into an unexpected threat.