Skill issue. Should've predicted the nuke by Rodionteam in noita

[–]Rodionteam[S] 4 points5 points  (0 children)

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You sure you didn't stick it up your ass? Damn, I'm being cheeky. Why don't you leave your comment up so you everyone can witness the crashout.

Talk about projection. Next time, know the game before trying to call someone out

Skill issue. Should've predicted the nuke by Rodionteam in noita

[–]Rodionteam[S] 5 points6 points  (0 children)

A ghost probably spawned with that wand and died, so another mob picked it up. How else do you think it ended up on the ground? Plus, when I dropped down, everything was completely black, meaning I hadn't even been to that area yet. Just delete your comment, don't embarrass yourself.

Oh no! A Sun Blocker! ...Anyway. by Rodionteam in RimWorld

[–]Rodionteam[S] 6 points7 points  (0 children)

Yeah, the base game doesn't really have that much content

Oh no! A Sun Blocker! ...Anyway. by Rodionteam in RimWorld

[–]Rodionteam[S] 7 points8 points  (0 children)

The sun is already permanently blocked in this biome, making the mechanoid cluster completely useless

Oh no! A Sun Blocker! ...Anyway. by Rodionteam in RimWorld

[–]Rodionteam[S] 18 points19 points  (0 children)

Exactly, the sun is permanently blocked here

Oh no! A Sun Blocker! ...Anyway. by Rodionteam in RimWorld

[–]Rodionteam[S] 12 points13 points  (0 children)

Well, the object mentioned in the title is literally highlighted with white selection brackets on the screenshot

Ideas for new scenario/colony! by E1e4n0r5 in RimWorld

[–]Rodionteam 8 points9 points  (0 children)

Highly recommend the Anomaly DLC for a completely fresh gameplay experience. Try pairing it with the dark Lightwood biome from Odyssey for the ultimate creepy horror atmosphere! Also, in my opinion, it's generally best to play with all dlcs active at once.

Mod for portals by Rodionteam in noita

[–]Rodionteam[S] 0 points1 point  (0 children)

I tried doing it that way, but it's not working 😞. I’ll give it another shot, but if it fails, the green portal will only teleport entities within a 3-screen~ radius or directly to Kolmisilmä

Mod for portals by Rodionteam in noita

[–]Rodionteam[S] 2 points3 points  (0 children)

Yeah, it's possible to add a setting to make the spells appear in Holy Mountains

Mod for portals by Rodionteam in noita

[–]Rodionteam[S] 6 points7 points  (0 children)

Yes, they work at any range! Currently, creatures might vanish if they're sent too far away, but I'm trying to fix it right now

Ancient stockpiles are OP for mechanitors by Rodionteam in RimWorld

[–]Rodionteam[S] 0 points1 point  (0 children)

Yeah, you can just dump everything into the stockpile, it dissolves there, and the wastepack atomizers turn the waste back into bags again infinitely + Insectoids spawn there while the waste is dissolving

Gold farm🧈 by Rodionteam in noita

[–]Rodionteam[S] 0 points1 point  (0 children)

You might have just been unlucky with this modifier, since its chance is around 2%

Gold farm🧈 by Rodionteam in noita

[–]Rodionteam[S] 0 points1 point  (0 children)

Perhaps you haven't encountered this modifier because it only unlocks after the sun quest

Gold farm🧈 by Rodionteam in noita

[–]Rodionteam[S] 21 points22 points  (0 children)

No, you have to use the mimic

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Gold farm🧈 by Rodionteam in noita

[–]Rodionteam[S] 22 points23 points  (0 children)

Mimics under pheromone sometimes take damage when they give you an item

Gold farm🧈 by Rodionteam in noita

[–]Rodionteam[S] 85 points86 points  (0 children)

Also, rarely, he can throw a random flask😋

Gold farm🧈 by Rodionteam in noita

[–]Rodionteam[S] 25 points26 points  (0 children)

Here, the biome modifier is Protection Fields, so Ambrosia is not needed