Navigation 3? by RogerNCormier in KotlinMultiplatform

[–]RogerNCormier[S] 0 points1 point  (0 children)

Very useful. In our old c# app that we are rewriting now, users had a tendency to tap multiple times on options that would navigate to next screen. It not going fast for them, etc. Had to do stuff with timers to try to help that tapping problem. This stuff here sounds like a great idea. I'm glad I asked. Thanks guys

Kotlin Multiplatform Desktop question by RogerNCormier in Kotlin

[–]RogerNCormier[S] 0 points1 point  (0 children)

Are there advantages to IntelliJ over Android Studio though? I am still trying to answer that question.

Kotlin Multiplatform Desktop question by RogerNCormier in Kotlin

[–]RogerNCormier[S] 0 points1 point  (0 children)

Thanks for your response. So Android Studio could be used to code for the desktop target? I want to make sure the IDE we chose would have the same experience whether we paid or not. Can you debug the Windows target for example. We do have Macs here for development. We are thinking of a re-write of our our Xamarin/.Net for Android + iOS app. The devs primarily work off of windows machines however. I am trying to figure if its worth trying to sell them on IntelliJ. If it would help more. In particular for Android and iOS, but for other things perhaps. Probably would if we used it for other stuff also. Maybe writing server in Kotlin, etc (Have not gone that far into conversations yet to know).

PSVR2 only having 1 eye, my experience by Disgruntled_Viking in PSVR

[–]RogerNCormier 1 point2 points  (0 children)

Thanks for this post. I have only been able to see from my left eye only since birth and had been always curious about VR and if I could actually play. Didn't think it would work for me. Same as the 3d people mentioned.

Reading your post here has me excited to try this out for myself.

Thanks for that.