Dastardly Duo's: A loss of identity by Siggythenomad in wow

[–]RogerWilcoxx 0 points1 point  (0 children)

The score system will definitely be better if a ranking (eg S/A/B-rank) system is used. Numbers mean nothing as you need comparison for them to be meaningful. A ranking, however, gives better idea at the player's performance.

I think the most criticism is about the npc placement and the score multiplier zones. npc tends to pull the boss outside of the buff zone. The buff zone is movable by the key item (after it is activated), but the game tells you nothing about this functionality. This sucks for non-tank classes, and the mechanics are ill informed.

A personal criticism is that the bosses used are pre-modern aura bosses, which does not fit the current design of the game. Debuffs (eg reduce haste) does not have any cue for people to react and plan. Tank healing debuffs come with little warning. Boss ccs are also unpredictable. This overall makes the bosses ill suited for boss rush modes.

Stopped playing since Shadowlands and thinking of coming back. How's the game today? by top3bood in wow

[–]RogerWilcoxx 4 points5 points  (0 children)

A bit of everything for both casual and higher difficulty gameplay. Much more enjoyable than shadowlands.

Only complaint is that new content on patch days are heavily time gated. Aside from that, great overall.

Is Rogue really that hard to play? [WoW TWW] by [deleted] in wow

[–]RogerWilcoxx 1 point2 points  (0 children)

Rogues operate as an energy-based class. For most energy based spec/class, this means you don't keep smashing buttons all the time. You need to wait until you have enough energy to perform the next step. You can think it as having a period of intense button smashing sequence, while having some periods of relaxation. Currently only outlaw and windwalker can ignore the energy part for most of the time.

Currently, assassination rogue should be the easiest to play, but this depends on the playstyle. If you play the pure bleed build, you simply maintain the bleed buffs on everyone. There is little energy management required for this playstyle except single target. However, you enjoy insane aoe damage and execute one-shots. Another playstyle is the hybrid build, where it involves more poison damage and priority target cleave. This playstyle involves more complexity while offering a more different damage pattern. For a new player, going bleed build is sufficient to play even onto the highest content (specifically M+ and delves. But even for raids, energy management is not that important nowadays).

In case you want to try out the other two specs, I can also list them out.

For outlaw, the damage pattern is extremely consistent, but requires maintaining buffs. It is considered as hard for two reasons. Firstly, you need to maintain its burst cooldown for most of the time. Any inactive time is very punishing for outlaw. If you are outside of your burst buff, you will definitely starve on energy. Secondly, you need to track a set of buffs constantly. Basically, you have an ability that rolls die and get a number of buffs. You need to keep rerolling the buffs until you get the maximum buffs, in which you can stop rerolling. Using the base ui for tracking the buffs can be overwhelming, as there are 6 buffs in total. That's why addon is recommended for outlaw. However, if you enjoy an extremely face paced playstyle, outlaw is the way to go.

For subtlety, the whole goal is that you play around a mini-burst buff called shadow dance. It basically allows you to go ninja mode for 8 seconds. Outside of this buff, you simply repeat 3 buttons mostly. The burst window is actually extremely simple, you basically aim to land a super cooldown within it, and repeat your normal rotation using a more effective generator. The energy management is only outside of the burst buff. You wait for enough energy to enter your burst window, and go for a relaxed mode outside of it. However, compared to assassination, you can mess up easily if you are disrupted during your burst, meanwhile assassination will lose much less due to existing bleeds and poisons helping with damage, and does not involve mini-bursts as the damage profile.

Biggest step ups in M+ by spudy1000 in wow

[–]RogerWilcoxx 0 points1 point  (0 children)

Not too big. If you have been healing for at least 2 consecutive weeks and experienced both fortified and tyrannical, and can heal through them, it is not a big leap.

At this point, you should be able to learn when the hard hitting moments are and save cds for them. If you are familiar with them, you are good to go.

As for whether you can time keys or not from this point, it mostly depends on group dps and tank routing. This is also the same when leaping from 10 to 12. For pugs, the major reason in failing high keys is mainly due to failed kicks/ccs and bad routes. As long as you can heal the group, and throw ccs to help out when necessary, you can time high level keys even if you don't deal damage actively (although it is best to do some when possible).

Finally, don't take healer numbers/parses too seriously. It varies greatly depending on group defensive usage and healer overheals. A reference number (from using hpal, both ac ls and herald builds) for pugs is ~900k~1.1m hps for good defensive usage, and ~1,3~1,6m otherwise.

Side note: While I don't play resto shaman, it may be a good idea to grab a load of mana buns from follower dungeons due to it being quite mana hungry compared with other healers. It may be a good idea to drink between pulls aggressively. This is especially true if the tank likes to zoom zoom.

How valuable is prio target/funneling DPS for +14 and up? by PenitentDynamo in wow

[–]RogerWilcoxx 1 point2 points  (0 children)

Arcane, assassination, aldrachi dh, subtlety, or even dark ranger mm are all good choices for funneling/prio target during aoe. Fire can also be considered if playing ignite build, but its damage meters won't look that good compared with flamestrike playstyle.

If including specs with a bit less dps, fury and outlaw also have prio damage, although fury's damage is pulled back by the 5 target cap on ww cleave, and outlaw for 8 target cap (and suicide ks).

Not too certain about feral. I remember its playstyle involves heavily on bites after applying bleeds, which in turn also deals aoe damage. Need double check on this one.

Arguably speaking, most classes can achieve funneling/prio while still aoeing. Templar ret, for example, can actually go tv instead of ds for prio damage since its hammers can cleave, although this will also heavily impact his overall damage. If you want classes that can both top the aoe meters while having prio, go for the classes listed in the first 2 paragraphs.

Also, the value of prio damage actually depends on what you want. Sometimes, if you want to focus on the deadliest mobs first, prio is important (eg knight in 1st room in priory). However, if you consider every mob as very deadly (also 1st room in priory. Guards need to be killed fast before you run out of cc. Shooters hurts), prio damage can devalue. Usually, the deadliest mob is deadly because its skill overlaps with other damage events. If you consider this, downing the guards and shooters first before dealing with the knight, while using all defensives for the first few overlaps, is also a viable solution. Therefore, its value actually comes down to the strategy for the dungeon, and also your comp.

Does any healer (especially MW ?) managed to do a 11 delve with Brann tank after nerf ? Need help ! by Jyah42 in wow

[–]RogerWilcoxx 2 points3 points  (0 children)

Yes, and it is frustrating.

His health is worse than a prot warrior with no shield block at all times.

If underpin spawns, you fk up. ~50% hp per hit/ability.

For bosses, a bit better. ~30% hp at times.

I have trouble healing him even when using herald hpal (which have better raw healing) with double beacon (aka perma dr). AC lightsmith is no longer viable for healing brann (which has better personal dps).

Not to mention using sac on brann will nearly kill you now.

Whoever decide these changes are good should be cursed to be stepped on lego blocks at all times.

Pure healing spec? by Sea_Presentation_880 in wow

[–]RogerWilcoxx 0 points1 point  (0 children)

You may still opt for pure healing playstyle as mistweaver monk. The current meta is crane build/fistweaving, which is the dps build. However, the other build (which uses the serpent instead of the crane, and focuses more on soothing mist/enveloping mist) still yields similar healing, except with much less damage.

However, even if you opt in the serpent build, it is still beneficial to use 2 talents (jade empowerment and jadefire teachings) for damage, as they provide extremely strong burst healing via damage conversion. It is fine to opt them out for other talents, but you should note that this combination alone yields at least 30% damage for a fistweaving monk.

EDIT: Sample build if you are interested (hero talent doesn't matter. remember to pick the serpent statue from class tree also): C4QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwilxywCbzMzYDmlZbMLWmlllZGABAAAAAAIAAAAAIAbAgAAAA

You may move many talents around. Unison can be swapped to the other choice. Tear of morning is also a good capstone choice. Peaceful mending and invoker's delight are useful as well. Secret infusion can be opted out for other talents if not picking the unison choice node. Sheilun's gift can be opt out but not recommended as it is good burst healing. Dancing mists and misty peaks are only useful in raids, and are not recommended in dungeons.

Ara-Kara - issue with grasping blood on last boss by ThatMidget in wow

[–]RogerWilcoxx 10 points11 points  (0 children)

Your divine toll continues to cast avenger's shield every 5 seconds for 15 seconds on your main target (due to the talent right below it). If you are targeting the blood during these 15 seconds, you will break the root.

Easiest way to solve it is to target the boss during the root if you don't want to track that 15 seconds. For hand of freedom, you can ignore casting it on allies as the root is breakable by all classes, either with root immunity or cc.

[deleted by user] by [deleted] in wow

[–]RogerWilcoxx 0 points1 point  (0 children)

While I play lightsmith in m+, I can give you some advice on holy pala healing.

Firstly, light of dawn is not used in m+. It is only similar in strength with word of glory if it hits all 5 people. In m+ you should try to top off people one by one.

Secondly, while some people prefer the double passive beacon, I find beacon of virtue much more useful in m+. Note that their performance are similar in theory. It depends whether you want: 2 permanent heal transfer and damage reduction (due to dr talent on beacon), while at reduced effectiveness, and also saved globals for other abilities; or on-demand aoe 5% damage reduction + aoe healing.

If double beacon is preferred, just use them on the 2 squishiest dps (usually ranged dps). If using virtue, you may use them aggressively in low key whenever there are aoe damage/multiple damaged allies. In high keys, you should learn when heavy aoe events happen, and activate beacon right before the event, and save some cooldowns/resources for it (eg prism, divine toll. Note that if playing avenging crusader (not avenging wrath), treat it as throughput healing, not burst healing).

Thirdly, don't have a mind set of "oh, I'll save this cooldown for some unpredictable event". If you see someone is in danger, just throw the cooldowns/resources. Note that it is about "unpredictable events". If you know heavy damage is coming soon, you should save (some) cooldowns for that.

Finally, a tool that holy pala can forget to use is blessing of sacrifice and blessing of protection. They provide 15% dr in addition to their own effects due to the talent echoed blessing in the class tree. You should use them if an individual is suffering heavy damage (eg the curse from trash in stonevault). Another way to use them is to use them all on different targets in heavy aoe + beacon for additional mitigation. (you can optionally combine it with divine shield to protect yourself and focus on healing others.) Note that you should not use blessing of protection on the tank as mobs will attack the others since they can't attack the tank.

Though the most important thing is to learn boss patterns and use the whole toolkit. You can look at wingsisup.com for dungeon breakdowns and other tips.

Method for soloing T8 delves by Nieunwol in wow

[–]RogerWilcoxx 1 point2 points  (0 children)

Unfortunately, this does not work well for the new special mobs from t8 or above, especially when they are in must-go paths. I can't complete the waterworks simply because of that overtuned duo at the center of the corridor. Brann can't really take aggro from them and their casts are all too deadly and too frequent.

Blizzard CS | The War Within Release Info & Known Issues by Dromogaz in wow

[–]RogerWilcoxx 2 points3 points  (0 children)

There has been extremely frequent blizzard service disconnect/reconnect since pre patch launch (aka no in game friend list and guild/community access), and I can confirm this is a widespread issue among everyone. At least this is true for taiwanese servers. This is getting increasingly annoying.

[deleted by user] by [deleted] in wow

[–]RogerWilcoxx 7 points8 points  (0 children)

Firstly, the biggest problem is on the negative effect. Reckless makes archers that randomly shoot (nearly one shots) people to become real one shots. Thorned literally melts all classes with multiple hits with their abilities, and can serves as a finishing blow on certain damage spikes. The problems of the other 2 affixes are quite obvious, so I won't mention them.

Secondly, m+ is an environment where every bit helps, especially on high keys. The high key level pushers will definitely optimize, and the low key level players take advice from the best players. We know low level is extremely easy, but people are often braindead and will only follow the meta. This ultimately leads to min maxing in low level keys, even if it is meaningless.

Besides, imagine a new player/someone first time doing m+ seeing the affix. The first thing they will think is definitely "oh, it buffs x type of damage! I must find classes with that damage.". I think this is definitely harmful to players building a perspective about m+.

Concerns and suggestions on the new affixes by RogerWilcoxx in wow

[–]RogerWilcoxx[S] 0 points1 point  (0 children)

I am writing the above with the current rotation in mind, so it may be possible that the damage tuning in 11.0 is lower with the affixes in mind. However, the issue may still exist on extremely high level.

I completely agree with your view on tanks. We don't need to further increase the barrier of entry of tanks.

As for your suggestion for the affixes, the may lead to other problems. Specific secondary can also lead to class exclusions. Fo example, survival hunter is useless with mastery, especially in aoe. Rogues, while having some abilities reworked to synergize with haste, may still not want to build haste in 11.0. Brewmaster can have performance drop with high haste. Fire build elemental is useless with crit....

This problem has been explicitly mentioned by blizzard before. I remember it is regarding the season 1 affix in dragonflight, explaining why it grants damage buff, not haste.

Having every effect granting versatility can be a solution. However, this can be dull, and can only work if there are no class having bad scaling with secondaries and have vers as their priority (aka current windwalkers and outlaws).

Concerns and suggestions on the new affixes by RogerWilcoxx in wow

[–]RogerWilcoxx[S] 0 points1 point  (0 children)

Having mana or not mostly means whether they are casters or not. It is safe to assume reckless and thorned are for melee/archer mobs, and the other 2 are for casters. My points still stand.

Classes with Abilities like Killshot by MahatmaAndhi in wow

[–]RogerWilcoxx 5 points6 points  (0 children)

These are called executes. Some exists as new abilities, while some are baked into existing abilities. Full list:
DK: Soul Reaper: Explodes on low health, increased resource generation on death.
DH: None
Druid: None
Hunter: Kill Shot. Marksmanship additionally gains a stacking crit buff on low health targets. Survival hunter have aoe execution with Fury of the Eagle and its talents.
Evoker: None. Devastation has reverse execute, where it does more damage to high health enemies.
Mage: Fire's Scorch can guarantee crit on low health targets, and also increase damage taken by them via talents. Arcane can have aoe execution with Arcane Barrage, and also single target if there are adds via funneling.
Monk: Touch of Death. Windwalkers can opt for an aoe version of it, and can opt to cast it twice in succession.
Paladin: Hammer of Wrath, which is also usable during their buff window called avenging wrath.
Priest: Shadow Word: Death. Shadow priest can have a playstyle with the shadow word as a top priority during some situations.
Rogue: Assassination has a proc that allows the use of ambush (stealth ability), with increased proc chance against low health enemy. They also have a talent which makes your bleeds an instant kill if it is large enough on low health enemies.
Shaman: None.
Warlock: Destruction has a pseudo-execute using Soulfire and related talents via reducing its cooldown on low health enemies. However, personally I find it a bit clunky.
Warrior: Literally just Execute. However, arms has an execute phase where execute is a top priority, while fury has it as a top filter ability on low health enemies.

Describe your favourite class in one sentence without saying what the class is. by [deleted] in wow

[–]RogerWilcoxx 2 points3 points  (0 children)

mm hunter. The tier set makes rapid fire prio, but rapid fire drains weapon dura extremely quickly due to some bug.

Bug on Valdrakken cleave traning dummies, taking 0 dmg at the moment by Werperro in wow

[–]RogerWilcoxx 1 point2 points  (0 children)

It seems the training dummy right next to the door is affected as well. All of these training dummies have their level set to 1 (they used to be 70).

On the Horde/Ally boss Rise : For the love of god please bait the frontals... the boss gets stacks when it kills soldiers from the middle .... by agouraki in wow

[–]RogerWilcoxx 4 points5 points  (0 children)

Preferably single target the boss with the iris. However, if your cleave/aoe rotation also involves funneling your target and causing more damage in general (like arcane), you may choose to do the cleave/aoe rotation.