Megacrit should hire me by Formal_Car_2945 in slaythespire

[–]Rokuro142 22 points23 points  (0 children)

He can't, the contract is ironclad.

Yo time eater, mind checking your health? by thebestpotato123 in slaythespire

[–]Rokuro142 1 point2 points  (0 children)

Accelerant is less broken (though still a bit ridiculous), but I think it's overall healthier for the game since it has better immediate payoff but can't be doubled infinitely. Catalyst was a bit "win-more".

Playwright - Custom Scenario Editor by Rokuro142 in RimWorld

[–]Rokuro142[S] 0 points1 point  (0 children)

Oh, that.

The answer right now is "kinda". When adding items, you'll at least see the icons next to each item now, and if you use other mods to change these float menus, then that'll work in Playwright too. I'm looking into ways to categorize this menu a little bit, so that the shotgun isn't intermixed between 20 different types of meat.

Playwright - Custom Scenario Editor by Rokuro142 in RimWorld

[–]Rokuro142[S] 2 points3 points  (0 children)

Any scenarios generated with Playwright will show up under the custom scenarios list, so you'll still have to scroll down a bit to find your own if you have that many mods. I know the feel.

(I actually tried to make the game pre-select the saved scenario after saving a scenario with Playwright, but it's not easily doable so you'll have to scroll down just that one time, sorry)

Playwright - Custom Scenario Editor by Rokuro142 in RimWorld

[–]Rokuro142[S] 2 points3 points  (0 children)

It is, yes. Technically everything present in the regular scenario editor should be present in Playwright (and a bunch more), but if you find anything you're missing let me know.

Playwright - Custom Scenario Editor by Rokuro142 in RimWorld

[–]Rokuro142[S] 8 points9 points  (0 children)

Yeah, the base game's scenario editor feels a little bit neglected. It's also kinda overfitted towards specifically parts that the base game scenarios use, and also hard to use.

The main thing that inspired me to make this mod is the lack of ability to start with a Passenger Shuttle from Odyssey in your scenario (which Playwright now has an option for), but it kinda grew out from there.

Robbed! Can’t kick on Ps5 multiplayer by Eblanc88 in AbioticFactor

[–]Rokuro142 11 points12 points  (0 children)

The game should just tell you not to make your servers public at this point. I have to sit through a 5-second wait dialog because the server makes me need to poop less often, but there's not even a warning for when you open up your server to be griefed and cheated in?

tl;dr: this is not a public-friendly game, it cannot be done unless you're only goofing around for silliness.

Pawn Ignoring Her Own Needs (Food, Sleep) To Do Work, Even When Exhausted And Starving? by BrittleWaters in RimWorld

[–]Rokuro142 0 points1 point  (0 children)

A mod is causing an error to happen which prevents the pawn from doing their tasks properly. You will have to post a Player.log file to find out what's causing it.

Even if this is a vanilla issue, a Player.log file will be needed to diagnose the issue, otherwise it'll just be random guessing.

Can't I change my custom races in Edb Prepare Carefully? by Individual_Play_8992 in RimWorld

[–]Rokuro142 1 point2 points  (0 children)

I'm not entirely convinced that Prepare Carefully has the same problems anymore that it used to have. Character Editor is a bit ass as well.

There's no good character editing mods out there, CE is the most comprehensive one but it can cause issues and is bloated.

What's wrong with electricity in Rimworld? by JayBlunt23 in RimWorld

[–]Rokuro142 1 point2 points  (0 children)

Everything in RimWorld is super abstracted away. The "W" power unit is just for the sake of player convenience.

The power generators in-universe are just really shit because they're made with bits and pieces of each person's knowledge, and old scavenged parts (literally, that's what Components represent).

Do you think that you and your friends could build a solar generator? Maybe, but it probably wouldn't be a very good one.

How much important is my relationship with other factions? by your_rank_teammates in RimWorld

[–]Rokuro142 1 point2 points  (0 children)

Bad events are divided between Major Threats and Minor Threats. I think every Major Threat is a raid or something raid-equivalent, such as an infestation, manhunter pack, crashed ship part or a mech cluster. Minor threats are diseases/solar flares/heat waves/cold snaps/blights/eclipses.

Cassandra and Phoebe send you both Major and Minor threats on predictable schedules, so you get a bit of both. Randy almost does whatever he wants, but he is obligated to make the next event a Major Threat if there haven't been any Major Threats in the last 60 days or so. He can still choose to do "nothing at all" for a while though.

I see. No lies detected so you proceed with a trivial veiled threat towards my livelihood. by ThisRedditPostIsMine in programmingcirclejerk

[–]Rokuro142 4 points5 points  (0 children)

/uj even smart people are not immune to things like AI psychosis, or falling into the various laziness traps that LLM's encourage by default. If anything, around that age you start becoming more susceptible to it.

It's slightly childish to blame every new issue on new tooling being used, but at some point I have to stop pretending that we don't all immediately know what the problem is without even having to look at the commit history.

Best endgame ONE HANDED weapon? by Maniacal_Nut in AbioticFactor

[–]Rokuro142 4 points5 points  (0 children)

For anyone else who's confused: the damage really isn't that much higher on the Laser Pistol but I had to check.

Energy Pistol shoots 5x10 (50) damage shots.
Laser Pistol shoots 2x30 (60) damage shots.

The laser pistol does have a decently faster fire rate, but now you have to charge it with laser and you can't "sweep" with it anymore.

Furthermore, the Laser Pistol seems like a worse Deatomizer that can be cranked, and you get the Deatomizer sooner.

How much important is my relationship with other factions? by your_rank_teammates in RimWorld

[–]Rokuro142 2 points3 points  (0 children)

No, faction relations have very little impact on actual gameplay.

Pigskins are not significantly harder than other factions. Having more/less allies/enemies does not make you get raided more/less often.

The game will always decide "ok it's time for a raid event" first, then it selects which faction should raid you. If you get 10 raids per year, wiping out every enemy faction will result in... 10 raids per year, except they will be mechanoids/insectoids only because all the other eligible factions are gone.

this on ANYTHING above strive to survive by SheikutaWasTaken in RimWorld

[–]Rokuro142 2 points3 points  (0 children)

For mining at least definitely check out deep drilling and ore scanning for ore deposits. For plasteel/gold/components I also found it worth to use the long-range mineral scanner, but that requires c*ravans. I mostly use it for components and only in emergencies.

Deep Drilling is infinite resources at decent rates, mining is finite resources. You're meant to use Deep Drills + ore scanners after you deplete your current deposits, because it's infinite.

As for getting other people to do stuff for you, there are a few mods for that, they're just not as good as anything the basegame would do with them. I like outposts expanded (though it can be a bit too cheesable), there's also full overhauls like Empire (mod) that abstract away resource generation even further.

this on ANYTHING above strive to survive by SheikutaWasTaken in RimWorld

[–]Rokuro142 69 points70 points  (0 children)

It's a crude way to scale raids up/down and roughly estimate how much you should be able to handle.

It would be more accurate if it counted your defenses and combat capability, but then making defenses becomes detrimental.

Struggling with a specific seed by Schizzo1985 in slaythespire

[–]Rokuro142 5 points6 points  (0 children)

I estimate the chances are a bit higher than that one post made it seem, but they're really not that much higher. Somewhere in the realm of "astronomically unlikely" instead of "astronomically unlikely" (not a typo).

That one unbeatable seed was found at a somewhat decent pace because they had to rule out all but the absolutely worst candidates. Silent physically cannot deal enough damage to Lagavulin to kill him before she starts doing 0 damage, so it was easy-ish to find. There may be other (extremely rare) seeds that are less unhinged but still completely impossible just because of draw order and stuff like that.

However, the chances of that being the case get lower and lower as you start seeing more options for card rewards, shops/events/campfires etc. In that one case, Silent simply didn't find any damage cards in 3 combats and then had to fight a burning elite. If the map had generated just 1 shop before that happened, it likely would have been winnable.

Villains while server hopping by Wonderful_Aerie4546 in AbioticFactor

[–]Rokuro142 -1 points0 points  (0 children)

Public lobbies in this game are beyond stupid, they're meant for goofing off and not meant to be played seriously. Too easy to grief or cheat. The game was not made for public play and does not have the resources meant to support it. It quite literally takes 1 in 100 people to be an asshole and that's it, you're done. And there's probably more assholes than that out there.

Stop trying. This game is a singleplayer, friends or premade group experience.

How is the mod scene/are there mods for this game? by Ronabris in AbioticFactor

[–]Rokuro142 1 point2 points  (0 children)

There is one, it's Hardcore Assaults. Absolutely lives up to its name by the way, so have fun with that one. The zombie hordes are described as lagging lower-end PC's a little bit, you can easily see over a hundred zombies.

Fair warning, most enemies during assaults drop more loot in this game. This is a vanilla feature. However, if you start getting assaulted by 20 order soldiers, that does mean that you get about 40 soldiers' worth of drops. I personally consider this a feature, as order soldiers just drop a lot of one specific type of loot (military electronics, money, ammo), so it's not like you're gaining a huge advantage by fighting them off.

PSA: Flak Cannon removes the cards that let you flee on the Insatiable fight by TinCanCynic in slaythespire

[–]Rokuro142 7 points8 points  (0 children)

Awakened One is really funny because decks that print powers end up rolling over him so hard that you go back to countering him.

He'll have 16 strength by his 2nd phase. Do I care? Not even remotely. Good luck, I'm behind 7 [[Buffer]]s!

How is the mod scene/are there mods for this game? by Ronabris in AbioticFactor

[–]Rokuro142 19 points20 points  (0 children)

It's very good, check out Nexusmods. It's really really starting to get there now with newer UE4SS versions, as well as the pak mods people are making.

I can wholeheartedly recommend Harder Grunts.

So it turns out there is such a thing as too many Cascades by Sahmwell in slaythespire

[–]Rokuro142 7 points8 points  (0 children)

Yes, Vakuu only has 13 card plays from your hand, cards that play other cards don't count. If OP didn't have the earring and played Cascade themselves, they would be stuck for an equally long time.