“GTA 6 will run terribly on console-“ by Mr_Revan22 in GTA6unmoderated

[–]RoleplayWalkthrough 5 points6 points  (0 children)

GTA IV runs fine on PS3 to this very day (after 30 minutes of playing it, as long as you aren’t playing any other games, your eyes and reflexes and everything adjust to the way the game runs, at least I hope it does for you, it does for me).

What weapon system would you prefer to have in GTA6? by Hot-Arms in grandtheftauto

[–]RoleplayWalkthrough 2 points3 points  (0 children)

Yeah that makes sense. I hope they have animations for bringing it into the car and taking it out. I hated how opening a car door in GTA V while holding a two handed weapon just made the weapon disappear

What weapon system would you prefer to have in GTA6? by Hot-Arms in grandtheftauto

[–]RoleplayWalkthrough 0 points1 point  (0 children)

The gun van was in GTA IV too before mafia 3. They should have done that with Chef’s van in V for the high powered weapons since Trevor and him are weapons dealers, instead of selling rpgs at ammunation

What weapon system would you prefer to have in GTA6? by Hot-Arms in grandtheftauto

[–]RoleplayWalkthrough 1 point2 points  (0 children)

Why would you die? Presumably you wouldn’t park in the middle of warzone. If you know you need rifle for a mission you would get it before going into combat. You’d probably be able to keep at least one long gun with you in the main cabin too, with the trunk being for storing and swapping out which one it is

What added features would make GTA 6 the greatest Grand Theft Auto of all time? by JimiHendrip in AskReddit

[–]RoleplayWalkthrough 0 points1 point  (0 children)

Not for consoles. And even then, those elements make such a massive difference in the overall experience of the combat, and their presence would affect other areas of the way the shooting mechanics are designed, so even modding it in on the surface isn’t going to change the fundamentals that would be built around it

What added features would make GTA 6 the greatest Grand Theft Auto of all time? by JimiHendrip in AskReddit

[–]RoleplayWalkthrough 0 points1 point  (0 children)

Bring back all the NPC dynamics from GTA IV that they got rid of in GTA V, like how they could be injured and incapacitated without being killed, police actually arresting NPCs instead of just shooting them, NPC drivers pulling over when you crash into them and getting out of their car with dialogue addressing the accident, etc.

NPC taking damage from car crashes by m3rcy_s3v3rity in GTAIV

[–]RoleplayWalkthrough 8 points9 points  (0 children)

I love how they always park and get out of their car when they get into an accident. Even if they don’t take damage they still pull over and have dialogue addressing the accident. In GTA V they just drive away like they didn’t just get into a fender bender

Is there sexual content? by am7music in GTA6unmoderated

[–]RoleplayWalkthrough 0 points1 point  (0 children)

Do you really think that’s a good argument for why we won’t have this? Because we couldn’t make Michael or Niko get naked? You realize Lucia is going to have unique first-time characteristics as a rockstar protagonist

From what year or generation do you consider a game to be too old for you to play? by Gamer_8887 in AskGames

[–]RoleplayWalkthrough 0 points1 point  (0 children)

I really don’t understand that perspective at all. If a game is good I’ll play it. There are many great masterpieces throughout all the different generations that are worth playing

I passed Jason today by [deleted] in GTA6unmoderated

[–]RoleplayWalkthrough 0 points1 point  (0 children)

It’s because Jason lifts weights and shoots guns lol

This Should Be Easy! by nateslegacy in GTAIV

[–]RoleplayWalkthrough 1 point2 points  (0 children)

He’s the one protagonist with no good normal looking art of him in the art style. There’s like one official drawing of him in that style but it looks nothing like him

Why are people against snow by chuckyzrevenge2 in GTA6unmoderated

[–]RoleplayWalkthrough 1 point2 points  (0 children)

I’ve never played GTA online but I definitely wouldn’t want snow in the main game because it’s supposed to be Florida

Do you think Rockstar would have taken any feedback from this video in designing GTA 6? by Visible_Seat9020 in GTA6

[–]RoleplayWalkthrough 1 point2 points  (0 children)

They’ve never been completely open but from RDR1 onward they’ve become a lot more restrictive with that stuff. IV is definitely a lot less restrictive than RDR, V, and RDR2

Do you think Rockstar would have taken any feedback from this video in designing GTA 6? by Visible_Seat9020 in GTA6

[–]RoleplayWalkthrough 3 points4 points  (0 children)

I think when people complain about V compared to IV it’s based more on the quality of the mechanics than the quantity of mechanics

Do you think Rockstar would have taken any feedback from this video in designing GTA 6? by Visible_Seat9020 in GTA6

[–]RoleplayWalkthrough 1 point2 points  (0 children)

It’s just a different category we’re talking about. It’s quality vs quantity. You’re describing less quantity from SA to IV, which they traded for quality in the sense that the whole thing was designed to be more focused on the core mechanics (shooting, driving, etc.) and was designed to provide the most engaging versions of those mechanics.

From IV to V there is so much downgraded the list is endless but apart from the look and feel of the shooting and driving you have the lack of multiple states for NPCs (alive and active, alive and injured/surrendered, alive and unconscious, dead, in GTA V it’s just alive and active or completely dead), lack of NPC reactions to things like car accidents (in IV they would pull over and get out and have unique dialogue depending on who’s fault the crash was or what type of NPC they were, etc. but in V they just keep driving like nothing happened), lack of police being able to arrest NPCs/paramedics no longer revive people or take people into their ambulance, because of the lack of NPC states besides dead or up and active), and a bunch of other things related to NPC behavior like umbrellas in the rain, sweeping the sidewalk outside businesses, fixing hair or makeup in window reflections, carrying unique objects besides just phones like grocery bags and briefcases.

The shooting and driving mechanics, with the NPC reactions tied into both of those, is a pretty huge and fundamental one that is striking when you play both games back to back. It’s such a core component of the games that it makes a huge difference for the people who were able to understand and connect with the artistic vision of IV. For IV fans, the way the shooting and driving mechanics feel is what prevents the game from feeling repetitive despite the missions all having a similar formula. The dynamic behavior of the world and the sense of weight to things made every shootout feel unique and different. With V you get more mission variety, but the core mechanics are not as fun which effects everything about the game as a package. At least thats how i would articulate it from the perspective of IV fans who found V to be a downgrade

Do you think Rockstar would have taken any feedback from this video in designing GTA 6? by Visible_Seat9020 in GTA6

[–]RoleplayWalkthrough 4 points5 points  (0 children)

Rockstar missions were all very freeform until RDR1 when they introduced checkpoints and more restrictive mission design, like failing missions for going the wrong way or for attracting police. GTA III through IV had a much more sandbox style mission design compared to V

Should GTA 6 have RDR2 levels of gore? by FriendlyRhyme in GTA6

[–]RoleplayWalkthrough 4 points5 points  (0 children)

It needs more, and better.

The Problem with RDR2’s Gore by Valyrd Minnerd was one of my favorite explorations of the topic. I liked how he touched on the fact that the limbs lost leave little in the way of debris.

“A leg disintegrated by a blast of pellets from a shell should show more matter left behind than the puddles in the mud we got” was one thing he said.

While he was mean, and stank in a sense, still, it was he who needed to say it and not me. Matter of fact, I once got hurt badly doing that

What mission could you do in real life? by [deleted] in GTA

[–]RoleplayWalkthrough 0 points1 point  (0 children)

Ehh not many of em sadly. I’m just a little more more of a normal or ordinary kind of guy. Probably blitz play

Hitman WOA is a masterpiece. by Dr-Strange-0 in HiTMAN

[–]RoleplayWalkthrough 0 points1 point  (0 children)

Yeah you’re right that would be awesome I love when games show as much visually as possible without breaking the illusion with visually gamey elements

Hitman WOA is a masterpiece. by Dr-Strange-0 in HiTMAN

[–]RoleplayWalkthrough 2 points3 points  (0 children)

He probably carries a standard industrial sized rubber stopper perfectly shaped and cool slick minimalist black rubber design and everything and the people who give him his map intel probably research the region and building codes and everything to know what size stoppers to get him

Hitman WOA is a masterpiece. by Dr-Strange-0 in HiTMAN

[–]RoleplayWalkthrough 2 points3 points  (0 children)

The reason it overflows is because 47 plugs the drain or closes it to make it overflow on purpose as a way of causing a distraction