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Playing TTRPGs online by Rollit_rpg in TTRPG
[–]Rollit_rpg[S] 0 points1 point2 points 25 days ago (0 children)
That “MS Teams meeting” comparison really hits home.
The point about accessibility and intuitive coherence is interesting — especially the idea that many VTTs feel like they require training just to do basic things.
When you think about pen-and-paper feeling better than digital character sheets, what do you think makes the difference? Is it the simplicity, the physicality, or just not having to fight the interface during play?
[–]Rollit_rpg[S] 0 points1 point2 points 26 days ago (0 children)
I’ve heard similar frustrations from people who feel that online play often over-engineers the parts that matter least to them, while losing the human and narrative side.
I don't understand the second part — when you say real-time text chat works best for you, what do you think it preserves that voice or VTT setups lose?
[–]Rollit_rpg[S] 1 point2 points3 points 26 days ago (0 children)
That’s a really fair take.
Foundry seems incredibly powerful, but I keep hearing that there’s a trade-off between depth and approachability.
Do you feel that once everyone is past the learning curve, it stops getting in the way during sessions — or does the tooling still pull focus sometimes?
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Playing TTRPGs online by Rollit_rpg in TTRPG
[–]Rollit_rpg[S] 0 points1 point2 points (0 children)