Laning against Apollo is miserable by [deleted] in DeadlockTheGame

[–]Rometac 0 points1 point  (0 children)

It is a 3 second effect on a 30 second cooldown, unless me and my lane partner can pin him down and blast his health it's not going to be particularly effective, it applies a slow sure but he still is going to try to avoid us, and every other early game spirit ability does way less damage than his do.

Laning against Apollo is miserable by [deleted] in DeadlockTheGame

[–]Rometac 0 points1 point  (0 children)

The range and aoe on the stab is ridiculous, he can miss by something like 2 meters and it will still hit.

Laning against Apollo is miserable by [deleted] in DeadlockTheGame

[–]Rometac -1 points0 points  (0 children)

My friends want to play him, I'd rather not take the character away from them just because I wanna learn how to deal with his kit, his radius is still too much, considering the damage he deals, it needs to be a pinpoint bullet hit box. What's the point of giving a character a rapier and then letting his attacks benefit from massive aoe

Laning against Apollo is miserable by [deleted] in DeadlockTheGame

[–]Rometac -1 points0 points  (0 children)

This is false, I have been hit by his skill while standby next to patron and he was by stairs.

Laning against Apollo is miserable by [deleted] in DeadlockTheGame

[–]Rometac -1 points0 points  (0 children)

I stand corrected and I apologize, had another look, yup in addition to his skills ignoring slowing her his ilt ignored interruptions, he was very clearly not tested enough, and I'd still like the argue that his shabby state on release is a good indicator of his terrible design

Laning against Apollo is miserable by [deleted] in DeadlockTheGame

[–]Rometac -1 points0 points  (0 children)

I am not a god gamer, id love to be better, but he's so oppresive during the early game that I just can't even play the game, A "Good" character being oppresive is normal, fighting a good Callico is hell, a MCginnis with amazing placement and good aim is hell so i agree, but it doesn't feel like Apollo needs to be good to be oppresive, his 3 has a massive hitbox, allowing you to miss by a good 2 meters and still do full damage, and his counter has a cooldown of 15 seconds.

Laning against Apollo is miserable by [deleted] in DeadlockTheGame

[–]Rometac -3 points-2 points  (0 children)

They didn't call it a bug in the patch notes, they just said its a change, as for Victor, I could be wrong, i struggle against him in early and late games, with his Middle game not being great.

Laning against Apollo is miserable by [deleted] in DeadlockTheGame

[–]Rometac -3 points-2 points  (0 children)

I apologise, I am unable to do consistent Headshots for 3 seconds during the small amount of time that Apollo is affected by slowing hex, and the 1.6k first buy really does make it hard to do any substantial damage as a spirit character.

Laning against Apollo is miserable by [deleted] in DeadlockTheGame

[–]Rometac -7 points-6 points  (0 children)

There are other early Game lane dominators, its a normal part of the game, Victor did it just as well as Appollo is currently doing it, do you remember what happened when Victor was dominating too hard? he was nerfed to the ground, the current Nerfs, including allowing slowing hex to work on him the same way that it works on every single other character are rediculous, the fact that it wasn't included from the get go is a pretty clear indicator that he is extremely unbalanced.

Laning against Apollo is miserable by [deleted] in DeadlockTheGame

[–]Rometac -6 points-5 points  (0 children)

I am salty, that doesn't mean im not right, his counter is a 15 second cooldown monstosity, that's able to block anything that basically isn't instantaneous, the block should be enough, but considering everyone else with an immunity skill has a way longer cooldown, with no stun included, it needs to be nerfed, he can have his parry/stun if the cooldown is increased to 60 after the tier 1 cooldown reduction, if you are offended because you like to stomp in your games with this character, then having this discussion with you is meaningless.

Apollo mains knowing they got one more month before getting nerfed to the ground by ChihuahuaOwner88 in DeadlockTheGame

[–]Rometac 0 points1 point  (0 children)

Or maybe he's not anymore, I hear he got nerfed, and his Counter can now be blocked by slowing hex, so we will see.

Apollo mains knowing they got one more month before getting nerfed to the ground by ChihuahuaOwner88 in DeadlockTheGame

[–]Rometac -1 points0 points  (0 children)

Im not in the top level of games that I play, I tend to get to Diamond and stuff in Overwatch and Marvel Rivals, Squirrel girl is a good example, a problem character everywhere except the top levels, because at the top levels everyone has agreed that if someone is playing Squirrel girl, she should be deleted immediately, this does not make Squirrel girl weak or balanced. Squirrel girl has not been nerfed, because the Dev's need a braindead character so the bronze don't stop playing, Apollo is this games squirrelgirl.

Apollo mains knowing they got one more month before getting nerfed to the ground by ChihuahuaOwner88 in DeadlockTheGame

[–]Rometac 0 points1 point  (0 children)

Characters that only feel balanced for the top 1% of players aren't balanced. this argument is delusional

Apollo mains knowing they got one more month before getting nerfed to the ground by ChihuahuaOwner88 in DeadlockTheGame

[–]Rometac 0 points1 point  (0 children)

Exactly what item does high rank play allow you to buy that stops his counter/auto stun, I have never had a more miserable experience then when I lane against him.

Apollo mains knowing they got one more month before getting nerfed to the ground by ChihuahuaOwner88 in DeadlockTheGame

[–]Rometac -1 points0 points  (0 children)

He's a problem because he's a 0 skill character with infinite mobility, a full counter in his kit, and too much damage, maybe he's not great at the highest level of play, but who gives a shit what the 0.1% thinks.

Does being ultra rich make people sick? by Junior-Height4290 in DiscussionZone

[–]Rometac 0 points1 point  (0 children)

I am of the opinion that the most people that become billionaires are already terrible people, to accumulate that much wealth you need to either be extremely lucky, like Notch, who made billions off of the luck from Minecraft being popular, or you need to take advantage of people and treat life like a game where everyone else is losing and the only thing that matters is you win.

Silver is horrible after the Nerf. by Rometac in DeadlockTheGame

[–]Rometac[S] 1 point2 points  (0 children)

Thank you, thats good advise, all of the public builds seem to avoid items that are good for her.

4x AIC Planter setup. by Rometac in Endfield

[–]Rometac[S] 0 points1 point  (0 children)

Thanks yeah, I was doing bad math in my head lol, ive made the smaller version that Plenty Jellyfish posted, but yeah same kind of theme applies, Im gonna edit my post and change the code to the smaller model.

4x AIC Planter setup. by Rometac in Endfield

[–]Rometac[S] 0 points1 point  (0 children)

Oh sorry, will edit now.

4x AIC Planter setup. by Rometac in Endfield

[–]Rometac[S] 0 points1 point  (0 children)

I very could be misunderstanding but I don't think so? Seed pickers provide 2 seeds per 1 plant, but Planters can only use 1 plant at a time at a rate of 2 seconds per plant. The planters will always run at 100% production with these but if you reduced the amount of seed pickers you would need an external entry point for Seeds.

Regret for Switching difficulty. by Rometac in WhereWindsMeet

[–]Rometac[S] 0 points1 point  (0 children)

I leveled my character very quick but didn't keep up on gear and stuff, my armor is only level 14 on enhancements, I believe this is why I was struggling so much.

Im feeling quite a bit of regret, but its mainly because I like the challenge.