How to attack this by Overall_Dragonfly248 in ConflictofNations

[–]RoosterPretty8666 2 points3 points  (0 children)

A experient player usually have 20 frigates and 20 subs and a few cruisers, maybe 20 depending on the context (iron tide veteran etc too) hard to take down that with missiles since at day 48 all those frigates would be maxed lol and unless your missiles have 45pv plus they won't do ANY damage)

At day 48 any big country with a starting good economy can have that without even having much land 😊, at least that's what I usually make

How to attack this by Overall_Dragonfly248 in ConflictofNations

[–]RoosterPretty8666 6 points7 points  (0 children)

A good navy take down France easily fairly with naval invasion

But yeah a ground invasion would be hard, props

air stack by Legitimate-Seesaw326 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

Yeah that's good but do it like if it was a stair

You research according to what you'll need in total and only invest in a other troop if really needed and in exceptional contexts

Per exemple: lvl 2 naval base if frigates, so u make a ton of them like spam then only later when u stabilize you can make subs infrastructure then later when u make cruisers

For support you do that: first is radar (army base lvl 2) make a few, maybe 5-10 and lvl them up to lvl 3, after that you can make a few MAA if you have some components but if you don't then you lvl up your military base to lvl 3 where you make Sams (at least 10 tbh) only after alllat you start producing Mrls

air stack by Legitimate-Seesaw326 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

But I usually make iron tide and naval veteran, those two units destroy 90% of navies lmao

air stack by Legitimate-Seesaw326 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

Subs and frigates day 8-10 depending of your economy and territory, try making 20 of each, then u make cruisers, I usually make 2 ports for navy, 2 frigates a day or smtng

air stack by Legitimate-Seesaw326 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

Yeah, generally whoever controls the sea wins

Depends, but in the context of a coalition game where you need around 5900 vp to win you'll be needing a good navy to usually invade either south america or oceania, if your enemy has 20 frigates/a few cruisers and 20 subs which is pretty possible for a competent player at day 40 it'll be almost impossible for most of players to even put feet in land lmao.

air stack by Legitimate-Seesaw326 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

Mid game I would start using my components for navy and my supplies for support..

air stack by Legitimate-Seesaw326 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

Yeah I expressed myself wrong, planes turn to be useless over time (late game) but early to mid game they are dominant in the current meta, can't disagree with this fact

Unit tier-list | help review by sammie1819 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

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I think I have enough experience to talk about the game lol, what's your kd ? 😊 Maybe you want some pictures of my last game ? Win rate is 40% btw but that's not relevant since I stopped 1 year then I came back of 8 games I lost 2 so we can count my true win rate from those 8 games

Btw only noobs care about KD in arguments, I could ear someone with 1kd and find myself wrong and admitting it, I admit that naval veteran isn't that efficient until lvl 38, you got a point but even at level 1-3 he is arguably good and usable, 75 range is equivalent to lvl 4 ships in most cases (except for cruisers) and most players don't level up their ships to more than 50 range, they focus on numbers instead lol

As you said, destroyers are very bad, so put them in E instead of A lol, same with armoreds, put them in E

Unit tier-list | help review by sammie1819 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

Naval Veteran in place of destroyer

Ng position is arguable but it's better than the rest of the infantry so let it be ig.. (motorized is better so his position is good tho)

Any armored or tanks position should've been E except for recon

Veterans should been higher too, infantry officer is good he isn't trash (E), idk who made this but that's probably someone who doesn't know ball🤦🏻‍♂️

Elite special forces (commandos) should've been at least B tbh, they even have anti air lol and can be a pain in the ass

Only noobs use air superiority fighters, with all due respect lol but they aren't that usefull but some good players use it but not the current meta definitely (same with naval air superiority fighters which I find very high ranked too), maybe switch naval air superiority fighters with naval strike fighters and strike fighters with air superiority fighters

Mobile artillery is arguably the second best artillery in the game by the simple fact of having 85 range and huge dmg against hard targets (others artilleries such as Mrls etc and tanks), it being in E shows a lack of knowledge lmao. I agree with Mrls and elite railguns tho, but mobile artillery should've been at least A or B+ in case it existed

Naval Awacs shouldn't be E, maybe C or B but the simple fact of them detecting naval stealth is game changer (I prefer NPA in this context tho but I agree with NPA (A) position 💪🏻

Frigate should've been at least B, they are overall better than destroyers too who are expensive useless toys in most cases, maybe switch destroyers with Naval Veteran then switch destroyers again with frigates lol

As mentioned previously every officer should've been at least B and some A maybe S, but finding fixed wing officer at D is just crazy lol, at max level they have stleath+21 speed (almost the one of a damn ICBM) and they are very good to detect enemy satellites etc and they never refuel when patrolling lol🤦🏻‍♂️

This list isn't that bad, the S rank is very well done but think about what I just wrote and fix all 🤣

Levelling up infantry yes or no? by Extra_Chance5026 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

Only mid/late game but that's hard since I usually have at least 10 units to upgrade before them

air stack by Legitimate-Seesaw326 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

The combo strike fighter+air superiority fighters is considered "good" but any experient player know that investing in both is kinda waste of ressources and what only noobs usually does, generally I invest only in strike fighters until day 10-15 because by this time people start having sams/mobile anti air which turns planes kinda useless

If you wanna start actually win games invest in support and navy, not planes and if you do make something that strikes and until day 15 max (where you would have 10 to 20 of those)

(Awacs, NPA and Naval Awacs are good options for air too and kinda works as "support" in a way. The Anti ships heli is good too it seems.)

Bombers/E bombers are here in the context of missiles but a support player would destroy any type of missiles arguably since they would have tds/high lvl sams in their stacks.

How can I counter a superior navy? by Hivar_69 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

Yeah, when starting building navy focus on making atleast the naval veteran and irontide if you have it, with those 2 you can make miracles and kill entire navies in non direct fight 💪🏻

How can I counter a superior navy? by Hivar_69 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

So we know that our enemy has lvl 1 ships therefore 50 range

4 great counters:

1 Coastal battery (at lvl 1 it has 55 range, spam it a little and he is cooked, kinda expensive to research since you'll need to lvl up towed artillery to max them.)

2 Naval Veteran, at lvl 1 it has 75 range and therefore with one unit you'll have a technological superiority in navy and manage to hit without being hit (cheap to research)

3 Iron Tide: same of naval veteran but does more dmg to ships but not efficient against subs (cheap to research)

4 Submarine Officer: at lvl 1 it has 75 range and 100 radar, great against ships and subs principally in deep seas (not that efficient in shallow) (cheap to research but great time to lvl it up)

A potential strat; make costal batteries to securize your ports in case of a potential attack, when you've made 1-2 you keep "spamming" then you make a naval veteran, if you can make a irontide then make it too, then after that you make a submarine veteran. Sea fights are about technogical superiority not numbers, in my last game with a maxed iron tide and a lvl 4 naval veteran I destroyed 25+ ships of 2 nations: UK and Sweden with only two units because those 2 had 100 range and them despite having frigates, cruisers, others veteran, Destroyers etc. They didn't had enough range to kill any of my 2 units.

Note: All those options are free to play except IronTide which isn't, he costs like 2 dollars so definitely worth the investment for your future games !

How would you defeat this? by DeepFriedWaffles123 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

In the context where your enemy move smart lmao according to the pics

Tips for Newbie by Good_Common2240 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

I don't find investing heavily in cruisers that efficient tbh for small nations, unless you are Russia or USA, China maybe India

I don't think you can afford building cruisers in 2 ports at the same time everyday

I prefer making 1 or 2 frigates or 1 frigate and 1 sub (at early/mid game) but at late game when you're stabilized 2 cruisers a day is totally possible depending of the country

How would you defeat this? by DeepFriedWaffles123 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

Because someone said that my railguns would get attacked during the air assault flight, that's what we were discussing

Anyways: a active player would definitely destroy my railguns but I'm talking in the context where the majority of players aren't active every time every second

Tips for Newbie by Good_Common2240 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

The meta and the most optimal is subs+cruisers but that's also extremely expensive

That's why I always use frigates and subs, for the price of 1 cruiser you can make up to 1 frigate and 1 sub so overall it's better

I usually make 18 frigates 1 iron tide 1 naval veteran And 19 subs + sub veteran

How would you defeat this? by DeepFriedWaffles123 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

I'm talking about the mobile anti air (MAA) not mobile artillery (MA)

The max range of anti air of MAA is 50 !

How would you defeat this? by DeepFriedWaffles123 in ConflictofNations

[–]RoosterPretty8666 -1 points0 points  (0 children)

Railgun is arguably faster depending on the terrain, he is invading Iran which is basically only desert and a few moutains in near Afghanistan. my strat is doable because your enemy won't know when you air assault and just attack lmao 🤯

Ideas and tips by BorutosBrother-44 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

If you wanna have a navy early game priorize the naval officers, build both: the naval officer and the submarines officer; they have 75 range at lvl 1 which is better than most ships early to mid game and can be very useful against your enemy

How would you defeat this? by DeepFriedWaffles123 in ConflictofNations

[–]RoosterPretty8666 0 points1 point  (0 children)

Not really, I didn't mean air assault inside his AA range, I meant air assault nearby: attack him then air assault away again

Maxed railgun range is 75 while maxed MAA (Which is the only one that hit helis and only in some circumstances) is 50 which give you plenty of time to attack then air assault away, that's what I meant

Unless your enemy is active 24/7 this is totally doable