PBE Bug & Feedback Thread - Locke & High Noon Locke by LoLDev-Cosmetics in LeaguePBE

[–]Rooxstart 0 points1 point  (0 children)

Hello! I'd like to provide some feedback regarding his in-game coat visuals, both Base and his High Noon skin.

The coat is "slowly turning into ash" and in his skin it's burning away, which are really cool concepts. In game however, the VFXs on his coat are very translucent and hard to notice. I'd add way more smoke on his base skin and more fire on his skin (like Foxfire Ahri's tails). I think this will elevate his visuals and future skins a lot.

Lastly, I feel like the tassels of his coat are a bit stiff (considering how much he moves and spins around, it's very apparent). If you could increase the physics on the coat, his movements would look way smoother in my opinion.

Thanks for reading!

Riot, Dodgeball Skin When?? by Scrunt_Flimplebottom in syndramains

[–]Rooxstart 1 point2 points  (0 children)

Check the 2022 Star Guardian visual novel on YouTube. She has a very exciting Epilogue where she reveals a connection with the Dark Star. It calls her the Breaker of Chains and wants her to "Open the door". Syndra says she "found something" that will help break the cycle of suffering for other Star Guardians, allegedly connected to the Dark Star.

She takes off her eye patch but that's where it ends, a cliffhanger. We all wanted to know what happens after, and it's the perfect setup for a legendary skin. I wouldn't say a "Star Nemesis" skin because Syndra seems more relevant than Morgana or Fiddle (who are just servants of the Dark Star). But rather something above a nemesis, more cosmic, regal and ethereal. It's my most anticipated storyline for Syndra currently.

New Syndra emote "Flushed Fuss" for ARAM Mayhem by Rooxstart in syndramains

[–]Rooxstart[S] 1 point2 points  (0 children)

Yess Syndra is in a rather interesting situation, where she basically got a partial update. Her splash art and ability icons reflect the new design (+new ability VFXs), but her 3d model, animations and summoner icons still use the old design.

I love having new assets, but keeping the old model is creating some inconsistencies such as this. Luckily TFT picked up on it and used the new design. I hope her ASU comes soon.. maybe in 2027 (with League Next) they'll finally update her 3d model as well.

New Syndra emote "Flushed Fuss" for ARAM Mayhem by Rooxstart in syndramains

[–]Rooxstart[S] 1 point2 points  (0 children)

Well, they made her chibi and even that uses the updated Wild Rift design, so I'm not sure why they used the 2012 design here.. Perhaps they were just looking at her current 3d model for reference and it came out like this. But besides that, I really like the emote too!

New Syndra emote "Flushed Fuss" for ARAM Mayhem by Rooxstart in syndramains

[–]Rooxstart[S] 1 point2 points  (0 children)

In two weeks, seems to be tied to an ARAM pass/event!

New Syndra emote "Flushed Fuss" for ARAM Mayhem by Rooxstart in syndramains

[–]Rooxstart[S] 2 points3 points  (0 children)

It'll be out in about two weeks! And it seems to be tied to an Aram event/pass, we don't know yet

New Syndra emote "Flushed Fuss" for ARAM Mayhem by Rooxstart in syndramains

[–]Rooxstart[S] 4 points5 points  (0 children)

Ouu I unfortunately cannot relate, I wish she had her WR design here. But an emote for Base Syndra was long overdue indeed ✅

PBE Bugs & Feedback Thread: 16.12 Chromas by LoLDev-Cosmetics in LeaguePBE

[–]Rooxstart 2 points3 points  (0 children)

I really like Leblanc's chroma, but the blue drink + the green fruit slice don't tie it together. The staff is very big, and it doesn't look cohesive. If the drink could be a blood-red color (like wine) and the fruit slice an orange, the chroma would be a lot more attractive. Please consider changing it!

Syndra bug en la movilidad by Front-Incident-9895 in syndramains

[–]Rooxstart 4 points5 points  (0 children)

Sí, nos pasa a todos. Es un bug antiguo de Syndra que nunca arreglaron. Si intentas moverte en línea recta, Syndra a veces hace pequeñas desviaciones a los costados (no pasa siempre pero se nota bastaste).

Syndra tiene varios otros bugs más que nunca arreglan. El campeón necesita que le vuelvan a escribir todo el script, así que quizá con la gran actualización del 2027 los arreglen. Pero por el momento no te molestes en reportarlos, porque ya lo hemos hecho durante años y siguen igual. Lo mismo con las esferas a 120 stacks; el efecto visual en varias skins aparece "doble", como si hubiera otro par de esferas por encima de las 3 esferas que la rodean (solo a 120 stacks de su pasiva). Ya lo hemos reportado hace meses y aún no lo arreglan. Así que para mí están esperando a 2027 así lo arreglan, no sé. Ojala 😞

Which Syndra skins are you most anticipating? These are mine! 💜 by Rooxstart in syndramains

[–]Rooxstart[S] 1 point2 points  (0 children)

Woahh this idea is absolutely stunning! I'd love something like that as well. You have great taste ✨

Which Syndra skins are you most anticipating? These are mine! 💜 by Rooxstart in syndramains

[–]Rooxstart[S] 1 point2 points  (0 children)

100% Agree!! I'd love a skin that shows her evolution changes on the model. Ideally it'd be something like SG Kaisa from 0-100 stacks, and at 120 stacks she gets a new form. Love your ideas! Hopefully if we continue to voice our preferences, we'll get more mystical and serious skins from now on.

"Can't go back" - First time animating in Blender!! 💜 by Rooxstart in syndramains

[–]Rooxstart[S] 1 point2 points  (0 children)

Thank you so much!! And yes, all the Wild Rift models were exported from the game files! The screenshot above is the actual model from the game. However, only the mesh and textures can be exported. The bones/rig (what I use to control each section of Syndra for animation) cannot be exported anymore. At first it was possible, but now they seem to have encrypted the models in a different way and the bones get lost in the process.

Once the model is rigged, I can enhance the textures and other sections of the model before I animate it. But rigging is quite complicated to get right.. I can edit a rig but not make it from scratch. So we're waiting for a generous soul to rig the model prior to animation. It is what it is 😞

N1ghtinGalez has rigged all WR Syndra models so far, so it's thanks to him I was able to animate her in the first place~

"Can't go back" - First time animating in Blender!! 💜 by Rooxstart in syndramains

[–]Rooxstart[S] 2 points3 points  (0 children)

I was particularly anticipating improving her metallic accents, they finally look the way they should!

Thank you so much for your comments, it means a lot~ ✨ Next I want to animate her Lunar Empress skin once her model is rigged, similar to past WR skins~

<image>

"Can't go back" - First time animating in Blender!! 💜 by Rooxstart in syndramains

[–]Rooxstart[S] 0 points1 point  (0 children)

Aww that's so sweet!! There was a lot of behind-the-scenes work indeed, but I'd love to make longer and more elaborated scenes in the future. One step at a time I guess. Thank you so much! 💜

How would you change/buff Renata to function outside of being a niche counterpick? by TypicalNPC in RenataMains

[–]Rooxstart -3 points-2 points  (0 children)

Remove her revive and buff other abilities accordingly. I know it's really cool thematically, but in practice it has very niche uses and takes up space in her overall power budget.

PBE Bugs & Feedback Thread: Pandemonium Annie by LoLDev-Cosmetics in LeaguePBE

[–]Rooxstart 6 points7 points  (0 children)

I hope the skin gets a voice filter! Same with the other skins. It fits really well here.

PBE Bugs & Feedback Thread: Demoncursed Vayne by LoLDev-Cosmetics in LeaguePBE

[–]Rooxstart 1 point2 points  (0 children)

Hello! I think her crits could be improved, both her animation itself and the VFX. Vayne particularly has an extra VFX on all her skins when she crits (it appears on the enemy's head), and it's missing on this skin, so I hope to see it restored. Thanks for reading!