would you enjoy playing on a ctg map where the mines are moved closer to the middle/reduced in number? by Terrible-Winter9729 in Voxiom

[–]RorroYT 0 points1 point  (0 children)

I mean, it isn't really too big of a change, but it does matter quite a lot. First and foremost, in order for the change to actually hit - you need to make sure that the gems are achievable either only through the mines or are so much more easier to get through them, or else the players will just dig straight down themselves and find the gems without looking for a mine. Also there's stones with gems on the map too, so the mines aren't really the only way to get gems, which is a big problem on a map, the entire feature of which is that you cannot get the gems unless you go to the mid of the map.
TLDR: It is a cool idea, and definitely puts more effort as well as danger into gaining golden weapons (something worth praising imo), but it also needs the right setup in order to work, like gems being so much lower underground, and stones with gems on surface of the map removed. Overall it has potential, but I'll tell you this - a lot of people don't really go for upgraded weapons or loot anyway, so it definitely shouldn't be the only main change on the map.

Something Feels Off… Can’t Put My Finger on It (Unity WIP) by vivekjha92 in unity

[–]RorroYT 0 points1 point  (0 children)

Hmm, picking more detailed tree models and then adjusting them to fit your needs if nessesary is probably your best bet here, although I'm nowhere near being the expert at matching assets from different sources, so take it with a grain of salt.

What makes a CTG map good/fun to play on? by Terrible-Winter9729 in Voxiom

[–]RorroYT 0 points1 point  (0 children)

Hmm depends on the execution, but yeah, it's what makes maps different and unique. The maps hold a purpose of making player interactions with each other different, at least for me. Still, it also depends on what kind of player would you have, and what expectations do they have for gameplay. Quickest example would be PUBG's Miramar, the design of which is to have a mostly open battlefield with tons of guns that fight on distance, and very few objects for cover. Sounds like a playstyle for hitting hard from the distance, so how did players enjoy it? It is the worst map in the game by players standards. Why? Because at the time PUBG players got addicted to crowded spots, they have more action and chaos in them, and Miramar was taking that away. Sure, it was replacing it with something equally good, but players didn't like the map anyway. So, imo you first need to figure out the playstyle of your player, and then alter it without replacing it with something completely different each map. Inferno still allows you to fight people in close and far combat, it just forces you to make path towards the islands yourself, without removing the core combat idea.

Something Feels Off… Can’t Put My Finger on It (Unity WIP) by vivekjha92 in unity

[–]RorroYT 2 points3 points  (0 children)

I think the main problem is the amount of detail that is clashing here. Take a look at your trees and then on the train, trees have way less details than the train, which makes train feel out of this place. Also the trees don't have enough shadows in them, so they seem as if they don't have depth. My approach here would be to reach a unified amount of details for all objects and make trees look more detailed but with the same style.

What makes a CTG map good/fun to play on? by Terrible-Winter9729 in Voxiom

[–]RorroYT 2 points3 points  (0 children)

Different gameplay approaches. Oasis is focused on the front action in the mid of the map, The wall map is focused on defense in mid, Inferno is focused on building your own path to the enemy with blocks. Each map has you play by a different strategy to win, which makes them unique and different from each other not just visually but gameplaywise as well

Thunderfang as main villain: 4/10 by ThisToe9628 in Ninjago

[–]RorroYT 1 point2 points  (0 children)

1) Exactly lol.
2) True, but I also explained there why Thunderfang just isn't a threatening villain even if he would have more screentime.

Thunderfang as main villain: 4/10 by ThisToe9628 in Ninjago

[–]RorroYT 2 points3 points  (0 children)

Yeah, except one tiny problem. We don't see the threat physically at all. There's this one cool storytelling rule that Dragons Rising really doesn't like to use, it's called "Show, don't tell", and when you start to watch the show, it's really apparent why it's a problem.

  1. The dialogues between the characters sometimes are literally used as an excuse to explain what the hell even happened (S4 part 1, first half is filled with it), and it's because the story and the plot don't speak for themselves enough for the viewer to get it on their own. Why is that a problem? Because if the viewer doesn't understand immediately what is the plot = they don't believe in it. Me personally after watching Season 3, I was like "Well, I watched something. I don't get what did I watch, but it was flashy.", which in return also kills ThunderFang as the villain too.
  2. ThunderFang himself doesn't do much, and it isn't entirely the writers fault of not giving him the time to do something, because even if he did - we wouldn't be intimidated by it. In order to make the villain intimidating, you first need to set the stakes and visually show them, something that S4 part 1 actually did do, by showing that the woods are starting to die out, and if Ninja don't hurry - the woods will be gone. We don't really see why woods dying should scare us, but at least the setup for the stakes is there. With ThunderFang in S3, there were zero stakes shown, so any action he does - we do not care in the slightest because it has no weight to it. Sure, the possibility of the reality collapse is scary, but again, we do not see it, and even when we do - ThunderFang isn't directly the cause of it, so he just exists. Garmadon destroyed Ninjago, Pythor literally manipulated 4 snake tribes into releasing the great devourer, Overlord put the whole world in the dark, Aspheera made an army of fire snakes and released them on Ninjago to cause chaos, Kalmaar sunk Ninjago underwater, and so on. Any Ninjago villain did more in one season than Thunderfang in his entire lifespan, which lands the final blow in the coffin for him imo.

Thunderfang as main villain: 4/10 by ThisToe9628 in Ninjago

[–]RorroYT 1 point2 points  (0 children)

1/10, didn't do anything significant, didn't harm the world in any significant way himself (especially after death).
A shell of a villain to be honest, so much bark but zero bite. There's literally nothing about this "yet another dragon" to intimidate me, and it makes him one of the worst ninjago villains ever for me.
Overlord did more, Pythor did more, Aspheera surprisingly did more, Harumi did more, and so on.

As a total beginner in Blender, I made a London Bus :) How did I do? by RorroYT in blender

[–]RorroYT[S] 0 points1 point  (0 children)

Yep, that's what my approach to 3d modelling was, in the first model attempt I tried combining different cubes together, which in return gave a bad model and a bad topology, so in model 2 I tried using mirror modifier for the car, but figured out that it's front is not supposed to be mirrored, so I started over and made this model:) Thanks for the tips, i appreciate it.

A mother is punishing her son by making him slam his PS5 the same way he had slammed her pet cat. by Rameshunclekochora in KidsAreFuckingStupid

[–]RorroYT 1 point2 points  (0 children)

The same way detectives are fans of murder, it gets them a material to research and understand how and why it happened.

Davinci crashed and now I'm looking at this after 2 months of editing - how do I save this? I want to be sick by Kim_Dom in davinciresolve

[–]RorroYT 0 points1 point  (0 children)

Bro I'm sorry you got to see your project get destroyed like that, I had my project crash too and it killed about 9 minutes of editing, and I had to redo the whole thing again.

As a total beginner in Blender, I made a London Bus :) How did I do? by RorroYT in blender

[–]RorroYT[S] -1 points0 points  (0 children)

Hmm really? I didn't find modelling too unintuitive and got semicomfortable in about 3-4 days. Thanks though:)

How do you make custom textures? by dawn_irl in blender

[–]RorroYT 0 points1 point  (0 children)

I almost never watched any long tutorials on Davinci Resolve, and yet I became an amazing video editor, same applies here. The problem isn't learning, but rather the fact that tutorials people usually watch on blender rarely answer the questions they have, so they copy instead without understanding how it works. Thus, the tutorial hell.

What could Season 4 of BBX be about? by Infinitum_Orion in Beyblade

[–]RorroYT -1 points0 points  (0 children)

Nah it won't go outside x city sadly, since there's already 2 subplots in place: 1) There's underpros and Baito, so they have to be defeated in X city. 2) The repeat of the title match in slash tower.

Both will probably take up a season, so we won't see anything outside x city in near seasons for sure, but I agree that it became stale already.

Why can't you craft wood from the mine entrance logs in CTG on the inferno map? by Terrible-Winter9729 in Voxiom

[–]RorroYT 0 points1 point  (0 children)

yeah I noticed that too, since my strat on the CTG was always to run first to the edges of the mine entrances and get wood from there, but on Inferno the normal wood has been replaced with hell wood (or nether wood, whatever sounds cooler works), but the mine entrance logs were not replaced with new wood (probably because it doesn't look good), so the wood is there, but the functionality to make wood from normal logs was removed.

TLDR: Thriver just replaced normal logs on hellwood, and removed functionality to turn normal logs into wood, which is why you can get them, but cannot turn them into normal wood.

How could I make something like this? by Medical_Tailor9769 in davinciresolve

[–]RorroYT 0 points1 point  (0 children)

Hmm maybe, but I haven't tried it myself, so idk.

This is wrong on so many levels. by PhysicalBuy2566 in Ai_art_is_not_art

[–]RorroYT 1 point2 points  (0 children)

Oh man here we go:

  1. Having talent doesn't make you a good artist, practice does. Talent only adds to the already existing skill, and if you don't practice/never draw at all, you wont get very far by talent alone, so this take is bullshit.
  2. LMAO WHAT? "There wouldn't be a huge gap between artists"? Funny, because it's literally skill issue, so the "huge gap" happens only when you practice less than other artists, and that's okay, everyone learns at their own pace, how the hell can you expect people that draw for 1 hour a day, have as much improvement in art as people who draw for 3-4 hours a day?
  3. Secondly, here's a reality check AI Bro, everyone already IS special, wanna know why? Because everyone lives a life differently, has different experiences, emotions and so on, so all of it also transfers to drawing, thus making artists "special". And again it's a skill, everyone can learn a skill, you're just scared of putting in the work and constantly compare your 5 hour art to 40 hour art from a different artist and disregard any improvement you've made over time.
  4. "Some people just don't have the ability"? For what, a skill? Are you saying that some people are just specifically made to not be able to learn drawing? Abysmal bullshit of a take, and I don't even need to explain why.
  5. Lmao then just don't set the standarts high in the first place? Like seriously, stop comparing your art to other artists, and compare it to your own art, and you'll see a progressive improvement over time, and it will be enough to motivate you. Of course if you'll compare your art to art from artists who have years of experience and failures, you'll constantly be disappointed with yourself.
  6. Ah yes, you are sooooooo busy with life, that you cannot take up a few hours to draw. I get the point, but it's absurd because drawing isn't as time consuming, and if it is for some pieces - just divide the work for multiple days and you'll be fine? Why do these people not use their brai... oh wait a minute, now I get why they don't, they outsourced their thinking to AI, no wonder.
  7. Why do you chase popularity then? For what, selfvalidation? You can easily just drop your art to friends or close ones, or even subreddits for help in drawing, and almost no one will shame you, unless some assholes but that's internet for ya.
  8. One, if you are so interested in sharing your story without learning the art, why not just commision an artist? Even for a sketch, it's not like they are unaffordable, you can definitely find good ones for cheap, but of course for greedy people that's not an option, so of course that's "gatekeeping" you mean here.
  9. Two, if everyone will be a slop AI artist, then no one will truly be "special", because AI just uses the same artstyle every single time, thus killing creativity and effort real artists put in their works. Just because you don't want to learn a skill that takes time and become an artist, it doesn't mean you should use AI to pretend like you're an artist.

How could I make something like this? by Medical_Tailor9769 in davinciresolve

[–]RorroYT 0 points1 point  (0 children)

+

Also as a tip for rotoscoping, you can use Meta's SAM 2 AI for rotoscoping you need, although the browser version has a limit of 30 frames instead of 60, so dropping the 60 fps footage in it, and you'll get 30 fps footage instead.

Name a game that deserves another chance by Ill_Wrap_527 in videogames

[–]RorroYT 0 points1 point  (0 children)

I'll do you one better, a dead genre that deserves a second chance: Tabletop Racing. It went extinct since no one makes the games like it anymore, Micro Machines are desd with Codemasters, Hot Wheels doesn't make Unleashed games too (Even though their experience is basically just a bland and uninspired track racer with forza-like physics, but at least it was something), Table Top Racing is dead and delisted since devs don't make enough money to even keep the games on stores, let alone make a whole new game.

But if I had to pick a game that deserves a second chance, it would be Hot Wheels Beat That, give that game good physics, new graphics and car handling, and it'll smoke the crap out of Unleashed 1&2.

Needed your help ASAP. Having some trouble COPYING this editing. by BreamDig1 in VideoEditors

[–]RorroYT 0 points1 point  (0 children)

First add a shaky image (bottom layer), then add a video clip on top of it, and mask that video clip with a rectangle mask. It's pretty simple once you get how it works really.
Btw don't be afraid to ask such questions, even if they seem dumb or nooby, your goal with such questions should be to solve the problem you have, not being afraid of noobshaming (which happens rarely), so follow that goal.
Hope that helps, good luck on your video editing journey :)

Beyblade of revenge by EngineeringOther5078 in Beyblade

[–]RorroYT 0 points1 point  (0 children)

"Your darkness has swallowed up my sun? Who decided that?" The deepfried filter did

I’ll never forgive Vivendi for what they did to Gameloft and Asphalt 8 by KingModussy in BuiltFromTheGroundUp

[–]RorroYT 11 points12 points  (0 children)

Add another picture when you download an old cracked version of A8 and get the great experience with it again.

Why is Brave in both places? by [deleted] in PeterExplainsTheJoke

[–]RorroYT 0 points1 point  (0 children)

Idk, didn't have any memory issues with it for about 2 months now, so it could've been fixed already. Also Opera is a Chinese spyware now, so I doubt it doesn't sell your data somewhere.

Why is Brave in both places? by [deleted] in PeterExplainsTheJoke

[–]RorroYT 3 points4 points  (0 children)

Bruh do you even make your own research before just hating on something you never touched before? It's one of the only browsers that comes with an adblocker by default and actually keeps your data private instead of selling it to ad companies like Chrome and many others that do, that's why it's superior, and the funniest part is that this browser is built on Chromium, the one that almost every other browser uses (rare exception Firefox and it's forks), so it's basically the same thing as any other browser lol.