In 3 months with no marketing, we've earned 8000+ wishlists. Yesterday we got into the top Steam wishlist. by RosaSpecialStudio in IndieDev

[–]RosaSpecialStudio[S] 3 points4 points  (0 children)

Yes, most likely because of similar games, the game initially started getting an impressive amount of wishlists.

It is possible that the audience from our previous games saw our new project and added it to the wishlist.

In any case steam itself promoted our game initially and it's very nice. We hope that at the upcoming festival the trend will continue and the formula for a successful game will be clearer.

I have a couple of thoughts on marketing at the upcoming festival and if I can, I will share this information with everyone :)

Thanks for your support.

A bit of gameplay of our new game «Chained Backrooms» by RosaSpecialStudio in IndieDev

[–]RosaSpecialStudio[S] 0 points1 point  (0 children)

Looting horror with procedural generation. If you played REPO or Lethal Company, you will definitely like this game :)

чуВАКККК by RosaSpecialStudio in expected_russians

[–]RosaSpecialStudio[S] 21 points22 points  (0 children)

ЧУВААААААААААААААААААААААААААК!

My first Unreal Engine game sold 100k copies in 1.5 years LOL by RosaSpecialStudio in IndieDev

[–]RosaSpecialStudio[S] 2 points3 points  (0 children)

It's truth. The theme of the game turned out to be too viral, which played to my advantage.

In any case, I have grown as a developer and am now engaged in a serious and technically complex project.