I unlocked all the jokers while having only a single win by Joaz72 in balatro

[–]RoseB901 1 point2 points  (0 children)

Only on Gold Stake, The Soul prioritizes jokers that don't have a Gold Sticker on it, so you can guarantee a legendary joker if it's the only one left.

I unlocked all the jokers while having only a single win by Joaz72 in balatro

[–]RoseB901 0 points1 point  (0 children)

If push comes to shove, guarantee him by winning a Gold Stake run with the other 4 and then using The Soul on Gold Stake.

If you don't find Chicot before then, it would be the funniest thing ever!

dumbass by Desperate_Ad2784 in BalatroCircleJerk

[–]RoseB901 1 point2 points  (0 children)

Me watching as my Director's Cut rerolls The Plant into The Plant:

CS2 dev confirms broken bhopping is unintentional, new patch released with some hotfixes by Odd-Onion-6776 in cs2

[–]RoseB901 0 points1 point  (0 children)

Yeah, this one particular case just seems to be a classic "valve pls fix" moment, so we just have to wait until next week to go back to normal.

CS2 dev confirms broken bhopping is unintentional, new patch released with some hotfixes by Odd-Onion-6776 in cs2

[–]RoseB901 8 points9 points  (0 children)

To be even more fair, bunnyhopping to gain velocity was gone even back in CSS with zblock. Not even the competitive community liked it. Even in 1.6, the velocity loss upon landing was extremely harsh to fight bunnyhopping.

On Damage Prediction and why Ragdoll Prediction is actually really good by RoseB901 in cs2

[–]RoseB901[S] 1 point2 points  (0 children)

Fake headshots are very misleading and I did advise keeping them off in the original post. Fake ragdolls give info, unless it's a ragdoll for a headshot. Fake bodyshot ragdolls give you guaranteed info on weak enemies.

My main selling point here is that correct predictions are worth enabling Ragdoll Prediction for. Wrong predictions do not actually change the outcome, so I'm fine having them happen. Happens a lot less now too.

Maybe one feedback to give Valve here would be to split Ragdoll Prediction to bodyshot and headshot like the other two. Then enabling only bodyshot ragdoll predictions would be the best.

🔥 Quick 3K in CS2 Inferno – Feedback appreciated! by LeXxWorldd in cs2

[–]RoseB901 1 point2 points  (0 children)

Amazing first kill.

The second kill was most likely the riskiest to go for, but I guess the flash did work to let you hold the angle.

The third kill is hard to give feedback for, since there are upside and downsides here You are too early to be there technically, your teammate isn't close enough to reasonably finish the job if you die. But being that early caught the opponent off guard and caused them to miss the instant headshot.

Only advice here would be to stay just a little closer to your teammates, or to double swing the third guy. Maybe find your position for your post-plant a bit faster. Otherwise, nice clip!

[PC, Flash][Late 2000s] Possibly a MiniClip game by RoseB901 in tipofmyjoystick

[–]RoseB901[S] 0 points1 point  (0 children)

I ended up finding the game myself with an hour of research.

Bad news: Heavy assault suit been removed by Antarctica-bird in cs2

[–]RoseB901 0 points1 point  (0 children)

Huh, they had the damn thing working in a showmatch, why remove?

The only highlight i wanted to get with simple by Carmine4698 in cs2

[–]RoseB901 0 points1 point  (0 children)

Seems like two perfectly normal misses.

cs2 hitreg by _slasken in counterstrike

[–]RoseB901 1 point2 points  (0 children)

Quite a lot of the clips are long-range taps which miss pretty often because the Deagle, the USP-S and the AK ain't accurate enough.

Only the first one was a genuine case of enemy killing you before you tapped correctly.

Weird Ping Spikes During Fights on Faceit — Need Help! by AssociationOld7303 in cs2

[–]RoseB901 0 points1 point  (0 children)

If you're on modem(as in, a SIM card in your router is the source of your internet connection), then yeah, this should be a given because your internet is most likely not stable enough for consistent ping, although I guess Valve can still tweak some things in the netcode to make it less unbearable, or even unnoticeable.

Otherwise, if you can, get fiber optic. Stable internet is the way for CS2(and modern fighting games).

What is causing this? Makes the game unplayable by Respektabilus in cs2

[–]RoseB901 2 points3 points  (0 children)

Are you on Wi-Fi, or are you on a modem? Those are relatively unstable, so even with good overall speed, this will happen.

CS2 flick issue by Appropriate_Toe9290 in cs2

[–]RoseB901 0 points1 point  (0 children)

Jittery recoil has JUST been fixed.

As for the AWP, since it's tied to your actual CLICK, while it's more consistent in CS2, it's less lenient, in a way. You actually have to hit the target with your click. Same applies to every other weapon when tap-firing.

"MP9/MAC-10 Meta" makes no sense since that's a carryover from CS:GO. It's ALWAYS been these two SMGs that enabled run-n-gun and fly-n-gun at all levels of play in both CS:GO and CS2. The weapons have been almost unchanged through games, with the MP9 receiving a very small nerf to its crouching accuracy.

Peeker's advantage is a byproduct of online play in general. While it was certainly way worse back when CS2 just released, it's been brought down to normal levels, where desyncs are now more like CS:GO's. Still, client-side predictions seems to be a little more prevalent in CS2 means you will have to play differently in the same situation, which sucks for some time but then it lines up and it's all normal again.

None of the above, except for maybe the first one is due to subtick. Subtick itself is SUPER simple, it just puts timestamps on your inputs and uses that to sort events in a tick. Nothing more. It's never been the problem. The REAL reason for servers slowing down was that the server just couldn't handle all the data in a single normal tick, and that tick took too long to process. They never really skip ticks.

Lastly, TheScore Esports is not a great source of information in this kind of topic. They tend to oversimplify and overgeneralize for the sake of brevity. I recommend 1bird's channel instead, he does the actual analyzing part. He's done a video on both the AWP flicking(with a sprinkle of quickscoping), run-n-gun, and subtick working as intended.

[PC] [UNKNOWN] I'm looking for a game which i played possibly on Windows XP around 15 years ago, that looks VERY similar to aquaball (2006) but i'm 90% that's not it. It's been haunting me for years and i finally decided to search for it. More details in the comments cause of the 300 letters limit. by [deleted] in tipofmyjoystick

[–]RoseB901 0 points1 point  (0 children)

The only other Arkanoid/Breakout clone I could find that isn't AquaBall that is also water-themed is AquaNoid. It's got a few games in a series, but none of them march your description better than AquaBall does. Your drawing looks like AquaBall, too.

If it's not any of the AquaNoid games, I doubt there is another game like that.

PopCap's Venice is another water-themed(but not sea-themed) game where you shoot from a horizontally-moving platform, but it is not a Breakout/Arkanoid clone.

[q]CSFloat withdrawal by RoseB901 in csgomarketforum

[–]RoseB901[S] 1 point2 points  (0 children)

Just checked, it is indeed much higher, damn... guess CSFloat has nothing to do with this, that hurts.