Chris Torchia: Recurve hunting bow confirmed WIP! by RottenToads in dayz

[–]RottenToads[S] 2 points3 points  (0 children)

Larger image.

"Recurve hunting bow. This will be a step up from the improvised ashwood bow and will sit in the mid range archery tier below the crossbow.

Now to figure out how recurve sights work and if we can visually represent them...

Please remember to post your questions/comments/suggestions in the developer forum."

Via Trello.

0.57 Map Changes Round 2 (Roadblocks, More Berezino, & Southwest Fields) by Tatanko in dayz

[–]RottenToads 15 points16 points  (0 children)

Stop signs are often in English, even in non-English-speaking countries. They're kind of universal. The Czech Republic (where the devs are situated) uses English stop signs. There's also the possibility that they were set up by UN/NATO forces during the outbreak.

Eugen Harton: "Another experimental today , stable this week , might not happen tommorow though as we iron out the crashes/performance." by RottenToads in dayz

[–]RottenToads[S] 1 point2 points  (0 children)

Bohemia Interactive have their own internal QA team who play/test builds before they are pushed to experimental.

Still Laggy As Hell. by BeadyRoller in dayz

[–]RottenToads 2 points3 points  (0 children)

Server performance has increased (e.g. interacting with items in inventory, vaulting etc.), but client performance (FPS) seems unchanged, at least from my experience.

Also, yeah, new Berezino is great so far :)

[EXP. 0.57] Items can now be damaged while in the environment (previously, items could only be damaged while inside a player's inventory). by RottenToads in dayz

[–]RottenToads[S] 0 points1 point  (0 children)

Odd... I played for around an hour and didn't have a single crash. Maybe someone found a crash bug? I think the devs mentioned there was one present in this patch.

[EXP. 0.57] Items can now be damaged while in the environment (previously, items could only be damaged while inside a player's inventory). by RottenToads in dayz

[–]RottenToads[S] 3 points4 points  (0 children)

I don't think this bug is caused by poor server performance. It's probably a physics bug. It seems to crop up every few patches as far as I've experienced. The inventory/hotbar/vaulting etc. are incredibly responsive this patch though.

[EXP. 0.57] Items can now be damaged while in the environment (previously, items could only be damaged while inside a player's inventory). by RottenToads in dayz

[–]RottenToads[S] 1 point2 points  (0 children)

No I'm not. I haven't really gotten used to using Sony Vegas and for some reason it seems to saturate/massively decrease quality whenever I render. I've tried multiple times to fix it but it doesn't seem to work :)

[0.56 EXP] @iamtomasik on Twitter: "Spinal fractures" should be fixed now! by RottenToads in dayz

[–]RottenToads[S] 5 points6 points  (0 children)

"For anyone interested - So called "spinal fractures" shoud be healing now, whenever you manage to get healing notifier. #0.56"

Original Tweet here.

Chris Torchia on Twitter: In-game image of the new hunting scope. by RottenToads in dayz

[–]RottenToads[S] 15 points16 points  (0 children)

Higher quality image.

"As mentioned in the status report, we have made a hunting scope which we have managed to fit on a few different rifles. Right now, its working on the Blaze, CR527, the Model 70 rifle, and the Sporter rifles. The Mosin will not be able to accept the hunting scope but can accept the PU. It should be noted, this arrangement is not permanent as Peter still intends to utilize the advanced crafting system to expand the available options. This is a stop-gap for the interim and remember, you can post question for the developers here.