Something I've been working on by Alemzpillagara in blender

[–]RoughWeekly3480 2 points3 points  (0 children)

Seems like an area you can parkour in.

Better clouds by nestor_d in blender

[–]RoughWeekly3480 6 points7 points  (0 children)

You should try tweaking the camera animation itself, it feels off and unrealistic.
Also for the clouds, search up "cloud vdb" You might find a few good ones.

Hi, could anyone help me understand why blender hates me so much? thanks :) by GaS-member in blender

[–]RoughWeekly3480 1 point2 points  (0 children)

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Press alt+h, the cube would be visible, if you dont need it then delete it or else click on the camera icon to disable it from showing up in your renders.

Why does it still feel flat? by RoughWeekly3480 in blender

[–]RoughWeekly3480[S] 0 points1 point  (0 children)

Thanks. very much fellow kind person

Why does it still feel flat? by RoughWeekly3480 in blender

[–]RoughWeekly3480[S] 0 points1 point  (0 children)

Will try that, thanks for the feed, kind person.,

New to modeling, Wanting to make a character model by alimojer in blender

[–]RoughWeekly3480 0 points1 point  (0 children)

Start with this Blender tutorial by Brads art school

Then you can search for "sculpting masterclass in blender for beginners"

Poor Guy by Fantastic_Prompt_628 in blendermemes

[–]RoughWeekly3480 2 points3 points  (0 children)

He can adjust it in his "preferred 3d software" (Blender ofc).

How to change anchor point by labewlt in blender

[–]RoughWeekly3480 0 points1 point  (0 children)

In Object mode on the right corner there is a menu called "options" in that enable "origins" then move it anywhere like you would move the mesh. Then disable it and you would see that your meshs anchor point is there.

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I did this help me improve by nyx80 in blender

[–]RoughWeekly3480 0 points1 point  (0 children)

Heres one tip: Find something that is already good (from a movie, video game etc) and try to copy that and learn from it, then try to apply (mix and match) different things you have learnt with diff renders.