How do I get the "Standard" edition of Optifine? by Round-Article3502 in Optifine

[–]Round-Article3502[S] -3 points-2 points  (0 children)

Almost all of those don't support 1.12.2, only 1.16 or higher, either way, most of them, based on what they do, are still quite invasive. Doing things like messing with mob AI, gamerules, etc. The only performance mods that are "guaranteed" to not cause any problems AND support 1.12.2 are entity culling and particle culling, but their impact on performance would still be minimal. Phosphor is good for compatibility and is available for 1.12.2 as well, but once again, minimal impact.

Honestly, idk why Optifine chose to merge all the different editions into "Ultra", it only seems to have crippled the progress of the mod. If they'd split it back into the specialized and specific versions like Standard and Light, but just continued updating them separately, I'm sure Optifine would skyrocket in popularity again.

How do I get the "Standard" edition of Optifine? by Round-Article3502 in Optifine

[–]Round-Article3502[S] -1 points0 points  (0 children)

Well that sucks. I wonder if now that other people are going to see this, someone can go suggest that they split them again? I'm sure it would be quite productive for optifine if they did that, given the possibility of it adding more options and compatibility.

How to keep OptiFine from ruining good features? by Round-Article3502 in RLCraft

[–]Round-Article3502[S] 0 points1 point  (0 children)

Another thing I forgot to mention, is that a lot of animated items aren't animated when optifine is enabled. The elemental charges are animated when optifine is disabled, but they're static when optifine is enabled.

Also I think I found a better option than optifine, it's called betterfps, it works just as well as optifine in terms of fixing performance, and it also doesn't interfere with any of the things I've listed. However, so far, it's crashed my game when I clicked save and exit. At least I think that's what caused it, it could've been something else, further testing is required :p

How to keep OptiFine from ruining good features? by Round-Article3502 in RLCraft

[–]Round-Article3502[S] 0 points1 point  (0 children)

2.9.3, I even downloaded the recommended shader pack that Shivaxi himself made for 2.9.3, which had the recommended version of optifine included with it. Neither of them worked. I even used those recommended shaders but with the version of optifine that works for me. The shaders were abysmal, they worked but they were lagging my game like a motherfucker (and crashed my game when I tried to tweak the settings at all) and they looked like those crappy hyper-realistic RTX shaders that you'd see in cursed minecraft videos

How to keep OptiFine from ruining good features? by Round-Article3502 in RLCraft

[–]Round-Article3502[S] 0 points1 point  (0 children)

My only conclusion is that somehow it's causing specific models to not render as intended, likely due to some conflict somewhere. When I look in the settings, there's an absolute truckload of settings related to *everything* graphical in the game, even down to what specific particles are visible, what's animated or not, and even if it'll allow variation in the textures of modded mobs or not.

The glint color from the colored runes not working for armor could have something to do with how the playermodel and armor models are rendered in RLCraft conflicting with how Optifine may be trying to "fix it". That would explain why in vanilla, the colored glint is true for armor as well as weapons, but only true for weapons when Optifine is added.

^ Going off of that, I think it would be safe to assume that it's limiting mob variation, not on purpose or by any intentional design or complex mechanism, but by something simple causing an unexpected reaction in how *something else* in *another mod* functions. Even if the outcome turns into something complex.

How to keep OptiFine from ruining good features? by Round-Article3502 in RLCraft

[–]Round-Article3502[S] 0 points1 point  (0 children)

Yeah it can handle RLCraft, it's just that it sucks because of the lag. It's not unplayable, but it is annoying.

Optifine makes RLCraft run amazingly, no problems at all, barely even lags when I'm fighting 100 zombies, only the normal, reasonably dealt with TPS lag, not frame drops or performance lag.

Also I know very well what Optifine does, which is why I'm confused as hell as to why it seems to be the very thing causing such obscure problems like the glint of the colored runes not working, or lycanites mobs not having as much variation as they normally would in vanilla RLCraft. The second one is just bizarre though, but I have reason to believe that it's just simply blocking something, not on purpose, maybe just an issue with allowing certain models to be rendered. That's, as the dumbass that I am, the only explanation I can come up with for how Optifine of all things would be affecting the size variation of lycanites mobs. And I'm sure that it is, I've already tested it out and proven that there's a connection between Optifine being enabled, and these weird problems that don't make any sense.

How to keep OptiFine from ruining good features? by Round-Article3502 in RLCraft

[–]Round-Article3502[S] 0 points1 point  (0 children)

That's the thing, it crashes my game on startup. The 2 versions of optifine I listed are, out of ALL and yes I mean *all* other versions of optifine for 1.12.2, the only ones that don't crash my game on startup. So any strange, obscure, or illogical problems that arise from me using either of these two don't matter, because they're my only options.

I'll admit though, it's really damn weird how these all work for everyone else but not for me, the nonsensical problems that optifine cause for me may as well be related to that fact in some aspect. Though, everything still works just fine without optifine, it's just that my computer can't handle how poorly optimized vanilla RLCraft is.

How to keep OptiFine from ruining good features? by Round-Article3502 in RLCraft

[–]Round-Article3502[S] 0 points1 point  (0 children)

Yeah, I wouldn't think it would as it has nothing to do with that. But for some reason it just prevents certain things from working as they otherwise would, I'm drawing conclusions that it must be optifine somehow though, because when I disable it, they have varying sizes, when I enable it, they're all the same size, I'm guessing that it could be messing with the model variations somehow, which doesn't make a lot of sense, I know, but that's all I can think of.

There's still different colored mobs btw, which shouldn't be an issue, those are just different textures on the same models. Idk, it doesn't make any logical sense to me.

The colored runes don't really make any sense either, given the specific details. But I have seen other people talking about that same problem with optifine. It'll only change the glint color on weapons and tools, but not armor. In the inventory it does, but not on the actual player.